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Talon

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  1. Like
    Talon reacted to eepjr24 in Alternate END/Pushing/AP limit rule - Nitpickers wanted   
    1/2 AP pushes seem really over the top to me, but if it works for your games, go for it. What happens when someone pushes and rolls unexpectedly well and kills a villain? Do your villains get built to be able to handle 35 Body of pushed attack in a 70 AP game? If so, doesn't that make a regular 70 AP attack rather ineffective? This also seems to me to encourage the "go it alone" approach, if players can fairly easily get 1.5 AP, why bother coordinating attacks, etc?
     
    The math seems fine, just overall the power level seems high to me.
     
    - E
  2. Haha
    Talon got a reaction from dsatow in How do you place a fictional city?   
    The more you tie to real-world history the harder this is. If you focus action on the main city and use everything else as backdrop (or for exotic locale adventures) then it's less of an issue. If your character histories are intertwined with real world events, then you need to spend a lot more time thinking about this.
     
    I had a campaign where it became a running gag that not only was the city location unspecified, there was no map of the city (because I was too lazy^H^H^H^Hbusy to create one). 
  3. Like
    Talon reacted to Brian Stanfield in How do you place a fictional city?   
    This really is the crux of the problem, isn't it? If you've ever read any of the Sue Grafton alphabet mysteries, she simply replaces Santa Barbara with Santa Teresa. Who's going to miss Santa Barbara? But it allows her to still travel to Los Angeles and San Francisco without any sort of discontinuity. What her sleuth never does, however, is visit Santa Barbara! But that's a lot more easily ignored than if I were to replace New York City. I think maybe the "replace Newark" suggestion from Vondy is workable, because who ever goes looking for a better life in Newark? My brother lived there for a while and all he got was robbed!
  4. Haha
    Talon got a reaction from Brian Stanfield in How do you place a fictional city?   
    The more you tie to real-world history the harder this is. If you focus action on the main city and use everything else as backdrop (or for exotic locale adventures) then it's less of an issue. If your character histories are intertwined with real world events, then you need to spend a lot more time thinking about this.
     
    I had a campaign where it became a running gag that not only was the city location unspecified, there was no map of the city (because I was too lazy^H^H^H^Hbusy to create one). 
  5. Like
    Talon got a reaction from Brian Stanfield in Tips and Tricks on How To Be A Game Master for Heroes   
    Definitely focus on the excellent general GMing tips that people are posting. Being a good GM is secondary to system specific stuff.
     
    That said, here's some system specific stuff.
    Have an "intro to the system" session with just a combat. Use stock characters from one of the books so you don't lose time making characters. This will give everyone a sense of the system and help when it's time to make characters. Be prepared to rewrite and rebalance characters once the game starts. It's very common to have someone come out too powerful or too weak. Players should understand that the goal is to have fun, and unbalanced characters are not fun. Using a DEX chart (all PCs and NPCs listed in DEX order, with a column for each SPD segment) helps a tremendous amount of combat. You can prepare one ahead of time or just write it out as needed. And one last sorta system-specific item: if there's a rules question, sometimes it's better to make a quick ruling during the game and then revisit it afterward. A wrong answer that keeps the game flowing can be better than 30 minutes of hunting for the right rule.
  6. Like
    Talon got a reaction from archer in SKILL levels with limitations help   
    Make the Charge Recoverable so the character can meditate again if Stunned. 
     
    Also, the Extra Time should be -1 1/2 since it's for a Constant/Persistent Power that only requires Extra Time to activate.
  7. Thanks
    Talon got a reaction from sentry0 in HERO System Mobile   
    I received an "undefined" error loading a character from Dropbox, but the same file loaded successfully from Google Drive.
     
    It's a nice app - my initial impression is that navigation can be a bit tricky (I keep wanting to swipe to go back).
     
     
  8. Like
    Talon got a reaction from Houston GM in Quote of the Week from my gaming group...   
    "If they want it done with discretion, why did they come to us?"
  9. Like
    Talon got a reaction from Sean Waters in Curious of Other Opins   
    Re: Curious of Other Opins
     
    I wouldn't allow a power like this in most campaigns because:
     
    a) Conveying the information would be a major cause of delays unless the character was very on the ball.
     
    Possessing that information kills a lot of mystery in the campaign and makes it harder to sustain mood. (Constructing the power appropriately can negate this, of course.)
     
    Also, the way it was presented to us was very game-mechanic oriented, which makes it seem like the player was more concerned with mechanics than special effects or roleplay. This always makes me suspicious of "questionable" constructs.
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