Jump to content

magickrat4

HERO Member
  • Posts

    20
  • Joined

  • Last visited

magickrat4's Achievements

  1. Re: What is "Pushed Str DC" ? During my research I came across "pushing" and it sounded like what I was looking for in the Rule book, but I feel like Kraven's explanation is what is actually happening. I'll have to look into it a little bit more, I'm sure there is an option I have checked that needs to be changed or something. Currently the Martial artisit I am testing against a brick is dealing 19d6 dmg to him and then going unconsious from using all his stun lol.
  2. Just as the title of the thread suggests, I have no clue what "Pushed Str DC" is refereing to. I have not had a chance to actually play Hero yet since my GM will be starting the story in a week or so, which is why I downloaded the "Hero Combat Simulator" and while it is not perfect it is giving me a good idea of how the combat functions. However, when ever I have a character perform any sort of martial maneuver or HA I end up spending a ton of endurance in something called "PUSHED STR DC" and after looking through the hand book I couldn't find anything about it. Is it something I should be concerned with or just a glitch with the HCS?
  3. Re: To all GMs about a power combo good idea, I keep forgeting to check those suppliment books. I feel like I get a little over-zealous with the limitations when it comes to making a power. Although I wanted the HTH-A power to reflect a bonus to the armour power but having to require some sort of other roll to possibly allow it to fail. But, again, I am probably just complicating things. To incrdbil: I think I might need to change "restrainable" to "gestures" in order to active the power, once it is active I no longer need to make the gestures, just spend EDU each phase I want it active. The limitation I added to the HTH power is so that I couldn't use things like TK/Force Wall/EB etc... Though I think this power is just cropping up more problems then I imagined. Thanks for the input.
  4. Re: Cantapole: The Sentient Cantaloupe He should be able to find other fruits with similarly amazing powers, then their super team can be called "Fruits of the Loom" EH EH, anyone? c'mon!! Also, maybe give him some TK: Tossed Salad: Telekinesis (40 STR) (60 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Lockout (-1/2)
  5. Hello everyone, many of you who are probably reading this are aware of the character concept I had regarding Earth benders. If you need a refresher just follow this link (http://www.herogames.com/forums/showthread.php?p=1672828#post1672828). My question concerns a power I recently came up with. It is a HTH-A power that builds off of another "armor" power. The armour power is: Earthen Armour: Armor (19PD/19 ED), Hardened (+1/4) (71 Active Points); Restrainable (-1/2), Costs Endurance, each phase(-1/2) It is part of an EC framework. I was thinking about the lack of attack powers the character had but I could not think up any unique new powers to dish out some damage. Then it came to me; while my character is encased in this armour his fists and feet should be more lethal of a weapon then they where before using the power. So here is my concept linked power Granite Limbs: Hand-To-Hand Attack +8d6, Does x1 1/2 Knockback (+1/2), Reduced Endurance (0 END; +1/2) (80 Active Points); Hand-To-Hand Attack (-1/2), Lockout (Can not use "restrainable" powers or powers that require gestures.; (-1/2), Required Hands and Feet: Two Hands, Two Feet (-1/2), Conditional Power Power only works as long as Earthen Armour is maintained (Similar to linked power, however, power requires a skill roll to gain benefits.; (-1/2), Requires Knowledge Skill: Earth Bending roll.; (-1/2) So, to all the GMs out there, would you allow this ability? I haven't shared the idea with my GM yet, but he and I are both new players so if it doesn't make sense to a seasoned GM then I don't want to bother him with it. I hope this post is coherent enough to understand. Thanks for the input in advance. I have the HDC of my hero listed below for a better look.
  6. magickrat4

    Maelstrom

    Re: Maelstrom there is a maelstrom sample character on page 502 of the 5th edition revised if you wanted to take a look at that character.
  7. Re: Superhuman Bender I believe a device like that is known as a MACGUFFIN DEVICE http://en.wikipedia.org/wiki/MacGuffin
  8. Re: A DC Animated-style HeroMachine has anyone used City of Heros Character Creator? I downloaded it the other night and changed the language from Korean to English and vua'la all the perks of CoH character creation looks without the.. game. I can try to find the link if anyone wants it..
  9. Re: Elemental benders (Avatar) Latest Character Sheet, lemme know whatcha think.
  10. Re: Elemental benders (Avatar) @ Corebrute: My character is not blind thus does not necessarily need the detect, however, given todays society with the vast ammount of things that do not constitute earth/stone/metal I thought the detect skill as a passive ability in a 360degree would be good to have active all the time to help my character distinguish between what he can use and can not use. Also, off the bat I do not plan on having him be able to manipulate metals that are of superiour quality. As said in Avatar Toph manipulates the small earthen imperfections in the metals. @ Weldun : I actually staired at the skills section of the HDv3 for about 4 hours trying to decide how any of the skills would fit in but I couldn't think of any, though I never gave the KS and SS skills a second glance. That is a very good idea! I also do not have a fully developed background story just a basic outline(I'm gonna try to work on that this week). Chris-M recommended Until Superpowers 1+2, I will have to take a look at Ultimate Skills. I am going to take a look at that HDC as soon as I am done with this post! @ Marcus : I was considering multipowers frameworks however after doing the math I felt like I was losing points, also I felt more restricted on what I could actually do in 1 phase (though I am still not quite sure what I can do in 1 phase). Also, given the 200+150 starting points I simply wanted to make the most of my first hero. If you could get a copy of that CHA sheet that would be awsome, I'd love to see what others have come up with regarding this type of build. Thanks for the input guys, I already removed the "linked" limitations from the powers on that HDC so as soon as I revise it and take some of your suggestions into effect I will post another one!
  11. Re: Elemental benders (Avatar) Ok, as far as the character sheet is concerned my earth bender is finished. I will be completing the background for him soon. Lemme know what you think about the build. I might adjust the points/powers after I watch Avatar seasons 1-3 again. Its in a HDC format though so only openable with HDv3. To Chris-M: I posted this before I read your reply. I can see how energy blast makes sense, I guess I was trying to look at the game mechanics to literally. TK I feel would still be a good choice to attempt to crush people with chunks of rock/earth and to move large portions of it. I'll take a look at those books you mentioned though I am still getting a feel for the mechanics of the game. Also, I realize that the TK active cost is higher than 80 and in the character creation portion of the book it stated that 80active points was max for an "average" super hero (200cp + 150 dvp) but I figured I could just confirm it with the GM.
  12. Re: Elemental benders (Avatar) I started to research telekinesis a little bit and that might be a better choice than energy blast. But the more I think about it the more I want to link energy blast to my telekinesis in order to summon the earth near me to use as a projectile. Get what I am thinking? I am not sure if it will work though, I haven't really gotten to look at "linked" powers. I will have to talk to the GM about the environment destroying, personally I have started my powers list with a pretty spiffy "change environment" power, however, from what he has told me about the campaign it is taking on a sort of "Marvel: Civil War" type of concept.
  13. Re: Elemental benders (Avatar) Ok, multi-power or EC framework? This is my current debate. I am thinking about using EC for all of my defensive abilities and having multi-power as my offensive framework. As long as the two frameworks do not alter any ability within eachother I should be ok right? I aquired Hero Designer v3 and it is really helping with the character progression, I will post the first draft of my hero up here for you guys once I am done. Also, as far as dismantling the environment for the earth throwing and moving abilities, what types of limitations or advantages should I look for?
×
×
  • Create New...