Wow.
Okay, I'll be brief: In White Wolf's tremendously cool Adventure! pulp RPG, PCs have "Inspiration Points" which allow them to mess with the setting and plot ("Oh, no, I DO have a derringer in my purse -- even at the opera!") and such. They also allow for increased success in tasks (spend an I-point, double your dice pool!).
How, then, to model I-points in HERO?
The idea being that I can use the "Dramatic Editing" mechanic untouched from A! (points spent alter 'reality'), but also provide an increased success, a decreased amount of damage taken (maybe temporary rPD?), and other crazy stuff like that.
Or do I even need to bother, and just give everyone free points in Luck?
I dunno.
Do you?
Thanks in advance!