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DocSubtlety

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  1. I've had some bad nights, but no cursed characters. I *have* noticed that rolling hot seems to go with game mastering, in my group, though. The worst case of it I can remember happened when afriend and I were co-GMing Sorcerer (which involves tons of 10 sided dice). The players got into an introductory fight that they should've won: 1 bad guy of PC level against 3 fully prepared PCs. No surprises, no tricks. The monster critted the first two guys in about nothing flat, and the third player *barely* took it out before also needing serious medical help. After the fight, my friend and I just started rolling hits, to see how long the streak would last. The players watched us taking turns rolling the dice. We got twenty or thirty hits in a row - not a single miss, and most of them were also criticals. We never played another session of Sorcerer. (I've also had some characters that always rolled hot, but nothing like that.)
  2. I had a racial memory power in the last game I played in. Wasn't quite the same deal, but it was close: I absorbed memories from dead people. Bought it as a Slavishly Loyal Organizational Contact (Concentration 1/2 DCV), for when I wanted a specific memory or experience. (Under this writeup, finding just one image in the archive was very, very time consuming.) I also picked up some Overall Skill Levels to represent how having that much information and experience at my fingertips made me universally competent.
  3. My first baby steps as a GM were all done under Gamma World, and to this day, post apocalypse settings are my favorites. For a look at the ways the world could end, I strongly recommend: Exit Mundi.
  4. Gamma World Dual Brain also gave you increased resistance to psychic attack - you could make a second save against anything that targeted you. (I'd probably offer 25% Mental Damage Reduction if I were putting it together myself.) BTW: I'm currently playing a character in a very, very complicated hard SF game who gave himself a second brain. And a third. And I was headed for a fourth before disaster struck. 2nd Brain: Jeeves: built as a Computer - INT 25, EGO 10, access to my racial memory power. (I used him to do most of my research while I was busy adventuring.) 3rd Brain: "Security Jeeves": +2 overall Perception, as a dedicated intelligence reviewed all of my sensory input.
  5. I was always a sucker for the Perry Rhodan series, which was German pulp sci fi that included a wide range of supers. Earth's finest were all gathered into Perry's Mutant Corps. (My personal favorite, themewise, was Ivan Ivanovich, a two headed mutant whose gaze could set off nuclear reactions at line of sight.)
  6. Technically, there's no such thing. For practical purposes, I'd buy that Area of Effect: 1 Hex with the Accurate option, which allows him to target just about anything as though they were DCV 3, and all they can do is Dive For Cover. (This isn't a perfect match to D&D, but it would be if Fairie Fire allowed a saving throw. )
  7. Cutting in with some recommendations... If you liked Shaolin Soccer, I must recommend The Royal Tramp and The Royal Tramp 2, also by Stephen Chow. (My friends have been on a huge Stephen Chow kick lately - saw God of Cookery, Forbidden City Cop, and...hrm. The one where he's an insane ghostbuster. All of those are funny, but the Royal Tramp story is more coherent than anything I've seen him do besides Shaolin Soccer.) Also, I caught Volcano High the other day, and have to say it's must see for anybody who wants to run a wacky anime high school scenario.
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