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OSAT

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  1. Re: Teen Mystics or Magical Girls For CHAMPIONS campaigns This looks like a job for Alysn Hunter: Girl Reperoter!
  2. Re: Body and Stun Reserve This actualy makes a lot of sence but it might be better to work on a alternative form of ablative. Or perhaps a +? advantage to barrier (personal) since its got the upside of mobile and the downside of surface (user).
  3. Re: OIHID or Why Doesn't Billy Batson not Change Back? In most cases OHID things are either a Gear, tony can't walk around in the full armor all day it a bit much even for him, or there is a noticable downside. I is/was in a game with a PC codenamed Troll who lost some of his speach and manual dexterity when in troll form. It was great for wrecking things but not so usefull in everyday life, hence he shrunk back down into his normal 6 foot+ nordic self.
  4. Re: Superhero Costume Party I'm sending this to our GM via email. Raven will have to do this now if only for a wing girl. She'd have to break out her old cheerleader uniform. The keyblade weilder would of course go as lois lane.
  5. Re: Necessary Item to control your power Always controled its a listed varaint on always On, it isn't as value intense (less points off) as full always on but seems to provide the flavor your looking for. I'm currently running a char with a "Death Field" (1/2d6 body drain persistant, zero end, area, always controled) it pisses her off that she has to wear somthing that looks kidna like a 4 point seat belt with a composit box with little blinky lights on it or everything around her starts droping.
  6. Re: A bit of clarification needed with sawed-off shotguns My current martial artist's nastyest power is no range area drain. we've house ruled no attack roll is needed because its basicly an aura get within 8 meters and you start loosing body note its constant and always controled (a weaker form of always on) so if the power limiter gets broken run. note this power is considered by the char and the team (and their gov sponser) a last resort
  7. Ok I would like to first apologize to whoever's signature inspired this since i can't remember your ID. But someone has the concept of a duck flavored killing attack. This bring the interesting idea of the fact that all obvious powers (of which killing attacks are one) must be detectable by 3 sense groups. So Touch, Smell/Taste, Mental I turn to the board and cry Quack! let the duck flavored killing attacks begin.
  8. Re: Power Skill...How Do You Use It? I'm trying out the skill for the first time on a simple idea. The char worked for a wizard (fantasy hero) and learned minor magics and this is what the roll is for. ie light pipe, lap, fire, etc minor color change/brighten brush teeth, hair, "natural" looking cosmetics remove gunk from trekking through said gunk just about anything 2nd edition Advanced Dungeons and Dragons cantrip spell could do since i'm fairly sure that with no/minimal combat value spending 3 points for the skill seems fair
  9. Re: Power Word Ni! not to nit pick but I believe that the person is refered to as a shrubber. (virtual or otherwise)
  10. Re: Low-End/Less Flashy Superpowers suggestions needed... for a sf campaign with low level powers i ran up synergy basically aid(mutant/metahuman powers) with the boost effects (add/lim). The idea was simple someone who can supercharge anothers power isn't a big deal in and of themseves but have them work with the right person and whoa nelly.
  11. OSAT

    Magic pistols

    Re: Magic pistols forgot to put in the above that the idea is it works with whatever weapon comes to hand.
  12. OSAT

    Magic pistols

    Re: Magic pistols Now i've only read the first page of this thread and skimmed the second but this may be the answer (I set this up for a char with similar powers) the multi-power adds an additional die of damage to whatever weapon your wielding and the naked advantage matches the base weapon damage to the added element. 18 Weapon Element: Variable Special Effects (to Match Weapon Buff; +1/4) for up to 60 Active Points of Weapon of Opportunity, Reduced Endurance (0 END; +1/2) (22 Active Points); Linked (Weapon Buff Multi-Power; -1/4) 36 Weapon Buffs: Multipower, 30-point reserve, all slots Reduced Endurance (0 END; +1/2) (45 Active Points); all slots Incantations (-1/4) 2f 1) Percing Weapon: Naked Advantage: Armor Piercing (x2; +1/2) for up to 45 Active Points (22 Active Points); Incantations (-1/4) 2f 2) Spirit Weapon: Naked Advantage: Attack Versus Alternate Defense (Power Defense; +1/2) for up to 45 Active Points (22 Active Points); Incantations (-1/4) 1f 3) Flame Blade: Killing Attack - Hand-To-Hand 1d6, Area Of Effect (1m Surface; +1/4), Personal Immunity (+1/4), Constant (+1/2) (30 Active Points); No STR Bonus (-1/2), No Knockback (-1/4), Incantations (-1/4) 1f 4) Frost Blade: Killing Attack - Hand-To-Hand 1d6, Area Of Effect (1m Surface; +1/4), Personal Immunity (+1/4), Constant (+1/2) (30 Active Points); No STR Bonus (-1/2), No Knockback (-1/4), Incantations (-1/4) 1f 5) Shock Blade: Killing Attack - Hand-To-Hand 1d6, Area Of Effect (1m Surface; +1/4), Personal Immunity (+1/4), Constant (+1/2) (30 Active Points); No STR Bonus (-1/2), No Knockback (-1/4), Incantations (-1/4) 1f 6) Flame Shot: Killing Attack - Ranged 1d6, +1 Increased STUN Multiplier (+1/4) (19 Active Points); Linked (???; -1/2), Incantations (-1/4) 1f 7) Frost Shot: Killing Attack - Ranged 1d6, +1 Increased STUN Multiplier (+1/4) (19 Active Points); Linked (???; -1/2), Incantations (-1/4) 1f 8) Lightning Shot: Killing Attack - Ranged 1d6, +1 Increased STUN Multiplier (+1/4) (19 Active Points); Linked (???; -1/2), Incantations (-1/4) Powers Cost: 64
  13. Re: A little, but not too much Martial Power? Throws they let you physicly put the party where you want them (seperate or bunched) variable damage (others strength is involved with some of them) extra short term disable (people have to stand up) otherwise chain/rope weapons depending on style leave the mages "all tied up for the moment"
  14. Re: Transgendered Superperson 1) the only champ's char I play would freak a little and then calm down. of course he has the benefit of advice from all the previous people to have the power set so all those different quirks in physiology/psychology would be easyer to deal with. although that just makes getting the girl he likes kinda harder since i don't think she's a les. 2) sadly my friend Andy doesn't read these boards. I'll send him a link to this. He gets to explain a certain ring/potion/fountain.
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