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  1. Is there anyone on here in the UK with a copy of Turakian Age that might be for sale, or know of a store near them with a copy. I have the PDF already, and if I buy a copy from the HERO store (that includes the PDF) it will cost me twice the book price in shipping alone, hence looking at alternatives.
  2. Kestrel Arts is proud to announce a new fantasy module: Elenthar's Tower! This ready-to-run adventure is set in the city and is designed to be a mystery, a problem solving adventure in an urban setting. Just $2.99! The great mage and mystic experimenter Elenthar has vanished, his tower in the city gone silent and locked tight. What has happened? His home stands still save for mysterious moaning sounds at night. What strange wonders may be found in the archmage’s home? Do you dare explore -- or even more daring -- loot this manor? A complete Fantasy Hero adventure for 4-6 characters of no more than 750 total points, combined.
  3. Last year, I picked up "Last Dominion - Echoes of Glory". I've been trying to find or create a good "low-magic" / "magic-rare" campaign setting for Fantasy Hero, and so far this was the best source book I've found. In reading the book, several references are made to additional related books ("Rivers End" and "Night of Fire"); however, I've never been able to locate either of these two books. Does anyone know where / how they can be found?
  4. With all the talk of magic items lately, and my own personal attempt to convert the campaign setting of Terry K. Amthor's Shadow World, I decided to start writing up some of the more famous magical items from that setting into Hero. This is in 5th edition format, and not particularly crunchy, but it should suffice to get people started should they desire to work them into their own fantasy games. ESSAENCE BLADES: Toward the end of the Wars of Dominion, the elven smith Tethior made these enchanted weapons to help in the course of the war. At that point in the war, there had been so much death and destruction that it began to wear upon Tethior’s hope that the forces of light would emerge triumphant. In these, his final and perhaps greatest creations (though the opinion shifts to the crowns or to the Illasiri, depending on who you ask) Tethior poured his heart, soul and emotions into the forging. These swords were imbued with not only Tethior’s unsurpassed enchantments, but his despair at the ever encroaching darkness as well. Thus, the swords were gifted (or perhaps, cursed) with a fatalistic drive to kill their wielder’s enemies, even to the detriment of the wielder and his or her allies. Though considered greatly flawed, an unusual trait for Tethior forged weapons, they are exceedingly powerful, being able to easily conquer most foes, and thus are highly sought after despite their penchant for violence (or perhaps that thirst for violence is desired by some bloodthirsty men) The swords are identical, being exactly alike until such a time as their hilts are grasped and their powers invoked. They are Bastard swords, with a long blade of clear Laen, hilts and guards of silver and gold, with a clear crystal at the pommel. Each sword is intelligent and filled with a fatalistic drive to kill it’s wielders enemies until either they or the wielder is dead. The Blade of Shadow: When the hilt is grasped, the Blade of Shadow shows it’s true nature. The crystal on the pommel turns as black as night and the clear Laen blade acquires a smoky hue. The details of the blade are as follows: +3 OCV (15pts) OAF(-1) 7pts . 2D6+1K damage (35) 0 End (+1/2) 52 Act. OAF (-1) Str-min 10 (-1/2) 1.5 handed (-1/4) 19pts. Of Slaying all foes: +1D6k (15) 0 End (+1/2) 22Act. OAF(-1) Only vs living opponents (-1/2) 9pts. Wielder cannot be stunned while using the sword: Cannot be stunned (15) OAF (-1) 8pts. Call the Dark Essaence: The wielder utters the incantation and the blade will fire a shadowy Nether Bolt from the blade: 2D6 RKA (45) +2 StunX (+1/2) Penetrating (+1/2) 0 End (+1/2) x5 Range (+1/4) 124 Act. OAF (-1) Full phase activation (-1/2) Side Effect:1D6 Drain Con (10) +20pts maximum (+10) Standard Effect: Reduced return rate: 5pts/hour (+3/4) 0 End (+1/2) 45 Active. Minor effect, Always occurs, Predefined damage (-1/4) 45pts. Sword Intelligence: INT:15 (5) EGO:15 (10) PRE: 17 (7) DEX: 13(9) SPD:4 (17) Languages: Kugor (Dragon/Arcane)[4], Erlini (4), Iylari (4), Lugro (4) AK: Jaiman. 14- (7), AK: Emer, 13- (5), KS: Demon lore, 13- (5), KS: Essaence Lore, 13- (5) KS: Monster lore, 14- (7) Mind link with wielder: (5) Fatalistic Drive: 8D6 Mind Control (40) 0 End (+1/2) 60Act: Only to cause wielder to go berserk/enraged (-2) 20pts. Effect roll: Ego+ No effect Ego+10: The wielder feels the righteous anger. The wielder is Enraged and can recover on 14- Ego+20: The wielder has almost given over to the anger. Wielder is Enraged and can recover on 11- Ego+30: The Wielder is consumed with uncompromising rage. The wielder is Berserk and can recover on an 8 or less. Give in to the Rage: If the wielder voluntarily gives in to the Rage within the sword, the character becomes Enraged which recovers on an 8 or less and has the following benefits: 2D6 Aid to physical characteristics, STR, DEX, CON, SPD, STN. Same time (+2) 0 End (+1/2) Fade rate: -5pts per minute (+1/4) Useable on others (+3/4) 90 Active ponts.* Useable on Others is the wielder. It will gift the bonus from Give in to the Rage to the wielder for indulging it. The Blade of Light: As with the Blade of Shadow, when the hilt is grasped, the blade shows it’s true nature, but this weapon fills it’s crystal with a bright white light and it’s clear Laen blade acquires a brilliant, mirror-like sheen. +3 OCV (15pts) OAF(-1) 7pts. 2D6+1K damage (35) 0 End (+1/2) 52 Act. OAF (-1) Str-min 10 (-1/2) 1.5 handed (-1/4) 19pts. Of Slaying all foes: +1D6k (15) 0 End (+1/2) 22Act. OAF(-1) Only vs living opponents (-1/2) 9pts. Wielder cannot be stunned while using the sword: Cannot be stunned (15) OAF (-1) 8pts. Call the Light Essaence: The wielder utters the incantation and the blade will fire a brilliant blue white bolt of Plasma from the blade: 2D6 RKA (45) +2 StunX (+1/2) Penetrating (+1/2) 0 End (+1/2) x5 Range (+1/4) 124 Act. OAF (-1) Full phase activation (-1/2) Side Effect:1D6 Drain Con (10) +20pts maximum (+10) Standard Effect: Reduced return rate: 5pts/hour (+3/4) 0 End (+1/2) 45 Active. Minor effect, Always occurs, Predefined damage (-1/4) 45pts. Sword Intelligence: INT:15 (5) EGO:15 (10) PRE: 17 (7) DEX: 13(9) SPD:4 (17) Languages: Kugor (Dragon/Arcane)[4], Erlini (4), Iylari (4), Lugro (4) AK: Jaiman. 14- (7), AK: Emer, 13- (5), KS: Demon lore, 13- (5), KS: Essaence Lore, 13- (5) KS: Monster lore, 14- (7) Mind link with wielder: (5) Fatalistic Drive: 8D6 Mind Control (40) 0 End (+1/2) 60Act: Only to cause wielder to go berserk/enraged (-2) 20pts. Effect roll: Ego+ No effect. Ego+10: The wielder feels the righteous anger. The wielder is Enraged and can recover on 14- Ego+20: The wielder has almost given over to the anger. Wielder is Enraged and can recover on 11- Ego+30: The Wielder is consumed with uncompromising rage. The wielder is Berserk and can recover on an 8 or less. Give in to the Rage: If the wielder voluntarily gives in to the Rage within the sword, the character becomes Enraged which recovers on an 8 or less and has the following benefits: 2D6 Aid to physical characteristics, STR, DEX, CON, SPD, STN. Same time (+2) 0 End (+1/2) Fade rate: -5pts per minute (+1/4) Useable on others (+3/4) 90 Active ponts.* Useable on Others is the wielder. It will gift the bonus from Give in to the Rage to the wielder for indulging it Hero notes: These weapons abilities are nearly identical except for their Essaence bolt firing ability. The Blade of Shadow fires Nether (which is an energy from a negative dimension…it breaks down the molecular bonds of objects it comes into contact with. Extremely popular to use as a weapon amongst evil magic users) and the Blade of Light fires pure Essaence bolts in the form of a kind of plasma. Both weapons are considered Magical for SFX purposes (what it can affect and damage) as do the Shadow and Essaence bolts. When the sword fires it's Essaence bolt, it will drain 2pts of CON from the wielder, which returns at a rate of 2pts per hour. The blades are of Slaying all living foes. This is simulated with bonus damage…a full +1D6k to the base damage of the weapon…increasing the base damage to a whopping 3D6+1K before figuring damage from Strength, skill levels and combat maneuvers. Maximum damage being 6 1/2D6 killing. This bonus does not extend to attacking inanimate, unliving objects (Undead count as living, or rather once-living and thus they are attacked with the bonus, but this bonus does not extend to non-corporeal undead) in which case, the maximum damage is a mere 4 1/2D6 killing damage. Being highly magical weapons, they guide their wielder’s aim and thus give a bonus of +3 to the wielder’s OCV. The wielder also cannot be stunned while the weapon is drawn and thus, the Automaton power of Cannot be Stunned is used here. The swords are highly intelligent and can communicate with the wielder telepathically. The sword can communicate it’s knowledge to the wielder and can read languages through the eyes of the wielder or hear them through his or her ears and translate. Though the swords are not evil, they are filled with Tethior’s rage at the unending wars and the senselessness of it all. This rage is what drives the swords and causes them to try and control their wielder by filling him with the all-consuming rage to destroy their enemies. This is resolved by an ECV vs ECV attack from the sword and if successful, the 8D6 of Mind Control are rolled and compared to the above effect table. Note that the character can make a “recovery” roll when the circumstances of the battle have changed or something unusual has occurred (such as a friend or loved one getting in the way). In addition to this, the character gets to attempt a Breakout roll to escape the Mind Control as normal. A hidden power of these swords is that if the wielder gives in to the desire of the swords to destroy their enemies, the swords will fill the wielder with the righteous anger that exists within them and imbue them with the strength to wield it. Thus the character gains access to an Aid to all their physical characteristics and the character acts as if merely Enraged rather than a full on Berserk (at the Ego+30 effect). Even Tethior didn’t know about this power, it was completely unintended by him. Note: Laen in Rolemaster/Shadow World is an enchanted volcanic glass that can be worked and forged to be harder than steel. It a popular material for Elven enchanters to work with because of the beauty of the items that results. Laen is also exceedingly easy to enchant, and holds those enchantments well and thus, one will find many weapons from antiquity created from this amazing material.
  5. Probably ten years ago (or more) I was put in the hot-seat to run a Fantasy Hero game for my regular Saturday group. At the time, I had just purchased the HârnWorld basic folio for $5. This was a great product with an index, a beautiful setting map, a gazetteer, and a sample castle map; so, I used a random location from the setting and began a Zombie Apocalypse Fantasy Hero game. The campaign lasted for eight years over three distinct phases (my group calls them "seasons"), over which time I picked up more of the HârnWorld line of castle and city maps. Looking back on it, I kind of regret the way I stumbled into it. Hârn has some great intrigue metaplot going on, and plenty of highly-detailed, plausible-feeling location modules, none of which I was able to really use because I was in the process of destroying the world. I found a basic Hârn Hero conversion online, but I ended up doing a bunch of conversion work myself. Eventually I made a HârnHero document that circulated among my group and a few select people on the Internet. So, I'm currently working to finish up my Traveller Hero campaign after the next "season" of play, and was casting around for what to run after that, and my mind turned to Hârn. There's been a huge amount of additional material published since then, and a ridiculous amount of high-quality free supplementary material. I dusted off the old conversion material and immediately got the bug to finish it off. I'd never actually completed the conversion to my satisfaction, and rereading it, I had a different design focus back then. So, I'm going to go over everything and work up a series of pdfs and Hero Designer templates/prefabs/package deals to do a proper HârnHero 2.0 conversion. Comments and questions welcome! HârnWorld - Introduction.pdf
  6. Version v1

    122 downloads

    FH - Talislanta Hero - Weapons HERO System Sixth Edition Genre: Fantasy Hero A few weapons from Talislanta, to go along with the Martial Arts in this thread. Downloads: 146
  7. Version v1

    110 downloads

    FH - Talislanta Hero - Martial Arts HERO System Sixth Edition Genre: Fantasy Hero Martial arts styles from the fantasy setting of Talislanta, discussed briefly here. Potentially suitable for several Pulp or Historical Hero games as well. Downloads: 153
  8. Spence

    FH - Shields

    Version v1

    299 downloads

    FH - Shields HERO System Sixth Edition Genre: Fantasy Hero Shields from the Fantasy Hero supplement. Downloads: 462
  9. Spence

    FH - Services

    Version v1

    233 downloads

    FH - Services HERO System Sixth Edition Genre: Fantasy Hero Services from the Fantasy Hero supplement. Downloads: 344
  10. Version v1

    377 downloads

    FH - Ranged Weapons HERO System Sixth Edition Genre: Fantasy Hero Ranged Weapons from the Fantasy Hero supplement. Downloads: 504
  11. Version v1

    394 downloads

    FH - Miscellaneous Equipment HERO System Sixth Edition Genre: Fantasy Hero Miscellaneous Equipment from the Fantasy Hero supplement. Downloads: 469
  12. Version v1

    409 downloads

    FH - Melee Weapons 2 HERO System Sixth Edition Genre: Fantasy Hero Melee Weapons from the Fantasy Hero supplement. Downloads: 505
  13. Version v1

    415 downloads

    FH - Melee Weapons 1 HERO System Sixth Edition Genre: Fantasy Hero I've redone the Melee Weapons prefab available here to suit my needs. Among other things, I've corrected the writeups - the old version had weird Advantages (like "Stretching 2m +1/4") and Limitations. This version is correct as far as Active/Real Points go. Downloads: 334
  14. Version v1

    229 downloads

    FH - Livestock and Transportation HERO System Sixth Edition Genre: Fantasy Hero Livestock and Transportation from the Fantasy Hero supplement. Downloads: 382
  15. Version v1

    175 downloads

    FH - Invocation - Cthuvian Spells HERO System Sixth Edition Genre: Fantasy Hero Lovecraftian-inspired fantasy spells. Downloads: 241
  16. Version v1

    217 downloads

    FH - Food, Drink, and Lodging HERO System Sixth Edition Genre: Fantasy Hero Food, Drink, and Lodging from the Fantasy Hero supplement. Downloads: 368
  17. Version v1

    117 downloads

    FH - Equipment - Ioun Stones [4E] HERO System Sixth Edition Genre: Fantasy Hero Ioun stones converted from 4th edition Dungeons & Dragons. Downloads: 134
  18. Version v1

    102 downloads

    FH - Equipment - Ioun Stones [3E] HERO System Sixth Edition Genre: Fantasy Hero Ioun stones for fantasy games. This particular version is based on the d20 SRD, modified to take advantage of the Hero System's unique features. Downloads: 176
  19. Version v1

    228 downloads

    FH - Equipment - Fantasy Herbs HERO System Sixth Edition Genre: Fantasy Hero Three example herbs for Fantasy Hero to show how to build them. Downloads: 252
  20. Version v1

    76 downloads

    FH - Equipment - Castlevania Combat Cross HERO System Sixth Edition Genre: Fantasy Hero The enchanted Combat Cross from the new Castlevania: Lord of Shadows computer game. Essentially a holy spiked chain. Downloads: 93
  21. Spence

    FH - Clothing

    Version v1

    255 downloads

    FH - Clothing HERO System Sixth Edition Genre: Fantasy Hero Clothing from the Fantasy Hero supplement. Downloads: 505
  22. Version v1

    348 downloads

    FH - Armor (Full Suits) HERO System Sixth Edition Genre: Fantasy Hero Armor from the Fantasy Hero supplement. Downloads: 683
  23. Version 6e Package Deal

    168 downloads

    Valdorian Age Sorcerer 6e -- EDIT HERO System Sixth Edition Genre: Fantasy Hero Based on 6e Valdorian Age template with Sorcerer elements added (Skill, End Battery, MP, Favor, Background, etc.) Meant for 6e campaigns based on the 5e product, "Valdorian Age" for Fantasy Hero.
  24. Version 6e HDT

    117 downloads

    6e Valdorian Age -- EDIT HERO System Sixth Edition Genre: Fantasy Hero Base 8 Characteristics w NCM 18 and Valdorian Age languages and Skill NCM 13 and Combat Stunts skill for different weapons. Meant for 6e campaigns based on the 5e product, "Valdorian Age" for Fantasy Hero.
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