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montolio

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  1. Has anyone made dennis the menace by chance wanted to make a character simular to him, and i thought it would be nice to see different ideas for him. if not thanks any ways.
  2. Re: symbiote,how whould i make it? thank you all i had some of the same ideas as most of you and wanted to be sure i had the right idea. thank again you all were a big help.
  3. how would i make a symbiote like venom or carnage. that could go on other player characters or npc's
  4. With Transform (severe) how many point power can i give some one?
  5. Re: affect desolioification granads? thank you hyper-man you answered my queston
  6. How would i make granada that exreats gas that allows people to affect desolidified people? like the gas makes the intangable tangable.
  7. Re: Dancing swords Dancing swords I have made a dancing swords character and I was wondering what you thought VAL CHAR COST 0 STR -10 20 DEX -10 0 CON -20 0 BODY -20 15 INT 5 15 EGO 10 15 PRE 5 12 COM 1 0 PD 0 0 ED 0 3 SPD 0 0 REC 0 0 END 0 0 STUN 0 Characteristics Cost: 1 Cost Power 4 Gliding 6” (ground gliding, -1/4) 8 Flight 6” (only with contact with a surface, -1/4) 12 Power cost I forgot to add 9 points base It is a follower and has its own free will I don't want it to break is that possible like putting the durable focus on it? Giving it 1 body would me at -1 it would die so far I have not found any way to make sentient items (this is exactly what I want to make a sentient item)
  8. I have made a dancing swords character and I was wondering what you thought VAL CHAR COST 0 STR -10 20 DEX -10 0 CON -20 0 BODY -20 15 INT 5 15 EGO 10 15 PRE 5 12 COM 1 0 PD 0 0 ED 0 3 SPD 0 0 REC 0 0 END 0 0 STUN 0 Characteristics Cost: 1 Cost Power 4 Gliding 6” (ground gliding, -1/4) 8 Flight 6” (only with contact with a surface, -1/4) 12 Power cost
  9. Re: Making Dancing weapons? Is it possible for an Automaton to have intelligence making it sentient? Because the swords do act like a player character but it has the qualities of an automaton?
  10. Re: Making Dancing weapons? [quote 3: For a weapon that can move and attack on its own without direction from the wielder: Automaton rules. give the weapon INT, EGO, HKA and Flight. Dont forget to add usable by others to the HKA so that the wielder can use the weapon normally. quote] where can i find 'Automaton rules" that seams like it is exactly what i am looking for.
  11. Re: Making Dancing weapons? Thanks a lot for the ideas. I think I will go for the sword that is a character it makes things simpler and I can get everything I want. I just was wondering if that would have been too weird but I am seeing now that was the best idea out of the ones that came up. So thanks again.
  12. Re: Making Dancing weapons? I like the AOE idea using the Area Of Effect (Radius) option making a radius of 1" so that it can attack around it's self, so far what I came up with is give it the flight (only in contact with surface -1/4) with 2 character points giving it a 1" off the ground so it floats off the ground. So I am picturing the sword floating off the ground and swings at opponents. Ok so is this sword attacks, would I have to give the sword intelligence or something that that to explain how it knows which people to attack, or would mind link with the character work just fine in justifying that.
  13. :help:Does anyone have any idea how to make weapons to fight on there own with out the owner having to control them the weapons of course would have their own intelligents, so would they be character in there own? I'm thinking that i am over thinking this all but I want to do it right, and figured that someone else would have already tried to come up with something like this already. If you have already made this or have heard anything about this idea please inform me.
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