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Singingcrow

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Posts posted by Singingcrow

  1. Re: Your Definition Of A Super Hero?

     

    Super; 1. above, beyond, or over in place or time or conceptually. 2. to a great or extreme degree. 3. extra good or large of its kind. 4. of a higher kind (i like this one).

     

    Hero; 1. a person noted or admired for nobility, courage, outstanding achievements, etc... 2. Chief male character in a poem, play, story, etc...

     

    Well I was just looking to see what others thought a "hero" might be. I just always thought that it was more heroic to risk everything in helping others. I see that my scale was off. I've just been thinking too small. A cop risking his life stopping a speeding drug dealer while wearing a bullet proof vest. Is obviously not as heroic as Wolverine going toe to toe with the Hulk in the Canadian wilderness. Silly me.

  2. Re: Your Definition Of A Super Hero?

     

    I guess I may have not explained myself enough. I didn't want to bias the thoughts I'd been "fishing" for.

    My argument against Superman was that he's immune to 98% of the things out there that can hurt every other "hero". Is he really "risking" his life when 98% of the time things don't affect him? He can't even get a paper cut. Is he really taking a chance on stopping crime.

    I mean I'd still appreciate it if he caught the airplane I was in when it's engines fail. But still is it a personal risk to him?

  3. I like to ask new players this question & so I ask you;

    What is your definition of a Super Hero?

     

    I've always felt that a super hero is somebody who is willing to take risks challenging villains more powerful than themselves to save others. But by this definition Superman doesn't qualify. He's immune to everything, more powerful than everyone else & thereby isn't "risking" anything. What do you think?

  4. Re: Deconstructing Self

     

    Well the Heroes I play would step up & attempt it. Hoping they'd survive the ordeal. If they come out of it altered, thems the breaks! Isn't that what is being a hero means? Making the sacrifices others aren't willing to make?

  5. Re: UN Supers headquarters

     

    If I were going to headquarter a super team for the UN. I'd like it in Greece!

    1. It's pretty centrally located (especially to the middle east).

    2. Lots of "little" islands that could be easily converted for use as a meta base. Let alone a semi-volcanic area (see powering the base). Thereby a controlled population versus massive attacks from villains.

    3. Why stay in a second world country that'll have to "struggle" to host the team.

    4. It is basically a "western" based culture. Thereby more women in spandex friendly.

    5. I'm assuming that you'll keep the team "hopping" with all sorts of political fires. So they'll need somewhere that they can blow off steam.

    6. Finally the team could probably have Brook Burke from E! stop by & do a Wild On special.

  6. Re: in the spirit of christmas!

     

    Great art! I love it & since you're offering I've got a character named Gunnodoyak. Who's an Iroquois Brick based a lot on Wonderman. He's 6'2" tall, 250+ lbs long black hair & glowing red eyes. Physically he's built like Colossus, not Hulk big but big. His costume is based on The Mounties, red coat & black pants. He also has a pair of jet packs on his belt. I look forward to see what you come up with.

  7. Re: First role playing memory

     

    I was approached in Jr. High by another kid I knew from around the block. About playing a game called D&D. I'd never heard of it.

    Que after school, I go over to his house where there's a group of guys at least 2 years older than me. They're all sitting around a room talking about going out to some caves (I'm pretty sure it was the Keep on the borderlands). They're also discussing the pros & cons of getting a wagon.

    I'm sitting there in suburbia Orange CA trying to figure out where they've got horses stabled in their house (maybe by the pool?). After a while, maybe 1 hour? I finally work up the nerve to ask them about where they're going to keep the wagon. They then went into hysterics trying to explain to me that it was all imaginary.

    I was hooked from there!

  8. Re: Biggest Shock!

     

    I have a long standing game world that I use that has a lot of familiar characters and ideas that my friends who were playing know. Anything we all enjoyed from novels to Marvel and DC to a few video games and movies were tossed in. For example, there was a Superman clone named Champion who's first name was Clark, random showing up unstoppable green monster named Komodo who just wanted left alone, giant fire breathing radiation eating dinosaur and so on.

     

    Anyways I set up a U.N. sponsored team that was led by a retired Bruce Wayne. He'd been forced to retire because The Joker actually managed to hit The Bat in face with an acid flower and cost him his eye. I had it set where he was a Nick Fury type and hand picked his team and everyone was absolutely enamored with working for him and loved the pep talks. Lots of role playing with the grumpy old man and his being moody and domineering. The players loved it. They never questioned any comments he made like "Its against the law to send you into that country so I can't send you. As of now you're on leave for 3 days and I do not want to see you. I have other things to do that will completely occupy my time." and he'd walk off leaving the folder about the problem sitting in front of all of them. They jumped all over it because it was the "right" thing to do.

     

    They knew there was someone highly placed behind all that was going on. Bruce even pointed it out to them. They were dealing with an intelligent foe who was good at not being seen and moving behind the shadows. Flunkies who had vile jobs but never knew who their boss was. The players were ready because Bruce has their backs. How can you fail when The Bat is your leader? :sneaky:

     

    Everything was going along fine till they found out that he'd went off the deep end from having his face scared and worked himself into the position so he could pick a team he could control with no questions asked. That way he could have a world which would be a much safer place ran under his correctly placed hand where little boys didn't need to be afraid.

     

    Violence perpetrated by people who can't be found? Check. Governments collapsing due to said violence? Check. Heroes used to scare other heroes into line? Check. Heroes who felt dirty and wanted to hate me for a well run villain they could not find? Check.

     

     

    This sounds like something our GM would do... I hope he doesn't get any ideas...

  9. Re: Biggest Shock!

     

    Woo.. Biggest Shock was definitely when the Teen Hero team accidentally destroyed the universe and then had to put it back together. Definitely a really good chance to Retcon the campaign after 25 years of baggage. The players loved it as the Teen Heroes remembered what the universe "used to be like" and were constantly surprised by the consequences of their arbitrary choices. Now that those characters are graduated and more "adult heroes" they are exploring the new world like explorers' date=' finding subtle and some not so subtle changes to the world they thought they knew. Kind of adds a whole new meta-layer to the game.[/quote']

     

    That is sort of what we're going thru right now & it's interesting to see what players are resistant to changes in the history & which aren't. I'm a little bit lucky because I've only been playing with the group for a relatively short time & I'm not too attached to the histories.

  10. Biggest Shock!

    A little preface, I'm currently in a ongoing game & have been playing for the past year & 1/2. We just discovered a week ago that the entire storyline & campaign background was a false reality! We now find ourselves in a new world with a different history & have to rediscover all that we knew.

    I have to give KUDOS galore to my G.M. for carrying this charade off for over several years & not breaking stride.

     

    So my question is this, what's been the biggest shock to you that you ever received in a gaming scenario?

  11. Re: Sex and the Single Superhuman

     

    Gunnodoyak; Brick P.E. Teacher at meta school is currently sleeping with the Headmasters' assistant (without his knowledge of course). He also regularly has to fend off other random females he encounters.

     

    Dr. Wonder; Super Scientist Gadgeteer is usually too busy saving the world with nuclear powered toasters to actively date. Though He'd like to, he just doesn't want to have to build her.

     

    Rush; Teen Speedster, he's afraid to start in case he finishes before they know what's happened.

  12. Re: Does your character keep a journal?

     

    I don't have the time to keep a "journal" but I do keep notes on the campaigns I'm in. My g.m. runs very in depth campaigns. I find it's easier to keep track of plot lines & my characters' reactions to situations. Let alone locations & personalities I've run into.

  13. Re: Super Transportation

     

    I like the V-22 Osprey for a modern day feel to Champions. I forgot to mention the reason I liked this vehicle was that is plenty of room to carry personnel & equipment. I.E. containment set-ups for super villains that you don't want to hand over to diabolical scientists in the employ of the government.

  14. Re: Royalty Character

     

    Player strengths I see for a royal character;

    1. A huge group of followers, with a wide range of skills to be tapped when needed.

    2. Diplomatic immunity.

    3. Large amount of contacts associated with home country.

    4. Public image that a creative player can apply to a game.

     

    Weaknesses for a royal character;

    1. Traditional enemies of the country & royal family.

    2. Public image.

    3. Constant legal repercussions for actions done by character.

    4. Paparazzi constantly pursuing PC.

     

    Just a few thoughts...

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