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The Dude

HERO Member
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Everything posted by The Dude

  1. Re: Hero vs Hero. Who would win? 400 pt 6th Ed Heroes Hey Pizza Man, what do your characters do when there is no bad guy to fight and the emergency is instead a disaster of some sort like a burning building with people trapped? And what's so special about the #62?
  2. Re: Kill the Dude with the Thing ahem...
  3. Re: Superman 350 Points with VPP Whoa Cassandra, how many versions of Supes have you posted?
  4. Re: Kill the Dude with the Thing I am not someone's character!
  5. Re: Kill the Dude with the Thing this.
  6. Re: Calming Effect The Dude Abides.
  7. Re: Well, hello there, HERO System! (New Guy) Yeah, he even stole my rug!
  8. Re: Non-lethal melee weapons Nobody seems to know what they're talking about.
  9. Re: Kill the Dude with the Thing This might be the Thing you're looking for:
  10. Re: Naming the first superhero
  11. Re: Naming the first superhero You could call him Super Dude or even just the Dude if you're into that brevity thing.
  12. Re: DC / Marvel Characters in Champions Universe Woa...stepping through the timewarp!
  13. Re: Kill the Dude with the Thing Only after staying up all night.
  14. Re: Kill the Dude with the Thing I wouldn't
  15. Re: Kill the Dude with the Thing The ladies have many different names for my thing but wrong is not one of them.
  16. Re: Kill the Dude with the Thing I am not invisible!
  17. Re: Sixth Edition Showcase #6: Defense Powers Woah! Walls can talk!?
  18. Re: Campaign Limits I currently play in a fantasy game where this is the case. No archetype is duplicated among the PC's but all have virtually identical combat stats due to to artifically enforced hard caps. The GM states that this makes designing the opposition easier. I understand this to a certain extent. However our characters feel more constrained than 1st Level characters from the game which shall not be named and that just feels weird. But I abide.
  19. Re: closed beta applications or a Dude.
  20. Re: What does 'Magic' mean to you? is that anything like the Hollywood Squares?
  21. Re: What does 'Magic' mean to you? But what's the SFX disadvantage of using magic then?
  22. Re: What does 'Magic' mean to you? Take the following 3 Fire SFX examples: A. normally created normal fire B. magically created normal fire C. magically created magical fire I agree that A and B should cost the same. But I think C should be more expensive or at least be built with different mechanics than normal fire to represent its magical nature.
  23. Re: What does 'Magic' mean to you? I am hearing a couple of different answers so far. Fire created by magical means is still just 'normal' fire. vs. Fire created by magical means is 'magical' fire (with no points difference). The second option appears to devalue the points spent by a character to actually create 'magical' fire (example: the flames can't be dispelled by water; only dispel vs. magic will work). Should a dispel vs. magic work against a 'normal' fire created by magical means?
  24. Re: What does 'Magic' mean to you? What if we have a character whose power is control of and immunity to fire (like Human Torch). We have another character who generates magical fire (like Ghost Rider). Can Ghost Rider's magical flames burn Human Torch? If so, why?
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