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MrAgdesh

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  1. Like
    MrAgdesh reacted to Christopher R Taylor in Walking on rice paper   
    You could as a GM rule that if you roll x or lower then there's no visible or audible trace of your passage.  For example: if you make your roll by 5, there's no sound.  If you make your roll by 8, there's no visible damage to the rice paper.  This is more old school Hero, but certainly within the concept of the skill.  It just represents someone with astoundingly great stealth or an amazing effort doing things beyond the believable.
  2. Haha
    MrAgdesh reacted to Hugh Neilson in Need help with a magic Item build   
    Someone who values the storage space and is not deeply analyzing the benefits and drawbacks from the perspective of a paranoid murderhobo?
     
    Why would anyone design a metal contraption powered by flammable substances spewing out noxious fumes so that they can travel at great speeds and potentially end their lives should there be a malfunction, inclement weather or a slight driver error (whether by the person driving this one or someone driving a different one)?  Historians and archaeologists believe that this reflected the devout religion of Ah-Toe, a deity of speed who demanded such sacrifices from his faithful.
  3. Like
    MrAgdesh reacted to Gauntlet in Need help with a magic Item build   
    One other thing, while it is nice to be able to always know how to write up any item in your game, always remember that many times it is not needed. For many magic items that are not combat related, just stating what they do is perfectly okay. The truly only worth of knowing their exact point value is so that you know the exact point value of your player characters including any items they carry.
     
    My true point is, "Don't let anything like this cause you stress and make it harder to enjoy your game."
  4. Like
    MrAgdesh reacted to Old Man in Combat initiative and the Speed Chart   
    The next time I GM a FH campaign, I'm just going to dispense with the speed stat altogether. A difference of 1 point of SPD is just a ridiculously huge advantage down in the 2-4 range. For example, I'm SPD 4 and you're SPD 3. I am effectively +3 DCV because I'm going to spend your three phases dodging. What do you do?
     
    Conversely I never had a problem with the non-random dex order. Rolling for initiative just sucked in every game I've played that had it. FH has always had the block, and now there's the two dex-pushing maneuvers too. If anything I'd use a small die modifier to dex, if the players demanded some initiative randomness--probably a +1d6 -1d6 roll, giving a range of +/- 5 with a curve.
  5. Like
    MrAgdesh reacted to Doc Democracy in Current State of Supers RPGs?   
    Reckon you need to add Superworld by Chaosium.  Big memories playing Bad medicine for Dr Drugs....
    https://www.chaosium.com/superworld/
  6. Like
    MrAgdesh reacted to Christopher R Taylor in Current State of Supers RPGs?   
    The first thing to understand is that the state of Role Playing Games in general is awful.  People prefer video games, card games, miniature war games, board games, etc far more than role playing games.  Even D&D, the industry leader, is in rocky shape right now -- partly self induced but overall just a symptom of the times.  The biggest local gaming shop has only a small corner of the shop devoted to RPGs, the rest to miniatures, card games, and board games.
     
    Super Hero RPGs, a small segment of the RPG industry is doing even worse.  Modern people have small attention spans, don't read much beyond texts, want flashy high definition moving imagery, and have starved and atrophied imaginations because all their entertainment is played out and spoon fed to them.
     
    I hate to be the bearer of bad news like this.  I desperately wish it was not so.
  7. Like
    MrAgdesh reacted to Hugh Neilson in Everyman is a World-Class Sprinter   
    We tend to assign higher SPDs because the Supers games have conditioned us to "anyone remotely capable has at least SPD 4".  The difference between a "normal" 2 and a 3 is pretty significant.  We're probably too free with 15s, 18s and 20s as well.
  8. Like
    MrAgdesh reacted to Christopher R Taylor in Everyman is a World-Class Sprinter   
    I gotta figure most athletes are speed 2 or 3, max, and those only in sports like Hockey.  Speed 4+ is reserved for military types, combatants who learn how to react well and efficiently in combat.
  9. Thanks
    MrAgdesh got a reaction from tkdguy in Modern Miniatures   
    Hasslefree are great (sculpts by Kev White) but (FYI) their turnaround time to mailing out is quite long - at least 2 months normally, and that's just within the UK.
  10. Like
    MrAgdesh reacted to Gauntlet in Everyman is a World-Class Sprinter   
    Of course if you were to take a person with maximum SPD of 4 and maximum Running of 20 then it would be as follows:
     
    20 x 4 = 80 for Total Meters in a Turn
    80 x 5 = 400 for Total Meters in a Minute
    400 x 60 = 24,000 for Total Meters in an Hour
    24,000 Meters = 14.91 Miles Per Hour for Combat Running
    Or 29.83 Miles Per Hour for Non-Combat Running
     
  11. Like
    MrAgdesh reacted to Christopher R Taylor in Everyman is a World-Class Sprinter   
    Yeah every man is speed 2, so anything beyond that is necessarily someone with extraordinary ability and/or training
  12. Like
    MrAgdesh reacted to Lord Liaden in Everyman is a World-Class Sprinter   
    And since at least 4E that's been explicitly stated in the RAW.
  13. Like
    MrAgdesh reacted to Hugh Neilson in Everyman is a World-Class Sprinter   
    I prefer the "pushing is not something anyone and everyone can do if they are willing to spend the END" model. It's a rare moment for especially heroic actions, not a quick way to tack on an extra 2 DCs in the hopes of ending the fight faster.
  14. Like
    MrAgdesh reacted to tkdguy in Modern Miniatures   
    Here's another manufacturer, Hasslefree Miniatures
  15. Like
    MrAgdesh got a reaction from Christopher R Taylor in Everyman is a World-Class Sprinter   
    If you think that humans *can* condition themselves to that level. Speed 4 is the speed and reflex time of the Great Cats. If you look in the Bestiary, there aren't any other natural creatures with Speed 4. To be Speed 4 your reaction time is on a par with these animals. You're Tarzan, Doc Savage, Conan the Barbarian. Literary heroes.
     
    Not Usain Bolt.
     
    I mean, perhaps the world's greatest ever sprinter, but if he were to try and out-manoeuvre a hungry lion..? 
  16. Like
    MrAgdesh reacted to Lord Liaden in Night Vision vs. Ultraviolet Vision   
    Nightvision offsets penalties to normal sight. As the default for normal humans, this is the only targeting sense we have. It's irrelevant what other senses you make Perception Rolls with. While I can't speak to how you run your games, in none of the games I've played have I rolled for all my senses every time I check Perception. If there's something I'm looking for or that I might see, I or my GM rolls Sight Perception. If I'm listening for a sound or there's something unusual I might hear, we roll for Hearing Perception. And don't forget that Perception Rolls are for things that characters might miss or are deliberately looking for. If something is considered obvious, there's no roll needed to find it.
     
    But as I say, I've been in total darkness. It's not an issue of taking a penalty to see a particular something, it's not possible to see anything. It's like the Darkness Power, completely impenetrable to normal sight, no Perception roll allowed. Now, there can definitely be degrees of darkness in which some light still exists, so that varying penalties can apply. Nightvision is what most nocturnal animals have, so they can see well enough to function normally when illumination is below daylight level. But that's very different from total darkness.
  17. Like
    MrAgdesh reacted to unclevlad in Night Vision vs. Ultraviolet Vision   
    UV isn't visible, so, no, it won't appear bright.  However, it's FAR brighter than the background UV...or you wouldn't need need the UV source, you'd be able to spot the fluorescence emitted by the pet urine.
     
    You see the fluids because compounds in those fluids absorb the UV frequencies...and what goes in, must come out...but not at the same frequency.  They're re-emitted in the visual spectrum.  The brightness of this is gonna be tied to the intensity of the UV.  UV-A, the less problematic kind, has an intensity of 6 mW/cm^2, or about 60 watts per square meter.  Sunlight overall?  1300 watts per square meter.  And that's outdoors...not indoors.  The only UV would be reflected, like from the house next to me.  A pet urine detector is using a frequency in the UV-A range...but it's also suggested to do this in a dark, or at least dark-ish, room...because the light emitted back will get drowned out by the sunlight.  
     
    Logitech still makes their solar powered keyboard.  Couple solar panels on it.  You can get an app that shows the light intensity on those panels.  Take a small-ish bulb...start at 2' away, you'll get one reading.  Move it to a foot away...and it'll be 4x higher.  Because light intensity follows an inverse-square pattern...given a source of brightness B, the intensity at distance d is B /  (d^2)...so even if B is typically really low...a few LEDs' worth...if it's very close to the solar panel, it offers a great deal more charge than, say, overhead room lights.
     
    But the urine itself is NOT emitting UV.  It's reacting to the UV that strikes it.
     
    Yes, the side benefit for UV is things like UV flashlights, or UV signs/markers...most people wouldn't see them.  That's a pretty darn fringe use, tho.
     
    UV is no more active than normal sight or IR.  It's purely a matter of which chunk of the spectrum you can register.  Rather than try to force-feed UV into something, I'd go the other way...and either make it super cheap, as it has little utility, or build it into night vision as a side perk...and drop it as a standalone.
     
     
     
       
  18. Like
    MrAgdesh reacted to Christopher R Taylor in Night Vision vs. Ultraviolet Vision   
    Yeah you are right, its massive light enhancement, not UV.  UV goggles are a lot more simple.  I cannot actually find any night vision goggles based on UV, only UV blockers.  I am pretty sure its a thing but maybe I read too much sci fi.
  19. Thanks
    MrAgdesh reacted to Lord Liaden in Night Vision vs. Ultraviolet Vision   
    Nightvision is for Normal Sight only. Darkness, Images and Invisibility may be bought to fool Normal Sight, but not IR or UV. This of course is for games which allow the use of Powers.
     
    BTW I've always felt -4 Sight Perception for total darkness is greatly underselling it. I've been out in the country on a heavily overcast moonless night. I literally could not see my own hand inches from my face without artificial illumination.
     
     
    Absolutely. How it works in HERO is a legacy of early D&D. But at this point the concept has become so ingrained in the wider gaming subculture, it's an accepted convention in many games.
  20. Haha
    MrAgdesh got a reaction from Duke Bushido in City In A Bottle   
    That’s no villain. He’d get my vote.
  21. Like
    MrAgdesh reacted to Lord Liaden in Dealing with the undead   
    Hero Games' Turakian Age setting has some interesting funerary customs specifically aimed at keeping undead to a minimum.
     
    "In southern Mhorecia, particularly Besruhan and Velkara, the custom is to bind the body tightly in a fetal position with special cords. The bound body, along with grave goods appropriate to its station and profession, is placed in a large pottery burial urn, which the dead person's family buries in the ground (or possibly a tomb of some sort). The southern Mhorecians believe these measures minimize or eliminate the risk of a person coming back to unlife or being subjected to Necromancy." (The Turakian Age p. 168)
     
    "In 3943 SE, a terrible plague struck Shar. People died by the thousands, and so swiftly did the disease strike that not even the spells of the priests could stem the tide. At times, the streets of the cities were clogged with corpses, and the army was so weakened that Goblin-tribes ran amok throughout the land.
     
    The Masked Lords rightly feared that so many unburied bodies would only cause the plague to worsen or linger, or lead to an infestation of the undead. Unwilling to risk the existence of the realm, with the help of the witch Badonrai they called to a pack of Ghouls, and formed with them an eerie Compact: the ghouls would carry away and consume the bodies of the plague-dead, and in return the folk of Shar would not harry or slay them, but treat them as they would any other people with whom they traded. The Ghouls agreed, and through their own mysterious pathways they sent word to their brethren. Many Ghouls came to Shar, and the people were saved from both plague and undead.
     
    From that day to this, the folk of Shar have accounted the Ghouls as friends, and Ghouls live in the shadows throughout Shar, coming out at night to remove the dead, or perhaps to trade with stout-hearted merchants. To harm a Ghoul is no different, at law, than to harm a Man, and a Ghoul who harms the living is punished by his fellow Ghouls as if he had harmed one of them. Thanks to the Ghouls, both undead and Necromancy are rare in Shar." (The Turakian Age p. 107)
  22. Like
    MrAgdesh reacted to Doc Democracy in Which is Better, Figured Characteristics or No Figured Characteristics?   
    If you are a face to face group, I find the best thing for that is to have physical tokens, glass beads or poker chips or something and a hat or other receptacle at the side of the table.  Players are likely to have those things in their hands, especially the ones that also like fiddling with their dice, and so be quite awre of them.  If they want to use them, they throw them into the hat, which begins to accumulate tokens.  I keep thinking that I want to do something with that hat and the tokens inside it, but I am never sure what fits.
     
    One idea, was that I did not use HAPs as normal.  I would give out tokens instead of experience points, the used tokens are the core pool for what I had out at the end of the game (adding things in for specific stuff - like player invokes a complication).  When a player uses a token, THEN they mark down an XP on their sheet that can be used for growing their character.
     
    Doc
  23. Like
    MrAgdesh got a reaction from Ninja-Bear in Which is Better, Figured Characteristics or No Figured Characteristics?   
    In order to lessen the impact of failures (not a bad thing but repeated failures are not fun), I've toyed with Heroic Action Points (HAPs) in the past but I've never really been happy with implementing them in terms of the bookkeeping involved. I've found that players tend to forget about them and I've typically forgotten to remind them, but I do like the idea of them in principle (like Karma in the old TSR Marvel Superheroes game).
  24. Thanks
    MrAgdesh reacted to Doc Democracy in Which is Better, Figured Characteristics or No Figured Characteristics?   
    I think one of the problems with SPD is that it is a game mechanism masquerading as quickness.  It essentially tells you how many game actions you get in a game turn. 
     
    There is a general feeling that a fast character should have higher SPD.  Even just saying it feels like it makes absolute sense.
     
    However, like many common sense things, it isn't actually true.  When Flash is in the comics he tends not to get more panels devoted to him than any other character, not even more than poor old Green Arrow who just fires a bow.
     
    That suggests their SPDs are pretty similar regardless of what velocities they might be able to achieve.  Speed should be an SFX, not a characteristic.
     
    Doc
  25. Like
    MrAgdesh reacted to Christopher R Taylor in Gnoll type enemies   
    The key differences in Hero are going to be abilities (gnoll's ability to track and smell foes, for example) and behavior.  There's not a lot of difference between most of the humanoid monsters in D&D either; HD+1 is not that much change from 1HD, 9 AC vs 8, etc.  You can make up for that with cultural differences, behavior, how they fight, what kind of loot they have, what their lairs are like, and so on.
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