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Doc Democracy

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Posts posted by Doc Democracy

  1. Yeah, ninja-bear has it nailed.  I always think of the penalties of CE relating to anyone interacting with that area.  This is almost always the person inside the area but the change you describe could just as easily affect those outside targetting people inside as well.


    You would be adding bureaucracy to your game if you want increased penalties depending on how many metres but that is really my only argument against it - buy the CE with the highest possible penalty to those interacting and limit it with (reduced proportiionally on how many metres of cloud you are firing through (I would possibly be open to giving up to a -1 limitation on that basis).

  2. 9 hours ago, Christopher R Taylor said:

    Voltron probably isn't supposed to take so long to combine, but for dramatic reasons everyone (including the villains) go into holding patterns and wait while the long sequence takes place.


    Ah Christopher, I think you are missing the point, this is a soliloquy performed through the medium of interpretive dance...and (as we know) soliloquies take no time.



  3. 9 minutes ago, dmjalund said:

    one way to implement Conditions in HERO is that each Condition had a 'BODY' cost. Each time someone gets hit for BODY, they can declare they have this Condition and get these BODY points back.


    of course, the more the condition hampers the character, the more BODY they get back


    I really like this, it puts power into the hands of the player.  Keep the BODY with the greater potential of a future hit killing you or take some kind of limitation related to the injury you just recieved that provides you with BODY back.  Of course, there needs to be a way of removing those conditions - some might last (at most) the full adventure, others will last the combat scene, others the gaming session that night...


    You could model this as an Everyman regeneration power - it would be most impactful on play in heroic rather than superheroic games but could be useful anywhere...


    I would rep you more if I could!



  4. I am extremely opposed to taking points away from a character except on a temporary basis.  I would point out to the player the death potential but that, for a few points, this could be mitigated.  I fail to see why, once you allow a resurrection power, that it could not be used on a duplicate.


    Doc "fighting for equal rights for duplicates" Democracy

  5. Have you considered making this illusory duplicate an actual duplicate?  It should not take a LOT of points to create a phantom with effectively no powers beyond images (only to look like using powers of duplicate).  I would think you need desolidification (invisible effects) and you could probably buy down most of the stats to minimum (not INT, EGO PRE I think).  You might want multiple duplicates in the event one gets injured and killed (and so a Regen - come back from dead would be valuable here).


    Thus you would have an illusory duplicate that actually exists and can act independently of the character, looking like it is doing things the character can do.  If a duplicate is physically disrupted it can take a while for the main character to get it back together again....



  6. I didn't mean to confuse. If you think in real life, small walkie talkies have a much lower range than bigger more powerful ones. I reckon talking over radio would carry further than talking in sound waves do and would have the advantage of few folk being able to listen in.


    Those handsets allow you to listen to powerful enough signals generated 100s or 1000s of miles away, I would not give them more than a few miles range to transmit. 


    It is something not truly covered in comms stuff.

  7. I find a change of system is often most easily accomplished when a session did not go well because the players felt a bit constrained by the rules.  You then go back to the session and say - I would like to try that adventure again with a different system (one you think would handle it better).  If you are right you have good evidence that a system change for the next campaign might be a good idea.  🙂

  8. well, your ability to percieve radio is essentially the same as your ability to see light. A dim light source may be effectively invisible to most people but visible to a sharp eyed individual. You would have to make perception rolls to 'see' individual signals. I would charge an adder to make signals transmit images as well as sound.


    You can buy levels with PER and levels to offset range penalties for folk listening to you (you shout loud).

  9. I quite like the idea of a low level, damage over time, area effect transform which applies an increasingly lower activation roll on inanimate machinery (no personal foci, nothing with INT or EGO).  What that means is that things that would once do as they were unopposed to, do not do that, if the activation roll is missed by more than 5 then rather than just not doing what it is being asked to, it may exhibit alternative behaviour.



  10. Just so we are straight, as far as the characters are concerned here, we have a character, or the computer, able to give up to eight people wristbands that allow them to hear and transmit in the radio sense group?


    I think those people will be in control of the power once they have the band and will be able to give the band to others. The users will also be able to travel away from the owner of the power but will need to be within reach to acquire the power?

  11. You have what is known as a problem that is less than fascinating to the forum! 🙂  I remember looking and thinking, too much thinking, not enough to tickle my imagination.


    When I have time I will go and look at my books.  I think that you have something that allows you to see (but not transmit?) radio group.  I need to look at your use simultaneously as to whether those folk would need access to the focus, a focus of their own and how far they can be from you when using it.  I would be up for allowing you to buy it through the computer but I think you would find the GM making more difficulty for you to use (you did after all pay fewer points).

  12. On 7/5/2019 at 2:34 PM, Hugh Neilson said:

    And when I am immersed in my character enough to be using "I" rather than "my character", no one should be questioning whether I should be playing my character differently.  "Well, I think your character would make a different decision"?  No.  In- game "You owe me - remember when I patched up your leg."  Fine.  OOC "Your character would not do that after I patched her up all those years ago."  Not fine.


    One of the things my group does not do is immersion.  We often use I rather than my character but it is almost never at a point where I think anyone is unaware that they are playing in a game with their friends.  I do think that questioning someone's character actions can be tricky, even when it is within the game rules - we can see that whenever we talk social conflict, where the game system might suggest that a character is convinced of a fact that the player is not...  🙂



  13. Well, obviously the story is about the leak rather than the assessment.  It is nonetheless interesting that such assessment is being made in Westminster, that the Prime Minister has said she does not agree with it BUT has said she has every confidence in the Ambassador. 🙂  Some difficult conversations being had in London and Washington today...

  14. 9 hours ago, wcw43921 said:

    Neat trick, that--anyone in real-life who figures out how to generate and manipulate gravity the way we can now generate and manipulate light will be richer than Gates and Zuckerberg combined.


    Despite everything I tell her, my wife still believes that NASA have a room (in a building, on the ground) in which they can switch off gravity to train astronauts....



  15. 56 minutes ago, BoloOfEarth said:


    Hmmm... not sure the best way to go about that.  A linked TK Grab?


    That would do it.  TK only for someone hit with the chainsaw, only to keep them close.  Breaking free of the TK would be what would end the continuous element of the attack...



  16. Is noone covering the less than glowing report from Britain's Ambassador in Washington about the Trump Presidency to the UK Government??




    I would not normally post a link to the Daily Mail as it is a horrid little paper whose editorial content is driven by "Who do we hate, why do we hate them, what should we fear" but this is a story they broke...



  17. One of the things that struck me when I used a chainsaw the first few times was that the saw really did pull me closer to the thing I was cutting if I had not placed it properly, once it has a target it digs into it.  I like the idea that it not only does you constant damage, it holds you there while it does it...


    It is a horrid weapon and I do not think anyone would want to come close when they see it do damage, it is inherently a killing, lethal attack weapon, it should be scary to get close to and everyone should worry about being hit with it, if it does not do you damage right away then it should begin degrading your defences until it does do you damage...


    🙂 Have a nice day!



  18. I have similar issues with the use of Time Limit.  As with everything in HERO though, there is nothing absolutely forbidden (did you see what I did there?!).  When you are looking at something unusual you cast around to find similar kinds of things and come up with a rough approximation of how much things are worth.


    when doing things like this a good sense check is to compare the cost of your power with the base power.  Think how you will use the power in game.  If your modified power is much cheaper than the base and not significantly affected in play, you have gotten things wrong.


    With Lucius’ build, the base is an 8D6 blast, which uses 4 END and costs 40 points.


    Lucius’ build provides an 8D6 blast which can be fired as often within a five minute time frame as desired but then cannot be used for an hour.  It costs 25 points and I am unsure whether it costs END (charges normally do not).


    Is the limitation worth almost 50% discount?  That is a decision for your GM.  I would be inclined to say that it is too cheap if it is gaining 0 END.  If it costs END then I reckon the costing is fine.


    Dont be Leary of using the custom limitation facility, it is often necessary to get just the right nuance, just be careful in costing it.




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