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Doc Democracy

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Everything posted by Doc Democracy

  1. when it comes down to it, I dont think that Boris is either arrogant or stupid. I think he considered Scotland a political problem that would exist regardless of his actions, he is not loved there and the bumbling Englishman act does not play as well for that audience. I do not think that he wants to be the Prime Minister that presides over the break-up of the UK but I do think he underestimates the strength of opinion that is growing in Scotland and the way his NI solution will drive the nationalist agenda over there. He had a Brexit tiger by the tail and he could see a majority in Westminster waiting as long as he kept hold (with all of the collateral damage that might entail). I think Boris' decisions as far as Scotland and NI go, have been made with an eye to that Brexit base (which does not care about either). I think he believes he can hold things together until he is not as dependent on that constituency and then resolve some of the issues. The problem is that, to me, the independence momentum in Scotland is looking very much like the Brexit momentum where rational arguments about meta-level trade decisions and how much it might cost are becoming less and less relevant. Boris will use the once in a generation vote for as long as he can. It will be interesting to see whether the momentum for independence builds up to a level it cannot be ignored or Boris manages to break it down. He is fighting against the Scottish Labour Party (unionist instincts) deciding that independence, regardless of the cost, would not only get rid of the Tories in Westminster but also shoot the SNP fox (what do they stand for when Scotland is independent, what is their raison d'etre?). That is my perspective (not just as UK, not just as a very interested observer in the House of Commons, but also as a Scot). πŸ™‚ Doc
  2. To be clearer you are spending END or charges to have an average chance of getting 3+ shot into your opponent, it does not waste actions (unless of course you have no charges or END left!!) πŸ™‚ Doc
  3. My early memory of autofire was gaining +4 to hit once or hot multiple targets with increasing penalties to hit. Can't remember when that changed. Doc
  4. Let's look at a three shot autofire. With a 11 or less chance to hit. In the current system you have a 62.5% chance to hit once, 37.5% of hitting twice and 16.2% chance to hit three times. With yours, you have a 37.5% chance to hit with each of your shots. That means, if my dodgy high school probability works right you have a 43.5% chance to hit once with your three shots, a 27% chance to hit twice and a 5% chance to hit three times. I prefer the current system! πŸ™‚ Doc
  5. The other thing to remember (when presenting to the players) is that all of the complexity is in the build (to work out the point cost). On a character sheet this could be as simple as 10D6 Energy Blast. For each phase delay add 1D6. Maximum of 14D6.
  6. Well, I am surprised I beat Cygnia to this one... They kill her and stick her body in a fridge and let the Hardy Boys investigate, in a Nancy Drew comic. Knowing but written by an all-male team likely not to be properly thought through...
  7. Ah Jack, you mistake need and want. πŸ˜„ I think with just the default sounds it will make little difference. If someone wants lots of sounds then the size will not matter to them... Personally, since I asked for it, I think I will have fun using it. I feel greedy, but if Sentry is looking for further advancement, I would love a way of sharing the rolls made, so being able to set up a small group, the five of us round the table using the app and when a roll is made, it shares the result to everyone in the group... I think an app like this removes some of the drudgery (though plenty of my players love rolling dice, many of them hate counting them up!). I think it should also provide the potential of engaging more senses in the game - sounds can be really evocative and superheroes, to me, are about flash and colour. That is what attracted me to comics when I was a kid and it is what keeps drawing me back to superheroes in my gaming. Doc
  8. I am a huge advocate of build sheets and play sheets. The vast majority of information on a character sheet is useful only during creation and in edge cases in play.
  9. Was thinking about this, and how fussy folk are. Would it be easier, in the round, to allow users to add their own sounds and label them rather than hard coding in a fire or electricity SFX?
  10. Are you asking if I see the Light?!?
  11. Well, I think that L. Marcus is almost there. πŸ™‚ I would use a spiritual transform, damage over time, sticky. The original attack from the God emanates from his being into his apostles, his churches and his holy books. The transform only has effect if the person engages with the religion and worships at the churches and reads the books looking for insight. Over time the transform increases until the person has been transformed into a "worshipper". Death is a difficult thing if you are going to talk afterlives because death no longer means death (as in the end of the game!). Instead it means a changing point. At that, there is Gnome BODY's XDM. Now we actually have our worshippers defined, we can apply the XDM with more precision...
  12. I think the biggest problem with this is the first step of defining what heaven is. Very different for a lot of pagan religions, different even between different sects of Christianity or Islam. I think those differences could quite easily change the powers used. Valhalla. You fight all day, feast all night and start again in the morning as you prepare for Ragnarok. You could consider that an EDM to Valhalla but you are changed, you would not seek to escape valhalla or the daily death that you may suffer, so there is definitely a transform in your complications somewhere. You are also unable to go anywhere else, so there has to be a mechanism preventing escape but not banishment... So. What is your idea of heaven? πŸ˜„ Doc
  13. I think the game difference would be that, using clairsentience, if your body is destroyed, then you are dead (as a character). If your "body" is simply a suit that is a focus for becoming embodied, then leaving the suit behind does not leave you open to be killed while your consciousness is elsewhere. I am however, pretty much in agreement that there comes a time when you are counting angels on the head of a pin...
  14. oops, I have a password manager filling things in, I guess that makes it different for poor Ninja-Bear.... 😞 Doc
  15. No standard terms but I tend to throw about Rookie hero Established hero Legendary hero
  16. Is this not exactly the wrong way round? The robot form does not send out a ghost form, the ghost form can be seen and interact with the physical world if it inhabits a specially built suit. I would buy the invisibility, desolid, flight etc with the limitation Always on. He has a real problem being seen or heard or affecting the physical world. The points "saved" by the limitation are then limited by the application of a focus (OIF - breakable). when he wears the focus, the always on is not effective but if the focus is destroyed then he becomes the ghostlike being with no effect on the real world until he can locate a new focus. Doc
  17. N-B, I just went and changed my password. It did not ask me to give any confirmation via email or anything else. Go to account settings, then password It should have three fields. the first is current password which, if you are logged in, should already be filled in. The next is the new password and the second to confirm the new password. That simply works. No reference to email. i did it and the new password works perfectly while the old one does not allow me in any more. As for the email address, the rubric says "An email will be sent to the email address you specify below, outlining what you need to do.". I presume that means to the new email address that you enter - not the old one. I did not try this because it also says "You will have to re-activate your account after changing your email address" and I have no idea what that would entail and so being helpful only went so far for me... πŸ˜„ Doc
  18. I would love something like this to provide SFX for powers. I realise that is not in the purview of the app - it is not a numbers thing and would hugely increase the memory use but being able to roll damage and have it sound like the power is going off would be really cool.... πŸ˜‰ Doc
  19. When they pay points to throw a fireball, they are paying points for an ability that the other characters don't have. When they pay points for the magic skill roll that allows them into the brotherhood of wizards (and will be used to gain clues knowledge etc in-game) they are paying points for an ability other characters don't have. When they pay points for the END reserve, they are paying points to allow for the bureaucracy of abilities that other characters don't have. Will be my last time making the point because we obviously do not agree and it is your game. The limit, for your game, can be -0. You, as GM, see no value to the player in the limit, so the cost of REC remains the same for everyone. As I said. I have no issue with the USE of the END Reserve, it performs the function you want. My issue was simply charging players for having it when the only game effect it has is to limit the player character. If the END Reserve was not being used then the powers bought by the players for their wizards could be used freely, just like STR and other things they spend points on. You want to limit their access to those spells and, I can see no reason why you would not want to do that. I still think you should not charge a player points because you want to limit their character. BUT. As I said before, your game, your rules, your players. Doc
  20. Ah, it is heroic action, I have always rounded in the players’ favour... Doc
  21. My favourite since that time is this one from Billy Connelly. For an American audience, and for reasons that become clear later, Bovril is a hot drink made from beef extract that used to be very popular at football (soccer) matches. https://youtu.be/-JjVg0Sbsh4
  22. just because it reminded me of my favourite joke when I went to university... An eccentric billionaire wanted a mural painted on his library wall so he called an artist. Describing what he wanted, the billionaire said, "I am a history buff and I would like your interpretation of the last thing that went through Custer's mind before he died. I am going out of town on business for a week and when I return I expect to see it completed." Upon his return, the billionaire went to the library to examine the finished work. To his surprise, he found a painting of a cow with a halo. Surrounding this were hundreds of Indians in various sexual positions. Furious, he called the artist in. "What the hell is this?" screamed the billionaire. "Why that's exactly what you asked for" said the artist smugly. "No, I didn't ask for a mural of pornographic filth. I asked for an interpretation of Custer's last thoughts" " And there you have it" said the artist. "I call it, 'Holy cow, look at all those ****ing Indians'
  23. I don't disagree with the ambition, I disagree with making a player pay points for something that limits the character. Give the base pool for free and pay for enhancements? Sounds good to me. Want magic points to recover more slowly? Then use the normal END system but have REC add to STUN every turn and to END every five minutes. You get the same delay without the tax and without two separate REC values. As Duke said, your game, your rules, everything else is just an opinion on the internet. Doc
  24. You do not see this as bureaucracy but have abolished general END tracking due to the added book-keeping burden and complexity? I would be more accepting if you gave each spellcaster a base END Battery, which players might choose to invest in. I am opposed to the buy a magic talent as well that is purely a concept tax...
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