Re: Superhero Generator Project
So I decided to do the same. Here were my unmodified rolls:
[b]Unmodified Random Character One: Weaponmaster[/b]
Char: Nimbleness
Prim: Super-Warrior
Sec: Sensory Platform
Skills: Acrobatics
[b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b]
18 STR 8 13- HTH Damage 3 1/2d6 END [2]
23 DEX 39 14- OCV 8 DCV 11
18 CON 16 13-
13 BODY 6 12-
15 INT 5 12- PER Roll 17-
13 EGO 6 12- ECV: 4
10 PRE 0 11- PRE Attack: 2d6
10 COM 0 11-
9 PD 5 15r
9 ED 5 15r
6 SPD 27 Phases: 2,4,6,8,10,12
12 REC 8
36 END 0 36
31 STUN 0 31
11 RUN 10 11" END [1]
2 SWIM 0 2" END [1]
4 LEAP 0 3 1/2" 3 1/2" forward, 1 1/2" upward
10 FLY 20 10"
[b]CHA Cost: 135[/b]
[b][u]Cost[/u] [u]POWERS[/u][/b]
Cost Power
15 Combat Sense (PER Roll)
5 Defense Maneuver II
15 Deadly Aim: Find Weakness 12- with one attack type
18 Combat Protection: Armor (6 PD/6 ED)
22 Power Strike: HA +9d6; Hand-to-Hand Attack (-½), OIF (-½)
15 +3 DCV or
10 Swift: Running +5"
Cost Power
10 Toughness: Damage Resistance (10 PD/10 ED)
20 Flying: Flight 10"
15 Heightened Awareness: +5 PER with all Sense Groups
5 Heat-Sight: Infrared Perception (Sight Group)
15 Radar-Sense: Radar (Radio Sense Group)
10 Unstoppable Perception: N-Ray Perception (player chooses Sense Group and defines nature of power)
[b]POWERS Cost:175[/b]
[b][u]Cost[/u] [u]SKILLS[/u][/b]
7 Acrobatics 16-
7 Breakfall 16-
15 Combat Skill Levels: +3 with HTH or Ranged Combat
3 Contortionist 14-
10 Martial Arts (Kung Fu: Throw, Legsweep, Dodge)
8 Flavor Skills
0 Champions Everyman Skills
[b]SKILLS Cost: 50[/b]
[b][u]Cost[/u] [u]PERKS[/u][/b]
10 Vehicles & Bases
[b]PERKS Cost: 10[/b]
[b][u]Value[/u] [u]DISADVANTAGES[/u][/b]
STANDARD SET
15 Hunted: Personal Enemy 11- (As Powerful, Capture/Kill)
20 Psychological Limitation: Code Versus Killing (Common, Total)
15 Social Limitation: Secret Identity(Private Investigator Jason Arryn, specializes in lost-property cases
CULTURAL ALIEN SET
5 Distinctive Features: Rube (Easily Concealed, Noticed and Recognizable)
10 Enraged: when insulted through cultural misunderstandings (Uncommon), go 11-, recover 14-
10 Hunted: the authorities 8- (More Powerful, Non-Combat Influence, Watching)
10 Physical Limitation: Unfamiliar With Earth Culture (Frequently, Slightly Impairing)
15 Psychological Limitation: Naive (Very Common, Moderate)
NORMAL GUY SET
15 DNPC of your choice
20 Psychological Limitation: Overcompensates For Lack Of True Powers (Very Common, Strong)
15 Vulnerability: 1½ x STUN from Falling and Knockback Damage (Very Common)
[b]DISADVANTAGES Points: 150[/b]
Base Pts: 200
Total Character Cost: 350
And here's the final character: The Man With Arrows aka Jason Arryn.
I dropped some parts of the Cultural Alien Set that seemed inappropriate and replaced them with some other things.
I determined that he is one of those emissaries from a hidden country that used to be really common. His cover is a private investigator who moves around a lot. Previously he was a hunter on Arrow Isle, which is just like all the other secret hidden islands except that everyone there learns godly archery skills.
[b]Modified Random Character: The Man with Arrows[/b]
Char: Nimbleness
Prim: Super-Warrior
Sec: Sensory Platform
Skills: Acrobatics
[b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b]
18 STR 8 13- HTH Damage 3 1/2d6 END [2]
23 DEX 39 14- OCV 8 DCV 11
18 CON 16 13-
13 BODY 6 12-
15 INT 5 12- PER Roll 17-
13 EGO 6 12- ECV: 4
10 PRE 0 11- PRE Attack: 2d6
10 COM 0 11-
9 PD 5 15r
9 ED 5 15r
6 SPD 27 Phases: 2,4,6,8,10,12
12 REC 8
36 END 0 36
31 STUN 0 31
11 RUN 10 11" END [1]
2 SWIM 0 2" END [1]
4 LEAP 0 3 1/2" 3 1/2" forward, 1 1/2" upward
10 FLY 20 10"
[b]CHA Cost: 155[/b]
18 Toxotes' Armor: Armor (6 PD/6 ED), Damage Resistance (9 PD/9 ED): 27 AP, OIF(-1/2)
17 Combat Sense (as Sense)
10 Defense Maneuver IV
15 Deadly Aim: Find Weakness 12- with archery
22 Hailshot: EB +9d6; OAF(two OIFs, the bow and the quiver) (-1)
20 Arrowsight Band: OIF(-1/2)
See Momentum: N-Ray Perception (Detect Objects, blocked by Force Fields, Force Walls, and extreme heat) 10
Heat-Sight: Infrared Perception (Sight Group) 5
Active Sonar (Hearing Sense Group) 15
[b]POWERS Cost:102[/b]
3 Acrobatics 16-
3 Breakfall 16-
3 Contortionist 16-
10 +2 with all DEX skills
15 Heightened Awareness: +5 PER with all Sense Groups
15 CSLs: +3 with Ranged Combat
10 Wind-Shield Bracer: Missile Deflection: bullets and shrapnel, OIF(-1/2)
14 Martial Arts (Throw, Legsweep, Dodge, Block)
3 Money: Well-Off ($300k/year mostly from Arrow Isle)
2 Weaponsmith(Muscle Ranged)
2 Private Investigator Licence
1 Passport(Arrow Isle)
1 Membership: Black Arrow agent (Arrow Isle covert ops)
2 KS: Underworld 11-
2 KS: Law Enforcement 11-
3 Shadowing 12-
4 Survival(Temperate, Subtropical, and Tropical) 12-
3 Tracking 12-
[b]Skills and Perks Cost: 96[/b]
[b][u]Value[/u] [u]DISADVANTAGES[/u][/b]
Disadvantages:
15 Orders From Arrow Isle (Frequently, Major): Superiors on Arrow Isle often require Jason to carry out work for them
5 Distinctive Features: Birthmark and Tatoos on arms (Easily Concealed, Noticed and Recognizable)
STANDARD SET
15 Hunted: Personal Enemy 11- (As Powerful, Capture/Kill)
20 Psychological Limitation: Code Versus Killing (Common, Total)
15 Social Limitation: Secret Identity(Itinerant Private Investigator Jason Arryn, specializes in lost-property cases)
CULTURAL ALIEN SET
10 Enraged: when insulted through cultural misunderstandings (Uncommon), go 11-, recover 14-
10 Watched: the authorities 8- (More Powerful, Non-Combat Influence)
10 Physical Limitation: Unfamiliar With Modern Culture (Frequently, Slightly Impairing)
NORMAL GUY SET
15 DNPC Alexandra Artimesia, Arrow Isle's main diplomat and Jason's off-and-on girlfriend (Normal, Occasionally 11-)
20 Psychological Limitation: Overcompensates For Lack Of True Powers (Very Common, Strong)
15 Vulnerability: 1½ x STUN from Falling and Knockback Damage (Very Common)
[b]DISADVANTAGES Points: 150[/b]
Base Pts: 200
Total Character Cost: 350