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Wyrm Ouroboros

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Everything posted by Wyrm Ouroboros

  1. Re: Genre-crossover nightmares *laughs hysterically* +1 to you, sir - and I'd read it.
  2. Re: Your Not Any Hero Of Note Unless You Have Cross-Time Versions Of Yourself. Mmmm. I prefer the one Marvel individual who has no otherworldly duplicates - Rachel Summers. In any case. None of my games have gone 'cross-time'; alternate dimensions are more akin to 'other planets' than 'here, just different'. One character of mine, however, was an immortal - one of the earliest humans - who lived throughout mankind's entire run, and dies at the very end ... only to 'reawaken' at the start of some other universe's cycle-of-humanity, and live through it. And kept doing that, again and again and again ... ... she was more than a little unbalanced, but surprisingly functional for all of that.
  3. Re: Outside the Box powers I just want to say that this threw me, laughing, onto the floor, wrestled me into submission, and tickled me pink for hours.
  4. Re: Upstarts looking to go big time Sounds ... very non-Silver-Age, though. I like the idea, I just don't think you should present it in quite that manner, that's all...
  5. Re: How to deal with a multiform pregnancy? What form were they in during the intercourse? I'm presuming they were in dragon form. Now, if you're looking for 'seriously scary crap', then I'd say that yes, 'she' is pregnant - with a dragonic child or children. However, while she may change forms, the child(ren) do not - which means that the developing egg(s) are always going to be the same size, no matter which bodily form she takes. As the time from insemination to egg-laying approaches, the character cannot shapechange into the humanoid form, lest she endanger the eggs - or, just as bad, herself. And as it gets very near, she can't even change into the 'small dragon' form, for the same reasons. Once the eggs are out, of course, everything's back to normal - unless it's decided that dragons need to 'sit' on their eggs to keep them at a very particular temperature, and thus the male has to do it as well ... or perhaps the male dragon is the one that has the right body-temperature, and has by default some sort of quasi-marsupial pouch to keep them at just the right temperature. Which means that while she's producing the eggs, she can't go out adventuring ... and once the eggs are out, he can't go out adventuring.
  6. Re: Outside the Box powers Err, not ... exactly. As written, he's specifying that that is how the power works. He could have 'rPD, Gestures' simply be bullets going into a wall or the ground, but he's specified that the bullets hit a 'casual/innocent bystander' that he's helped/cursed in the past. I don't care about the Named NPC/Teammate thing; causing them to be part of the effects is IMO possible, and consequently they'd get targeted by the attack and have to defend. (Dodge, whatever.) Presuming he's got enough PD to avoid the whole attack (possible, but not automatic), then the 'new defender' has to scramble for it. Would I allow this power? Absolutely. Would the special effects have severe, several, and significant consequences? Absolutely. "Wizard Wastes Washerwoman!! Sorcerer Sends Shots Into Sudster!! Spider-Man A Menace!!" Wizard gains, for no point return, a hunted by the local PDs, wanted for murder - why? Because - going by the supposed effects - he clearly had control over the direction the bullets went, and could have not sent them into the crowd. Etc. etc. He gains (again, without point return) a negative Reputation, and is thought of as a DFV, perhaps. Or a casual killer. Or, well - non-heroic in whatever way is appropriate.
  7. Re: Help modeling a power I'd go with Collie's effect, yeah. The 'passing through' is F/X; ignore the Desolid unless it's absolutely required by the rest of the concept and build, and something that he possesses anyhow.
  8. Re: Tracking Bugs The RAW is somewhat fuzzy on whether or not a person has to have a focus 'in hand'. What is notable is that deprivation of the benefits of the power are dependent upon, well, control of the focus. The version of a bug in FREd uses a Focus: The implication here is that the Focus is thrown or stuck to a target, and though that throwing physically removes the Focus from the possession of the character, the benefit is applicable to the character - or, similarly, that it is the Focus itself that is being detected (which is true, and which concept the Mind Scan power build also uses). The Focus, Inobvious though it is, can be simply picked off and tossed away (or destroyed), and though the character can still find the Focus, because it has been removed from the target its benefit (to wit, finding the target) is no longer applicable. This build, of course, depends on the rules defining the advantage/disadvantage of seeing something of great size from a distance to work, and still requires your radio-perception power - possibly with Telescopic at some several levels. Considering the example above, which is a removable and recoverable bug, i.e. Focus, we should alter the Mind Scan power build to read as follows: I might suggest that the penalty to only locate coded tracking bugs might be worth more, since by dropping that disad for only 4 points it could simply locate any electronic emission/"brain" ... such as their cell phone or computer.
  9. Re: Alternative Necromancy I always enjoyed Morr, god of death and dreams, in Warhammer FRP. So much so, eventually, that one of my characters became dedicated to him as one of his few Knights Templar. There's nothing to spread more dread on a battlefield than being the target of the attack of 'only' a dozen knights in black-enameled armor charging you in utter silence - not even hoof-beats. And the silence spread as they came ... so many units would break from that ... Granted, necromancy was still pretty much forbidden, but there are certainly 'good' elements to it.
  10. Re: Tracking Bugs Tracking Device: Mind Scan 5d6 (Machine class of minds), +8 ECV, Sense Affected As Another Sense (Radio; +0), Cumulative (60 points; +3/4) (72 Active Points); OAF Fragile (-1 1/4), Neither Character nor Target Can Attack Through Link (-1), Sense Affected As More Than One Sense (Sight; -1/2), Can Only Locate Coded Bugs (-1/2), Maximum Effect EGO +10 (Direction and Distance; -1/4), Does Not Provide Mental Awareness (-1/4): 15 Points. Coded Tracking Bug: Penalty Skill Levels: +2 vs. Size/Quantity Modifiers with with OECV to Locate (6 Active Points); Bug (Must Be Placed On Target To Track; -1), IIF Fragile (-1/2): 2 points.
  11. Re: Sci-Fi Melee Weapons: Bat'leth, Lirpas, Lightsabres, Rykk Blades, Koltari, Denn'B 5E: [TABLE=width: 1000, align: left] [TR] [TD]16 [/TD] [TD]Lightsaber: Elemental Control, 118-point powers, all slots -1 Decreased STUN Multiplier (+0) (59 Active Points); all slots OAF Durable (-1), EGO Minimum 18 (CV penalties as though STR Minimum) (-1), No Knockback (-1/4), No Bleeding (-1/4), Untunable (Always Max Dice) (-1/4) [/TD] [/TR] [TR] [TD]13 [/TD] [TD]1) Lightsaber: Killing Attack - Hand-To-Hand 2 1/2d6, Reduced Endurance (0 END; +1/2), AVLD vs. Combat Luck, Dodge-Based Defense, or Force Field/Wall (+3/4), Does BODY (+1) (130 Active Points); EGO Minimum 18 (CV penalties as though STR Minimum) (-1), OAF Durable (-1), EGO Minimum 18 (CV penalties as though STR Minimum) (-1), No STR Bonus (Adds Martial DCs at 4:1) (-1/2), Untunable (Always Max Dice) (-1/4), No Knockback (-1/4), No Bleeding (-1/4), Untunable (Always Max Dice) (-1/4) [/TD] [/TR] [TR] [TD]11 [/TD] [TD]2) Active Lightsaber: Killing Attack - Ranged 1 1/2d6, Reduced Endurance (0 END; +1/2), Damage Shield (+1/2), AVLD (vs. Combat Luck, Dodge-Based Defense, or Force Field; +3/4), Does BODY (+1), Continuous (+1) (119 Active Points); EGO Minimum 18 (CV penalties as though STR Minimum) (-1), OAF Durable (-1), EGO Minimum 18 (CV penalties as though STR Minimum) (-1), Specific Beam Only (Only With Block / Missile Deflection / Beam Touched) (-1/4), Untunable (Always Max Dice) (-1/4), No Knockback (-1/4), No Bleeding (-1/4), Untunable (Always Max Dice) (-1/4) [/TD] [/TR] [/TABLE]
  12. Re: 5e Rules question Forcewall and damage shield In essence, just a standard Ranged Attack roll. I would probably allow them to simply have to target that hex (DCV 3) with whatever range modifiers are appropriate; I might give it a bonus to hit that was dependent on the size of the Force Wall.
  13. Re: Tracking Bugs Your power build, so far as I can tell, looks valid.
  14. Re: 5e Rules question Forcewall and damage shield Moving Wall of Fire: Force Wall (7 PD/9 ED), Reduced Endurance (1/2 END; +1/4), Mobile (+1) (90 Active Points) (Real Cost: 90); 4 END plus Energy Blast 3d6, Reduced Endurance (1/2 END; +1/4), Damage Shield (Offensive; +3/4), Continuous (+1) (45 Active Points); Linked (Force Wall; -1/2) (Real Cost: 30); 2 END Total: 135 Active Cost, 120 Real Cost. 6 END. The Force Wall cannot push people (i.e. exert force); it can only come into contact with them, which contact then triggers the Offensive Damage Shield.
  15. Re: 5e Rules question Forcewall and damage shield ... wait. Are you making the Force Wall the thing that is used to attack with? I.e. Thunderfist hits Barrier Boy, and though he clobbered BB, BB's powers have reacted and put a Force Wall up around Thunderfist? ... that, technically, is allowable. Without UAA, because FW is already UAA. If, on the other hand, you have a Force Wall that has a linked Damage Shield - I.e. an EB or RKA or some other attack - and you have the Mobile (GM-defined, but for a defensive power that has a Damage Shield, I'd call that +1) Advantage on the Force Wall, and Offensive on the damage shield - then yes, you can move the Force Wall into contact with a person, and then the Damage Shield will affect them.
  16. Re: The Non Sequitor Thread Look, term, sixteen thousand iterations all say you're both boneheaded and wrong. It's computer fact, man, you can't avoid it.
  17. Re: Tracking Bugs I tend to go with Mind Scan for that one, putting some bonus/negative ECV for the scanner to find it onto the bug itself (IIF, Radio not Mental, Coded Frequency Only). That way, you can get at least a general direction starting out, then get it refined with a solid 'where'. Obviously you can't attack through it, but with just a little more mod, you could see through it. Mind Scan already has a significant (planetary) range; without more information on your campaign, I couldn't say if that was too much, but if it was, you could certainly reduce it to a 'slightly limited' or 'standard' range, at -1/4 to -1/2; 'slightly limited' might be considered equivalent to a quasi-megascale 1" = 1km or 10km or so.
  18. Re: Designing a starship that is bigger on the inside than the outside: what... I believe one of the Advanced Player Guides (II, I think?) has just such a sort of power - Extradimensional Space. Excellent use for 'hammerspace', really - building a Decanter of Endless Water (of a sort), or a Bag of Holding. Or a TARDIS. 5 points for 1 cubic meter, +5 points for x2 volume. Hm. Essentially, for every 15 points after the initial investment, your 'extant lwh' doubles. At 5 points, your space is 1m x 1m x 1m; at 20 points, you have a 2m x 2m x 2m space. At 200 points, your space is 8192m on a side - just about 550 billion cubic meters. On a ship, that's spending 40 points on your Extradimensional Space ... ? You can place additional negatives onto it, such as 'limited access' They limit theirs by physical size; I'd be inclined to take that with something of a grain of salt, since you cannot (after all) get the Titantic into the TARDIS, no matter how hard you try; it just won't fit in the front door. Sounds like a -1/4 or -1/2 disadvantage to me. Extra Time is also possible, indicating that you have to hunt around inside for whatever-it-is you're looking for ...
  19. Re: EB vs EB Page 197 in the 5e book; pay attention to the 'Sustained Attack' option in the column prior. Pretty good, and pretty much how I'd run it.
  20. Re: 5e Rules question Forcewall and damage shield Mobile (Stop Sign Advantage): "(Hero System Fifth Edition Rule Book Revised, page 250; Fantasy Hero, page 124-125) This Advantage allows a character to move an area-affecting Power after it has been established." This is applicable to Force Walls. You cannot push someone with it - it has no Strength - but you can move it into contact with someone, which would trigger an Offensive Damage Shield.
  21. Re: 12 months, 12 characters. January. The Speedster Hmm. I wasn't aware there was a framework for doing that. I presumed rushing a job (moving it 1 step faster) was a -2 for some reason, but ... that's a nice use.
  22. Re: 12 months, 12 characters. January. The Speedster
  23. Re: Istvatha V'han - why can't she conquer Earth? She's certainly better than the other two options.
  24. Re: Hero Central Down for?? Dan, is there any way for a game owner / GM to be sent the data from their game(s)?
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