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GestaltBennie

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Everything posted by GestaltBennie

  1. Re: [New Product] Champions Complete We've needed a "Your First Champions Adventure" for the longest time. A really good tutorial to get player groups and GMs started fast.
  2. Re: [New Product] Champions Complete And the CO folks, who already have to deal with Club Caprice, Costume Contests, and Crowd Control.
  3. Re: [New Product] Champions Complete The solution to power variance is probably to define some campaign types and suggest variation for each. The problem is, some folks seem to get off on being smug and self-righteous about what's written on the main sheet, and completely ignore any tailoring advice, or the fact that the author offers tailoring advice in the first place.* That said, I think we can offer better advice, by defining the baseline scores for a recommended campaign in the front, how many turns/attacks that villain is expected to last (if not outright win), and how to adjust the character for campaign levels and numbers of characters. eg. Assuming a base of four PCs with an average of 10d6 attacks, 5 SPD, and 25 DEF for "medium" campaign. ---------- Master-class villains (such as Firewing, Dr. Destroyer, etc.), should have -8 DEF for light campaigns (40 active point attacks), +8 DEF for medium-heavy campaigns (60 active point attacks), +15 DEF for heavy campaigns (70 active point attacks), and +25 DEF (or +15 DEF and 1/2 Damage Reduction) for super-heavy campaigns (80 active point campaigns). Their OCV and DCV should, except where inappropriate to the concept, never be lower than the highest base OCV and DCV of the team, and never higher than two above the highest base OCV and DCV, unless one character has a OCV or DCV well above the rest of his team. For every member of the team above 4, add +20 STUN to the villain's base STUN, except when inappropriate to their concept. ----------- This could be defined at the start of the volume, saving some space in the writeups. Hopefully, that section would actually get read and acknowledged. But with this arrangement, we can better define what campaign the villain's expected to exist in, and offer more usable advice for the GM. We could also poll our player base to determine what campaign power levels the base writeups should aim for. *The easiest way to piss off a writer is to ignore what he writes when it doesn't fit into your agenda.
  4. Re: [New Product] Champions Complete I'll take the PDF, thank you, but glad the choice and support for FLGSs is available.
  5. Re: Battle of Detroit Thank *you*, Psigar.
  6. A video someone made using Champions Online to commemorate the Battle of Detroit, where Dr. D destroyed Detroit, and whose 20th anniversary was Monday. (Some of us were saddened that it was not acknowledged in game, so we took matters into our own hands with contests and RP events). http://www.youtube.com/watch?v=KhKUAHzMj7U
  7. Re: [New Product] Champions Complete Yep, back in Canada, I've been back for about twelve years now. I've had some ups and downs, many considerable. I'm surviving, and occasionally, a little better than that, in large part due to friends.
  8. Re: [LoH] Run Info We will do Project Awakening next Thursday at 630 PM Server/Pacific. That is a L23 lair, so you have a week's time to get a character ready for that level. Hope to see you there!
  9. Re: Illo Request: Vanguard Thanks folks. Got what I needed.
  10. Hey folks. Are there any art references to Vanguard in any of the Champions Universe setting books?
  11. For Star Hero for best Supplement and best Product. Congratulations, guys! Full list: http://www.ennie-awards.com/blog/2012-nominees/
  12. Re: Gestalt: Architects of Change: Preview I had gotten back to work on it recently, but a broken finger has curtailed my writing. I'm facing either surgery or therapy; if I go the surgery route, it'll delay me for a month, if I choose the therapy route, I won't have a hand in a sling and will probably start up again a little sooner. The timeline updte will definitely need a rewrite. Glad you folks are still interested.
  13. Re: Cryptic Concept Art for Nighthawk The Gravitar design is not one of my favorites, but I've worked in the computer game business. Artists will be artists.
  14. Re: [LoH] Run Info Dealing with some health issues, so I may not be able to join anything for a bit.
  15. Re: Curious about your view on the current state of CO. (Anybody still play regularly
  16. Re: Curious about your view on the current state of CO. (Anybody still play regularly I'm still playing regularly (though a couple of health related issues have slowed me down lately). The RP community I've connected with is pretty good (I'm particularly enjoying Sprawler's occasional "one different published Champions villain per day" event) and I do enjoy the alerts. However, I share a lot of Scott's concerns, and the region blocking baffles, saddens, and infuriates me. I hope we can get some further development for the game, and I hope the community hasn't become so addicted to the easy xp of Dockside Black Fang that they'll reject it even when it does come.
  17. Re: I like Playing Bricks! Is that wrong? Nope. And happy birthday, Eddie.
  18. Thought this might be of interest to a few of you, as everyone's favorite Defender-punching bird-beaked vigilante is coming to a CO at some time in the future. [ATTACH=CONFIG]43604[/ATTACH]
  19. Re: [LoH] Run Info Given that the Warlord alert is due to go live Thursday, I think we'll get together to do it, if people feel like it and it's released on schedule.
  20. Re: Warlord: CO Style A ten man Gravitar fight was recently on Test, so there's more in the offering. The Shadow Army was part of the Alert, but not the rest of the War Machine. I'm hoping that will change.
  21. Scheduled to go live this week. [ATTACH=CONFIG]43470[/ATTACH] Substantially larger than Warlord in canon, nonetheless, I like it.
  22. Re: [LoH] Run Info We'll skip the next three weeks and let the runs rest awhile, given the low participation rates lately.
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