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Doc Democracy

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Everything posted by Doc Democracy

  1. Ah Jack, you mistake need and want. πŸ˜„ I think with just the default sounds it will make little difference. If someone wants lots of sounds then the size will not matter to them... Personally, since I asked for it, I think I will have fun using it. I feel greedy, but if Sentry is looking for further advancement, I would love a way of sharing the rolls made, so being able to set up a small group, the five of us round the table using the app and when a roll is made, it shares the result to everyone in the group... I think an app like this removes some of the drudgery (though plenty of my players love rolling dice, many of them hate counting them up!). I think it should also provide the potential of engaging more senses in the game - sounds can be really evocative and superheroes, to me, are about flash and colour. That is what attracted me to comics when I was a kid and it is what keeps drawing me back to superheroes in my gaming. Doc
  2. I am a huge advocate of build sheets and play sheets. The vast majority of information on a character sheet is useful only during creation and in edge cases in play.
  3. Was thinking about this, and how fussy folk are. Would it be easier, in the round, to allow users to add their own sounds and label them rather than hard coding in a fire or electricity SFX?
  4. Well, I think that L. Marcus is almost there. πŸ™‚ I would use a spiritual transform, damage over time, sticky. The original attack from the God emanates from his being into his apostles, his churches and his holy books. The transform only has effect if the person engages with the religion and worships at the churches and reads the books looking for insight. Over time the transform increases until the person has been transformed into a "worshipper". Death is a difficult thing if you are going to talk afterlives because death no longer means death (as in the end of the game!). Instead it means a changing point. At that, there is Gnome BODY's XDM. Now we actually have our worshippers defined, we can apply the XDM with more precision...
  5. I think the biggest problem with this is the first step of defining what heaven is. Very different for a lot of pagan religions, different even between different sects of Christianity or Islam. I think those differences could quite easily change the powers used. Valhalla. You fight all day, feast all night and start again in the morning as you prepare for Ragnarok. You could consider that an EDM to Valhalla but you are changed, you would not seek to escape valhalla or the daily death that you may suffer, so there is definitely a transform in your complications somewhere. You are also unable to go anywhere else, so there has to be a mechanism preventing escape but not banishment... So. What is your idea of heaven? πŸ˜„ Doc
  6. I think the game difference would be that, using clairsentience, if your body is destroyed, then you are dead (as a character). If your "body" is simply a suit that is a focus for becoming embodied, then leaving the suit behind does not leave you open to be killed while your consciousness is elsewhere. I am however, pretty much in agreement that there comes a time when you are counting angels on the head of a pin...
  7. oops, I have a password manager filling things in, I guess that makes it different for poor Ninja-Bear.... 😞 Doc
  8. No standard terms but I tend to throw about Rookie hero Established hero Legendary hero
  9. Is this not exactly the wrong way round? The robot form does not send out a ghost form, the ghost form can be seen and interact with the physical world if it inhabits a specially built suit. I would buy the invisibility, desolid, flight etc with the limitation Always on. He has a real problem being seen or heard or affecting the physical world. The points "saved" by the limitation are then limited by the application of a focus (OIF - breakable). when he wears the focus, the always on is not effective but if the focus is destroyed then he becomes the ghostlike being with no effect on the real world until he can locate a new focus. Doc
  10. N-B, I just went and changed my password. It did not ask me to give any confirmation via email or anything else. Go to account settings, then password It should have three fields. the first is current password which, if you are logged in, should already be filled in. The next is the new password and the second to confirm the new password. That simply works. No reference to email. i did it and the new password works perfectly while the old one does not allow me in any more. As for the email address, the rubric says "An email will be sent to the email address you specify below, outlining what you need to do.". I presume that means to the new email address that you enter - not the old one. I did not try this because it also says "You will have to re-activate your account after changing your email address" and I have no idea what that would entail and so being helpful only went so far for me... πŸ˜„ Doc
  11. I would love something like this to provide SFX for powers. I realise that is not in the purview of the app - it is not a numbers thing and would hugely increase the memory use but being able to roll damage and have it sound like the power is going off would be really cool.... πŸ˜‰ Doc
  12. When they pay points to throw a fireball, they are paying points for an ability that the other characters don't have. When they pay points for the magic skill roll that allows them into the brotherhood of wizards (and will be used to gain clues knowledge etc in-game) they are paying points for an ability other characters don't have. When they pay points for the END reserve, they are paying points to allow for the bureaucracy of abilities that other characters don't have. Will be my last time making the point because we obviously do not agree and it is your game. The limit, for your game, can be -0. You, as GM, see no value to the player in the limit, so the cost of REC remains the same for everyone. As I said. I have no issue with the USE of the END Reserve, it performs the function you want. My issue was simply charging players for having it when the only game effect it has is to limit the player character. If the END Reserve was not being used then the powers bought by the players for their wizards could be used freely, just like STR and other things they spend points on. You want to limit their access to those spells and, I can see no reason why you would not want to do that. I still think you should not charge a player points because you want to limit their character. BUT. As I said before, your game, your rules, your players. Doc
  13. Ah, it is heroic action, I have always rounded in the players’ favour... Doc
  14. My favourite since that time is this one from Billy Connelly. For an American audience, and for reasons that become clear later, Bovril is a hot drink made from beef extract that used to be very popular at football (soccer) matches. https://youtu.be/-JjVg0Sbsh4
  15. just because it reminded me of my favourite joke when I went to university... An eccentric billionaire wanted a mural painted on his library wall so he called an artist. Describing what he wanted, the billionaire said, "I am a history buff and I would like your interpretation of the last thing that went through Custer's mind before he died. I am going out of town on business for a week and when I return I expect to see it completed." Upon his return, the billionaire went to the library to examine the finished work. To his surprise, he found a painting of a cow with a halo. Surrounding this were hundreds of Indians in various sexual positions. Furious, he called the artist in. "What the hell is this?" screamed the billionaire. "Why that's exactly what you asked for" said the artist smugly. "No, I didn't ask for a mural of pornographic filth. I asked for an interpretation of Custer's last thoughts" " And there you have it" said the artist. "I call it, 'Holy cow, look at all those ****ing Indians'
  16. I don't disagree with the ambition, I disagree with making a player pay points for something that limits the character. Give the base pool for free and pay for enhancements? Sounds good to me. Want magic points to recover more slowly? Then use the normal END system but have REC add to STUN every turn and to END every five minutes. You get the same delay without the tax and without two separate REC values. As Duke said, your game, your rules, everything else is just an opinion on the internet. Doc
  17. You do not see this as bureaucracy but have abolished general END tracking due to the added book-keeping burden and complexity? I would be more accepting if you gave each spellcaster a base END Battery, which players might choose to invest in. I am opposed to the buy a magic talent as well that is purely a concept tax...
  18. But the buy in is not simply buying the powers that are available but buying the bureaucracy that goes along with that. If you are going to make casters do the whole resource management thing then why not simply reintroduce END for casters rather than the whole END Battery thing? If you are a caster, unlike other concepts, you are prone to exhausting yourself and need to manage that aspect. As such you put END back on their character sheet (though you might use a different term such as Mana or Power or something). That costs nothing and is a default 20. Casters can buy that up, they recover on PS12 and if they go over their available END then they take STUN. Is that not simpler (which I presume is still a priority) than making them buy a whole END Battery with a separate REC?? Doc
  19. I find it interesting that you banish END tracking for faster play and then introduce greater complexity for spell-casters. I understand the drivers but they do run counter to each other. As such I think that the use of STUN as an END proxy has some value (using a metric you are already tracking rather than adding in a new one) and avoids putting a character tax on wizardry (wizards would need to buy the bureaucracy system you are imposing on them with points that other players are using to be more game effective). Doc
  20. ....I know it is kind of off-topic for the forum but I thought it was apposite given the nature of a few recent threads...
  21. I am constantly amazed that it takes Duke 3 posts and about 2000 words to leave a thread. πŸ™‚
  22. I think the difference here is when the GM might ask you to make roll. Will he ask you to make a roll to read the licence plate on a parked car, during the day. Probably not, no -4 comes into play. On a dark night? Probably not. Not possible. Will he ask you to make a roll to notice the man, 20m away, tailing you on a street with reasonable traffic. Yup, and may assign -4 to both the tail and the PER roll. Same on a dark night when the tail is only 2m away. These are rules that cannot exist in the absence of intelligent application by a reasonable GM. Doc
  23. You know, I kinda disagree with this. Recognising signal from noise very much depends on knowledge of detail. I might completely miss those finger bones because they look no different from the rocks and roots they sit among but the archeaologist's detailed knowledge makes them stand out, almost as if they were under a little spotlight... Not always, but sometimes. Doc
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