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Doc Democracy

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Everything posted by Doc Democracy

  1. Re: Logical Consequences vs. Conscientious Point Allocation To me, that's what points are all about - the ability to skew the story in the favour of the player character. If you spend points on something then it is yours to use (unless you limit that use). If you indicate that you want to grab opponents and smash them into the ground then you might try that using STR and opposing etc. You might also buy it as a large hand attack to represent that extra damage that comes from driving people into the ground.... You take control of the narrative agenda by having spent points on something....so if the points are spent to represent opportune cars then that is what you get. Doc
  2. Re: Logical Consequences vs. Conscientious Point Allocation Good point. Another reason way for the GM to limit the seemingly endless benefits of simply buying STR over other powers. Doc
  3. Re: Logical Consequences vs. Conscientious Point Allocation I say that the guy who buys STR can do it if the GM says that a car is available. A guy who buys the brick tricks will always find a car or something else suitable to do the attack... Doc
  4. Re: What Fantasy/Sci-Fi book have you just finished? Please rate it... I thought that it was a good end to the series (even if it did all wrap up pretty quickly). Like any good story it does not presume that this is the beginning middle and end and hints at what might happen after the story ends. It isn't neat and tied up with ribbons but it is a good ending point. One of my favourite sereis actually though the author has suffered from sever writer's block since the end of the series and done virtually nothing else. I hope he recovers soon. Doc
  5. Re: What Fantasy/Sci-Fi book have you just finished? Please rate it... One of my favourite books ever was The Practice Effect by David Brin. Not a brilliant piece of story telling but a clever turn around on the way the world works. Obviously The Postman is another good story, don't be put off by the Kevin Costner film. (links are to sample chapters on David Brin's website). Doc
  6. Re: What Fantasy/Sci-Fi book have you just finished? Please rate it... Hmm. Not sure if it belongs in here but I just finished The Elfish Gene by Mark Barrowcliffe. It is a autobiographical account of "Dungeons & Dragons and growing up strange". I really enjoyed the book and recognised a lot of the people in it (by character type if not actually by name!). I walked a different path from the author but it could easily have been me...in another life. Doc
  7. Re: What Fantasy/Sci-Fi book have you just finished? Please rate it... Second that recommendation. I've just finished the latest Stephen Donaldson book, Fatal Revenant, and I thoroughly enjoyed it despite having toiled through the last three. I enjoyed the original trilogy and the Wounded Land but the next three were pretty average I thought. I whizzed through this one and sat up late to finish it.... Doc
  8. Re: Help with a build: Binding a spirit This is another case where the ground rules of the campaign come into play. As GM you have to decide the rules by which demons/spirits etc play by in your reality. If you decide that spirits and demons have extra-dimensional movement then EDM UAA, as pointed out, would be pretty ineffective. At that point you may be looking at a transform option, or entangle or something. If you decide that they can only cross dimensions when summoned etc, then you can use EDM UAA with impunity. You might want to think about how they can circumvent that, whether the weapon has a limit on the number of souls it can contain etc and by definition what reasonably common defence or circumstance would defend against the attack. Doc
  9. Re: Multiform/Summon Question Hmm. I had ideas along the lines of a character multipower myself. Almost like having a branched tree of forms with new forms depending on what had already been bought Animal - large - elephant Would cost for all three elements. Animal - large - whale Would cost much less as it was only the third element that changes. I ahvene't thought it through at all but it might be a more interesting way to do Manimal type stuff.... Doc
  10. Re: Multiform/Summon Question Why? You written anything up along those lines?? Doc
  11. Re: Glorantha Hero It is fundamental to the setting. The idea is that Heroes can HeroQuest to change the mythic realities of the world. There are myths that are well established in the world and by ritually repeating the myth people can access magical powers, effectively 'tuning in' to the mystic resonances of that myth to get relevant mundane effects. Such rituals are easy HeroQuests, walking down well-trodden paths on the Hero Plane. True heroes will explore off the paths on the Hero Plane and attempt to wrest those myths to slightly different outcomes, thereby changing the resonances and providing them with magical abilities that might never have been seen before. However, there will still be huge numbers of people re-inforcing the old paths. The true test of changing the mythic reality is spreading your truth wider until it supplants the old one. Glorantha is big enough however to support more than one truth and those who claim a truth different to the one held by your tribe are obvious heretics to be treated appropriately. With Glorantha geeks such flexibility often leads to huge arguments over which truth is real. I think that the mantra - Your Glorantha Will Vary - best represents the setting. It has been made such that your campaign will change the setting and, hopefully, mould it around your players who will be the centre of the action. Doc
  12. Re: 6th Edition Hero System When your a grizzled veteran you dont need a character sheet to refer to, but when your a grizzled veteran you dont need to buy a new edition either! The character sheet is definitely for new players, the better the GUI the better the access to the game system. New players and GMs are not equipped to custom build a Hero character sheet and a few pre-loaded ones in the game would go a long way to getting rid of the "its hard to play" syndrome. Doc
  13. Re: 6th Edition Hero System What gets me about the discussion here is why it is being talked about as an either or situation. I dont even think that this has to wait for a sixth edition. I think Sidekick was a great idea. I think that a Sidekick with enough added to make it a playable Champions game, or a playable Fantasy or Star Hero game would be even better. It would provide people with a cut down game that they could play and possibly lead them into purchasing the full rules to get access to the other cool stuff in there. Once convinced of the system and how it works the big book is not so much a frightening prospect as an inviting one. I think that the only problem with Sidekick is that there is still a lot of work to do for the novice. Champions, or FH-lite or SH-lite would give them the basic game. Doc
  14. Re: A Thread for Random Videos Cruelty or just fulfilling the stereotype? http://video.stumbleupon.com/#p=0yks4ir64s
  15. Re: 6th Edition Hero System If that is the Mucchiello I think it is, Joe used to be very active on the old Hero email lists... Doc
  16. Re: 6th Edition Hero System The only reason a battle tank had to be upgraded in the fashion it has been was to make it a credible threat to superhero level characters. Those are the numbers in the main rulebook. As I said, its not explicit that is the driver for setting the numbers where they are and its not necessarily wrong to set them there (they have to be set somewhere) but it would nice for that to be transparent to users of the system. it would make all of the genres more accessible and facilitate the setting of standards in the other genres. Doc
  17. Re: 6th Edition Hero System Oh yeah - Steve's considerations have to be sound commercially. I think that you can keep all the system information in one place as long as it is clearly labelled fro genre use. With good genre construction advice in the source books they should be even more useful and valuable to have...no need for new rules - just new applications...
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