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Talon

HERO Member
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Everything posted by Talon

  1. Re: 6th Edition Hero System Well, I was thinking the character sheets that come with the book and which all supplements use. Which is my point: changing the character sheet doesn't require changing the rules, but does help the game.
  2. Re: 6th Edition Hero System The beef is not rules changes so much as usability. There are many changes which would not really change Hero at its core, but which would make the game much more presentable to new players. For example, making figured characteristics non-figured; wouldn't really change Hero much, but would remove a LOT of math. Or take the "Advantages for Multipower Reserves" section, 5ER p. 319. This section takes a lot of space to say "you can do this, here's how you would do this, but you probably shouldn't do this -- in fact, it's better not to do this". Though it conveys information accurately, it does so inefficiently. Or take character sheets. Why should the PER roll, one of the most important and commonly used rolls, be hidden near the INT stat? Why should DCV based on DEX be listed in one place, with "actual DCV" (say, with size modifiers included) not listed anywhere? None of this is really changing Hero in a significant sense, but it would all make the system a lot more accessible.
  3. Re: Is Leaping too Cheap? It bugs me that the active cost of Leaping is so low, but I think the overall cost is about right.
  4. Re: 6th Edition Hero System From a non-Hero player's perspective, combat numbers are written as OCV & modifiers, while skills are a roll (13-, etc.) plus modifiers. Why don't you have "Sword 14-"? Two different mechanics for adding damage (normal or killing), sure they are both "roll high", but who cares? They are different.
  5. Re: Nova Blast (sanity check, please) Can you use these two words together in English?
  6. Re: Nova Blast (sanity check, please) It's actually one power, technically; the official to write the extra EB outside the MP is "+xd6", as it is adding to the original. It's not exactly well defined how to handle a power with differing amounts of Concentration, but taking the most restrictive is hard to argue with.
  7. Re: Nova Blast (sanity check, please) Looks generally fine, although 5ER p.310-1 says that you shouldn't buy Linked for extra dice of a power that are adding to a Framework slot. (Also, I think technically the Advantage would be a separate power, but that's just bookkeeping.) Doesn't look unbalanced to me, though of course it really depends on the specifics of your game. I would note that by the book, the character will take full damage from the No Range Explosion unless he buys Personal Immunity or some such.
  8. Re: Luck Options If you look at the text on the left on p. 136, all of the effects are minuses, not bonuses. That being said, if the CE is balanced I have no problem ignoring this aspect of CE. When this version of the power was first floating around the net I recall it working both ways.
  9. Re: 6th Edition Hero System It is actually a loooong time, given that 5th was a relatively minor upgrade. I still remember when I was at a con and saw, unexpectedly, that 4th edition was out. I didn't do much else that con.
  10. Re: 6th Edition Hero System There are no announced or hinted at plans for 6th Edition at present, this thread is just people trying to stir things up.
  11. Re: Telekinesis with Weapons, +STR? Opposing side: giving ranged KA to a player who took a Limitation (when someone who did not take that Limitation does not get the same ability) is an ability of sufficient usefulness that it should be paid for with points. Ghost Angel: paid for HTH weapon, yes. Paid for TK, yes. Received points back to make HTH weapon a Focus, yes. Paid points for a ranged KA, nope!
  12. Re: Telekinesis with Weapons, +STR? I think you are mis-construing this argument. The question is whether a character is required to pay points for a regularly-used ability (or whether the ability in question falls under the special effect of a Limitation). To that end, I would start with 5ER p.25-6.
  13. Re: Looking for recommendations for Power Armor information Unless your game is very high-level (like 500+), I wouldn't worry too much about your OIF armor getting broken. (If you are worried, take the 2x DEF option, get the GM to let you define it as being made of "unbreakium" or something, or make sure you buy 20+ PD and ED for it.) For a "standard" Champions game, OIF is the most common route. What I would worry more about is making sure the character has stuff to do if/when he loses the armor. OIF is a Limitation, and it should eventually come into play.
  14. Re: Would you model hardened buttons? I'm not sure what the exact question is. If you're asking "should the character pay points for Hardened clothing and basic utensils?", then I would be inclined to say no in most campaigns. (Conversely, however, he might lose them at some point and have some delay in getting new ones.)
  15. Re: Q on a 'New' Disad. Ah...if the "grace period" is only one Phase, I would be inclined to increase the Limitation value to the -1 1/2 range.
  16. Re: Vehicles, halving already negative DCVs? I use older Hero rules and treat size-based DCV modifiers as separate from DCV to avoid just this sort of thing (and because I agree that it's easier to hit a stationary barn than a stationary ant).
  17. Re: Q on a 'New' Disad. The first question I have is, how long does the character have to remain in Normal form before the Ablative resets? Secondly, don't forget that although this power Ablates automatically after a Turn, it will only ever downgrade one step per Phase (while normal Ablative powers can ablate multiple times if hit multiple times). Also, the fact that you get a free Turn is very helpful. I'd be tempted to keep the Limitation at -1. (As a comparison, 1 Continuing Recoverable Charge of 1 Turn is -3/4 plus -1/2 for Costs END for a total lim of -1 1/4.)
  18. Re: Luck Options I have never used the rule, and I am a bit concerned about how balanced it is. I would definitely want to playtest it a bit first. My first concern is that some sessions involve more rolls than others. In a session with mostly planning and roleplay, there might be just a few rolls, on which the character could pretty much guarantee success. I'd be inclined to make the pool's duration based on something other than "game session". Secondly, altering the rolls after the fact seems a bit too useful. I would try having alterations before the roll cost 1:1, and after the roll cost more (2:1, maybe). As for working on other characters' rolls...not sure. I'd see how is playtested. Certain types of player could really disrupt the group by messing with other PCs excessively.
  19. Re: Telekinesis with Weapons, +STR? What if a character bought an HKA without the Focus limitation, but defined the special effect as a "magically returning sword" (i.e., a Focus that can never be taken away, so doesn't use the Focus limitation)? Would you let that character use the HKA at range with TK?
  20. Re: Healing from a major transform 1st Edition D&D had a cure as I recall that was fairly bizarre. If you don't have any particular ideas on what the cure should be, I would do one of two things: 1) Set the healing conditions as "major-league magic or miracles from the gods". It's not very common, but you are GM and presumably it's OK with you. Keep in mind that PCs could get screwed by this. 2) Add a power to all lyncanthropes (0 END Uncontrolled, etc.) that re-gives them lycanthropy faster than they can heal it. This is even nastier than #1, and for NPCs it's not really necessary, but there it is. 3) Come up with a more common cure (for example, "performing a certain ritual /before/ the next full moon").
  21. Re: Attack type Inconsistancies If you make HTH damage cost 5 points without "can add STR", people will just buy STR for 5 points.
  22. Re: Attack type Inconsistancies The difference between HKA and RKA No Range is that HKA lets you add Strength. HA gets the "Hand Attack" limitation mainly because otherwise it would cost the same as STR (which would get you extra damage plus a bunch of other stuff).
  23. Re: question about optional rule use I use it by default, with similar exceptions to yours.
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