Below is a magic system I am thinking of implementing. I’d like to get peoples feedback.
Magic System
All characters built on 100 + 25 CP
Magic Skill (CP 3/2) – (9+EGO/5) EGO allows you to control the forces of magic
Talents (3CP each):
Magic Aptitude – must have to use magic (not necessarily magic items)
Magic Ritual – must have to participate in ritual magic; requires Magic Aptitude
Create Magic Items – must have to create magic items; requires Magic Ritual
Intelligence is required to recall spells. There is a penalty when you attempt to cast spells of higher level.
Spell Level: AP/10
Spell Delta: (INT-10) - Spell Level
Skill Roll: (9+EGO/5) – 1/10AP – Spell Delta
Magic Discipline
• College of Elemental Earth
o SFx: Magic:Earth
• College of Elemental Air
o SFx: Magic:Air
• College of Elemental Fire
o SFx: Magic:Fire
• College of Elemental Water
o SFx: Magic:Water
• Sorcery
o Innate magic ability. Must use endurance. Cannot use Focus limitation.
o SFx: Magic
• Magician
o Conjurers, Prestidigitators, etc.. Must use Focus limitation.
o SFx: Magic
• Necromancer
o SFx: Magic:Death
• Druid
o Must be channeled through a living (or once living) natural element (wood, dirt, leaf, etc..)
o SFx: Magic: Nature
• Priestly
o Must be channeled through a focus (holy symbol) (OAF)
o SFx: Magic: Divine
All magic is setup in VPP. Some disciplines require limitations on the control cost (all mages may choose to have a limitation).
Endurance Reserve: required for the VPP. All spells draw from the reserve and then the casters END then STUN. Reserve Max is 2 x END, REC 1 / 5 MIN.
Magic Ritual:
One or more Mages of the same Discipline may combine VPP power. Use the lowest Spell Delta and the lowest skill roll. It takes 1 minute for the casters to combine pools.
Create Magic Item:
Must have this talent to create magic items. The appropriate advantages, permanent, uncontrolled, etc… are required.
That's it so far.