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Xotl

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  1. Thanks for the kind words. The armour activation roll rules are from 6E2, pp. 210-212, or Fantasy Hero Complete p. 194; I'll add a page reference to this in the next revision.
  2. Thanks, Brian. Yes, I wrote it. Did you have a question about it?
  3. Hi all. I've just updated my primer designed to introduce players (especially D&D players) to Fantasy Hero. You can find it here: https://www.herogames.com/forums/files/file/367-fantasy-hero-primer/ I would have just bumped the old thread where we originally hashed it out, but the fabulous archive feature prevents this. I don't intend to keep updating it on any sort of schedule, but if anyone finds any errors or has any suggestions that don't require too much page count / rewriting I'd be happy to consider them (for instance, I was going through the previous thread and saw someone talking about shield bashing, and added that in).
  4. What about making a singular exception for the 6th Edition Rules Questions forum? In terms of running the game it's by far the most valuable.
  5. Is there any way for Hero to offer a torrent of the backed-up forums (minus all the Off-Topic stuff), or a standard solution for us to do the archiving ourselves that works with this forums software? The "purge" statement says that old threads will be deleted: that's 14 years of posts, pretty much the entire modern history of the game. All those rules discussions, character builds, official rulings, etc being lost would be a terrible blow to the system and its fans, IMHO.
  6. Yeah, false memory on that one. In any case, I've uploaded the final version to the Downloads section of the website. Thanks all.
  7. Version 1.6

    408 downloads

    This is a quick, simple 28-page introduction to some of the basics of the Hero System, especially as it applies to Fantasy Hero. It attempts to walk a new player through some of the system's principles, showing off why Fantasy Hero is worth digging into, but without getting bogged down in math or rules minutiae. The intended audience is someone new to Hero, especially those coming to Hero from D&D or other class-based fantasy systems. The reader is walked through the basics of character creation, three character examples, a sample combat, and a few other bits.
  8. I had the same reaction. Both Champions Complete and FHC use 3 pts per, whereas Hero System base uses 5 pts per (error on my part). Heh, thanks. It's just using generic MS Word, so anyone should be able to do it. Text boxes, page borders, Book Antiqua font, and just a splash of colour here and there. Avoiding underlining. Also actively using whitespace: a lot of guys tend to overcram stuff into a page, but that makes it look overly busy. It helps when you have someone as amazing as Martin McKenna to draw art from, as well. If you want any other specific pointers, I'd be happy to offer some. I'll definitely upload the final pdf to the site. I just wanted to keep it just in this thread for a while to make sure that I'd ironed out all the errors and formatting tweaks, first.
  9. Very glad to hear it. I read your thread, linked to by Brian, and used some of your frustrations to make the text clearer (like "rolling" vs "result", normal damage vs. killing damage, and so on). Please note I've updated it again, for what I hope is the last time (I missed a spot where I used the standard Hero 6th edition costs for OMCV/DMCV, vs the cheaper FHC costs, as well as a couple of other very minor things). Link is the same above.
  10. EDIT: file deleted, now that it's been uploaded to the main site. Get it from there. Missed this earlier. Not a wet blanket at all: people shouldn't post things for criticism if they don't want criticism. There were lots of good comments in this thread, yours included. Thanks for taking the time to go over it.
  11. Thank you very much for the kind words. If you have any ideas as to how it could be specifically improved to meet what you had in mind, I'd be happy to hear it. Also, if anyone is planning on downloading this, the links all expire on 15 Mar, since Dropbox is shutting down its public link service at that time. I last updated it today (minor typo fixes).
  12. Acid Arrow: roll to hit, and if you hit you do do damage now + half damage later. If you miss, you do half damage now. It's interesting, as since I've posted I've had lots of opportunity to think about this one spell but also conversion approaches in general. I forgot that just because it's one effect in D&D it can be two or more in Hero, so bigdamnhero's/Christopher Taylor's solution works well. At the same time, I realized that I'm not really interesting in recreating all the basic effects Hero can already do, but just the weird D&D spells that do atypical things you probably wouldn't think of yourself. In other words, why convert Alter Self (Shape Change) or Aid (Aid) when there's something like Alarm or Animal Shapes to think about? It's also made me realize just how boring most damage spells are in general: "ah, but this one is 4D6 damage, not 3D6, and the SFX are different". But I do miss the abitrary ability to just say "this works" and call it a day that D&D has, because my god some of these power builds are ridiculously long.
  13. I'm looking to recreate spells from D&D that have the effect of "if it hits it does full damage, and if it misses it still does half (or quarter, whatever) damage". But of course, this has application outside of Fantasy. To some degree this could be special effects, by stating that since you're doing damage you really didn't miss, did you? But these effects are usually predicated on an attack roll and yes, the effect really does occur on a failed to-hit roll. The reduced damage from the miss (the splash effect) is also tricky. I don't want to do just do area effect explosion because the attack may not be an area effect attack. I can always make a custom advantage. I just want to make sure I didn't miss anything already in the rules first.
  14. The great Martin McKenna (http://www.martinmckenna.net), of Fighting Fantasy, M:tG and other awesome art fame, just confirmed that I have permission to use his images in the pdf. So that secures most of the art used in it right now. Sorry, I'm not clear on exactly what you're referring to. What pages or material should go where? What do you mean by "the powers"?
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