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Fabricati

HERO Member
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  1. Re: If Only I Had The Will (or Building 'Stock' Meters for Fun and Beatings) I'd considered that; the problem there is twofold. First, the Absorption maximum- of xd6 of Absorption, I can only achieve x*6 END. Now, likely, I'm never going to reach that max in a useful length of time (in fact, considering how blindingly fast most HERO combats go in 'game time'- compared to a 2D fighting game, at least- it'd probably never get that far, especially since everyone's slinging Normal Damage in the Absorption dice range). Second, the END reserve in that case only fills when the character takes damage- If I give out damage, the reserve just sits there. It encourages much more defensive play than I'd like. Maybe there's some funky way to do it so damage done (Normal Damage BODY) gets in there too? That's mostly what I'm hung up on. I'd also say it's porky, but since I'm mostly doing this for giggle value, there's no reason I can't use as many points as I like (though it might belie the character's abilities).
  2. So in building fighting game-style characters, as the above implies, I've hit a little bit of a snag. Call them Desperation Moves, Super Arts, Hyper Combos, whatever- one of the fun little strategic bits of old 2D fighting games was the little meter at the bottom of your screen that accumulated both as you hit things and as things hit you. That meter fills, and then you get a chance to land a nasty turnaround blow. From there, the idea then starts to veer wildly from game to game, allowing things like multiple 'meters' (and varying levels of inflicting pain!), using these meters for things other than pre-made Super Maneuvers, having a specific ability that increased your Meter at the cost of essentially being 0 DCV, etc. I have no idea how to do this in HERO. Not even the basic concept. Oh, the things that follow are no problem- that's stuff like vanilla HAs, Linked attacks, bonuses to Sweep or Grapple, CON for purposes of Stunning with a Continuous Recoverable Charge- but the actual building of the meter escapes me. Is it an END Reserve? A nutty form of Absorption/Aid? A strange use of Transfer? Suggestions? Comments that maybe I should leave well enough alone?
  3. What I am attempting to do: Character enters the Extra Dimension in a certain Phase. The power kicks character out after a short period of time (say, one Turn from the character's perspective). The idea: Continuing Charges (1 Turn) on Extra-Dimensional Movement. Is this correct from a rules perspective? If not, what is the correct effect?
  4. Re: What's in the moon? Of course, they're everywhere these days. Look for your cuppa on Mars, circa 2010!
  5. Re: Superhero Legacy 2: He took my old ID! Junkyard Dog would surreptitiously make sure it isn't her kid doing this insane stuff before relaxing. Heaven knows she took the name from someone; at least this one won't have to end the old wolf now... U.S. Steel would blink, sigh, shrug, and get on with life. Envy is the only interesting one- he'd be balls-to-the-wall against this, and as a major telekinetic (now an old one), he'd probably have more than enough power, skill, and energy to say "No, you won't be taking that name thank you, I happen to like it just fine." There would be one exception- if his so-called successor is, like himself, The Earthbound Savior of his generation. Then the kid'll just get a warning, maybe a little fear of God in 'em.
  6. Re: "As Long as I Have Will to Fight..." Bleh. The latter- any weapon in his hands is Unbreakable, as long as he's still truly willing to fight someone (which means this ablity is useless if, for instance, he's facing off against someone he must fight, but is old friends with...). Unfortunately, it is as clunky as I feared it was, at least in that form. I'd handwave it, except I'm almost certain it'll come up at some point, especially as the other characters are also just as Mythical, as is the tone.
  7. Here's a somewhat vague power to try and model. The character in question has the ability, as long as a weapon is in hand and she has the will to fight, the weapon in said hand will not break. This is something that I'm finding it a little difficult to model, since it's not a Power Advantage per se... Help?
  8. Re: What's the point? They're gonna escape anyways In the words of my PCs: Junkyard Dog: "Pardon me? This is our city. Let them escape. We'll destroy them any time they care to arrive here." U.S. Steel: "Would you rather they served their time, made the world believe they were rehabilitated and started plans in secret behind a face of respectability? Because that works too."
  9. Re: German for Fearless? *Horses neigh*
  10. Re: Superheroic Blazons Ah, there we are. Bumped for awesome idea, as well as a suggestion- describe your characters in that manner, so people know almost precisely how your costume looks.
  11. Re: Quote of the Week from my gaming group... Which reminds me- just how expensive is Pun Defense?
  12. Re: Not "Secret", not "Public", just "Identity" They could be like one team of mine- Yes, they ended up saving the world on national television from an alien invasion. But... And this is a big BUT- Everyone had already been evacuated. In fact, the Nat'l Guard set up a battle line. They just happened to teleport in behind enemy lines, too far for the cameras to get a good bead on them. And the aliens enforced a rather rigorous no-fly zone. Essentially, the team saved the world- is documented as having saved the world- and nobody really knows for sure who the team is. Hell, half the time superheroes end up saving the world and no one ever knows about it- because it's deep beneath the earth, or out in space where no news camera can cover it, or somewhere no one else is willing to go (or might notice), like deep into the Amazon or lost in the Rockies or out near Everest. It's the time when it's in the middle of a city that it strains disbelief. But then, so does starting your world takeover in an urban center...
  13. Re: Atmospheric reentry Yes, but the physics work out, so if someone conceivably matched rotation speed with the Earth via a Flight power, it's more than conceivable. It'd probably require some major MegaScale and/or noncombat doubling, but I could see it happening. Just saying.
  14. Re: Not "Secret", not "Public", just "Identity" Remarkably good treatment. Repped.
  15. Re: EGO Rolls and PRE Attacks (2) Not quite- then it would be -3; EGO has one big thing up on PRE for Presence Attacks. EGO also supplies your Breakout for PRE damage, just like everything else. Hence, -2. It can actually help a lot when you're hit by someone's 70 damage PRE attack and not only do you get hit for a 'mere' +30, your Breakout is say around 14-, because your EGO for this purpose is 40. You'll probably get to move before therest of your party, and if you're the spellcaster or mentalist, that means you have just saved your own bacon.
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