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Doc Democracy

HERO Member
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Posts posted by Doc Democracy


  1. I think the biggest problem with this is the first step of defining what heaven is.  Very different for a lot of pagan religions, different even between different sects of Christianity or Islam. 

     

    I think those differences could quite easily change the powers used.

     

    Valhalla.  You fight all day, feast all night and start again in the morning as you prepare for Ragnarok.  You could consider that an EDM to Valhalla but you are changed, you would not seek to escape valhalla or the daily death that you may suffer, so there is definitely a transform in your complications somewhere.  You are also unable to go anywhere else, so there has to be a mechanism preventing escape but not banishment...

     

    So.  What is your idea of heaven? 😄

     

    Doc


  2. 10 minutes ago, massey said:

    Wildfire doesn't really get to do anything cool when he leaves the suit.  At most, it's Clairsentience, leaves body behind.  Might even make it no conscious control, and just let the GM give him hints as to things his energy ghost form just happens to see.

     

    I think the game difference would be that, using clairsentience, if your body is destroyed, then you are dead (as a character).  If your "body" is simply a suit that is a focus for becoming embodied, then leaving the suit behind does not leave you open to be killed while your consciousness is elsewhere.

     

    I am however, pretty much in agreement that there comes a time when you are counting angels on the head of a pin...


  3. On 12/26/2019 at 11:25 PM, JmOz said:

    Normaly he will be basically a robot (Easy enough to build), that CAN send out a ghost form...

    The ghost form is invisible, desolid, can fly, full life support.

     

    Is this not exactly the wrong way round?  The robot form does not send out a ghost form, the ghost form can be seen and interact with the physical world if it inhabits a specially built suit.

     

    I would buy the invisibility, desolid, flight etc with the limitation Always on.  He has a real problem being seen or heard or affecting the physical world.  The points "saved" by the limitation are then limited by the application of a focus (OIF - breakable).  when he wears the focus, the always on is not effective but if the focus is destroyed then he becomes the ghostlike being with no effect on the real world until he can locate a new focus. 

     

    Doc


  4. 2 hours ago, Ninja-Bear said:

    I would but then it asks me for confirmation which I can’t give cause I don’t remember this password either. I would gladly reset it but as I initially said it’s linked to my old Verizon account which I don’t have access to.

     N-B, I just went and changed my password.  It did not ask me to give any confirmation via email or anything else.

     

    Go to account settings, then password

     

    It should have three fields.  the first is current password which, if you are logged in, should already be filled in.  The next is the new password and the second to confirm the new password.

     

    That simply works. No reference to email.  i did it and the new password works perfectly while the old one does not allow me in any more.

     

    As for the email address, the rubric says "An email will be sent to the email address you specify below, outlining what you need to do.".  I presume that means to the new email address that you enter - not the old one.  I did not try this because it also says "You will have to re-activate your account after changing your email address" and I have no idea what that would entail and so being helpful only went so far for me...  😄

     

    Doc


  5. 1 hour ago, Tywyll said:

    They are paying points for an ability that other characters don't have. They AREN'T paying points for normal END. 

     

    When they pay points to throw a fireball, they are paying points for an ability that the other characters don't have.  When they pay points for the magic skill roll that allows them into the brotherhood of wizards (and will be used to gain clues knowledge etc in-game) they are paying points for an ability other characters don't have.  When they pay points for the END reserve, they are paying points to allow for the bureaucracy of abilities that other characters don't have.  Will be my last time making the point because we obviously do not agree and it is your game.

     

    1 hour ago, Tywyll said:

    Then REC becomes cheaper for mages to buy but not non-mages if you are applying a limit to it.

     

    I mean, END Reserve is right there...it perfectly encapsulates what I want. None of my players care. Why not use it?

     

    The limit, for your game, can be -0.  You, as GM, see no value to the player in the limit, so the cost of REC remains the same for everyone.

     

    As I said. I have no issue with the USE of the END Reserve, it performs the function you want.  My issue was simply charging players for having it when the only game effect it has is to limit the player character.  If the END Reserve was not being used then the powers bought by the players for their wizards could be used freely, just like STR and other things they spend points on.  You want to limit their access to those spells and, I can see no reason why you would not want to do that.  I still think you should not charge a player points because you want to limit their character.

     

    BUT.  As I said before, your game, your rules, your players. 

     

    Doc


  6. On 8/7/2019 at 3:09 PM, Pariah said:

    "Where the Hell did I all these damn Indians come from?!"

    -George Armstrong Custer, June 1876 (probably)


    just because it reminded me of my favourite joke when I went to university...

     

    An eccentric billionaire wanted a mural painted on his library wall so he called an artist.

     

    Describing what he wanted, the billionaire said, "I am a history buff and I would like your interpretation of the last thing that went through Custer's mind before he died. I am going out of town on business for a week and when I return I expect to see it completed."

     

    Upon his return, the billionaire went to the library to examine the finished work. To his surprise, he found a painting of a cow with a halo. Surrounding this were hundreds of Indians in various sexual positions.

     

    Furious, he called the artist in. "What the hell is this?" screamed the billionaire. "Why that's exactly what you asked for" said the artist smugly. "No, I didn't ask for a mural of pornographic filth. I asked for an interpretation of Custer's last thoughts" "

     

    And there you have it" said the artist. "I call it, 'Holy cow, look at all those ****ing  Indians' 
     


  7. 1 hour ago, Tywyll said:

    I want the delay that END Reserve can create by having your rec ping every X time increments

    I don't disagree with the ambition, I disagree with making a player pay points for something that limits the character.

     

    Give the base pool for free and pay for enhancements?  Sounds good to me.  Want magic points to recover more slowly?  Then use the normal END system but have REC add to STUN every turn and to END every five minutes.  You get the same delay without the tax and without two separate REC values.

     

    As Duke said, your game, your rules, everything else is just an opinion on the internet.

     

    Doc


  8. 1 hour ago, Tywyll said:

    And again, I don't see it as 'bureaucracy' in the sense that there is little different from requiring a Talent as a gatekeeper for using magic, but get nothing for it other than the ability to then actually buy spells (a number of magic systems I've seen for FH use this model).

     

    You do not see this as bureaucracy but have abolished general END tracking due to the added book-keeping burden and complexity?

     

    I would be more accepting if you gave each spellcaster a base END Battery, which players might choose to invest in.  I am opposed to the buy a magic talent as well that is purely a concept tax...


  9. But the buy in is not simply buying the powers that are available but buying the bureaucracy that goes along with that. 

     

    If you are going to make casters do the whole resource management thing then why not simply reintroduce END for casters rather than the whole END Battery thing?  If you are a caster, unlike other concepts, you are prone to exhausting yourself and need to manage that aspect.  As such you put END back on their character sheet (though you might use a different term such as Mana or Power or something).  That costs nothing and is a default 20.  Casters can buy that up, they recover on PS12 and if they go over their available END then they take STUN.  Is that not simpler (which I presume is still a priority) than making them buy a whole END Battery with a separate REC??


    Doc


  10. I find it interesting that you banish END tracking for faster play and then introduce greater complexity for spell-casters.  I understand the drivers but they do run counter to each other.

     

    As such I think that the use of STUN as an END proxy has some value (using a metric you are already tracking rather than adding in a new one) and avoids putting a character tax on wizardry (wizards would need to buy the bureaucracy system you are imposing on them with points that other players are using to be more game effective). 

     

    Doc


  11. 8 hours ago, PhilFleischmann said:

    Are we in agreement that it's a lot easier to see something 20 m away in broad daylight than it is to see something 2 m away in a "dark night", even though the RAW give both of these a -4 modifier?

    I think the difference here is when the GM might ask you to make roll.  Will he ask you to make a roll to read the licence plate on a parked car, during the day.  Probably not, no -4 comes into play. On a dark night?  Probably not.  Not possible.

     

    Will he ask you to make a roll to notice the man, 20m away, tailing you on a street with reasonable traffic.  Yup, and may assign -4 to both the tail and the PER roll.  Same on a dark night when the tail is only 2m away.

     

    These are rules that cannot exist in the absence of intelligent application by a reasonable GM.

     

    Doc


  12. 22 minutes ago, Sean Waters said:

    Another thing though is that it makes just more sense to me.  Say you have a REALLY good archaeology skill, you'll definitely recognise those rocks are in fact finger bones BUT you would be no more likely (or should be no more likely) to spot the 'rocks' in the first place unless, possibly you are specifically looking for them (which would be a bonus to PER, possibly due to extra time, but no bonus to KS: Archaeology).

     

    You know, I kinda disagree with this.  Recognising signal from noise very much depends on knowledge of detail.  I might completely miss those finger bones because they look no different from the rocks and roots they sit among but the archeaologist's detailed knowledge makes them stand out, almost as if they were under a little spotlight...

     

    Not always, but sometimes. 

     

    Doc


  13. 27 minutes ago, redsash said:

    Hero models that reasonably well with complementary skill rolls.

     

    In your example with the vacuum, there are two things going on: the sensing and the diagnosing. As a GM I might not want you to roll both because it slows things down (and would give you a premature hint that there is a Mechanics issue), but I might give you a +2 to your PER roll or give you more information if you make the raw INT-based roll.

     

    i.e. the same roll gives you "The vacuum is straining, sounds like it might be blocked" vs "the vacuum is making a funny noise"

     

    Sean's case might be more clearly modeled with a penalty to the PER roll unless the complementary skill existed.  In his wife's case she is more likely to fail the PER roll because she lacks the awareness that it means something, not that she doesn't hear it.  A single roll should mean, if she fails, that she is not aware that she needs to do anything.  She might say to Sean later "I did notice it was making a funny noise"...

     

    Doc

     


  14. I think you are wrong.  HERO does have a social system, it is simply hugely narrative as compared to the immense detail applied to the rest of the system.  There is huge potential in the interplay between complications, social skills and INT, PRE, EGO.  It just cuts across the grain of the rest of the system.

     

    As for the correlation, it only matters if you are applying the numbers to states that should not correlate. We don't complain that STUN and BODY have the exact same correlation.

     

    As for things in a game not being fixed by a fancy dice mechanic, well I think this is exactly how games designers approach these issues. 🙂

     

    Doc

     


  15. I was so determined not to wade back into this....

     

    ...but I cannot resist getting on my old hobby horse.  The reason we have so much problem agreeing on this in game terms is because we cannot agree in real life.

     

    As far as HERO goes, I think we would be in a better place without characteristics, they smear across skills and powers and are the source of our problems.

     

    We say intelligence and, depending on context, we mean sharpness of mind, perspicacity, understanding, knowledge or a range of other things. 

     

    Personally I would get rid of characteristics from the system.

     

    There.  Said it.  Am going to retreat to watching again. 😄

     

    Doc

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