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zornwil

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Everything posted by zornwil

  1. A few things I'm interested in, no particular order: - powers for normals that mix skills with power-level capability that allow for simulation of very high-powered but somehow still normal supers that stand up against big-time supers - for example, the so-stealthy-he-is-invisible powers, or the detects-lying-by-hearing-the-heart - not that I can't do these things but am interested to see the take on these sorts of things and others - any complex bundled powers, like stretching linked to shape shift linked to strike, that sort of stuff - traps - quick write-up VPPs with powers in them - that's a tall order of course, but like 2-4 gadget VPPs, 2-4 magic VPPs, etc. - (this one would be really interesting) - powers geared to disrupt others' weaknesses
  2. I haven't had and don't expect to have campaigns running more than a few years. The last one and the current one started in a real-world date and time with generally very similar world events and such, and as the games do go slower than real life I've let them just lag. Sometimes, as storylines permit, I'll let several weeks or even 2 months pass between and/or during sessions. In the current campaign 9/11 just occurred though with campaign-consistent (one hopes) differences. This was actually handy as if we had run in real-time I would have probably ignored or skipped that due to the emotional immediacy. However, I think now that the event has occurred it will be a trigger event for the degree to which the world has already diverged to diverge much more dramatically and quickly than it has. In general I prefer the idea of a campaign running its course and continuing on rather than resetting the clock or changing things, if I'm running it. If others are running a campaign, I don't care so long as I have fun.
  3. Vengeance won't make you happy. Stay with me.
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