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Showing results for tags 'SPD'.
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This has probably been done before, but I can’t seem to find a “search” feature. Do you have any experience with ditching the Speed Chart? Just to put things in context, this idea is for Heroic games, not Superheroic. I want something like D20 or Gurps, where each character gets one action per round. Issue 1 is SPD, which becomes meaningless. You could simply ignore it, and have players act in order of DEX + lightning reflexes. Or, reduce the cost to 1 CP for 1 rank and use a D20-ish initiative (3d6 + Speed + LR, roll once before combat begins.) Issue 2 is Phase 12 recovery. Not sure w
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In the Hero system, movement is measured in meters per phase. Meters aren't used in the U.S. culture. Phases are "measured" by speed (SPD), and phases are within turns, which last 12 seconds. The number of miles per hour achieved by a character is dependent on their movement (purchased or unpurchased) and their SPD characteristic. This chart, when printed, provides a handy reference to know how fast, in U.S. terms, a character can go given these two variables. Since normal humans are given SPD 2 and running at 12 m, you can see this computes to about 4.5 MPH, which an average, healthy,