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Hello everyone, I started a campaign with 3 players that are completely new to TTRPG's. I completed my world design partially based on suggestions from here. A world in which an ongoing Cosmic Ray event has resulted in electronics and microchips ceasing to function. Any electronic device that was in operation was ruined, anything not operating or directly connected acquires the Burnout limitation with a Blast Side Effect based on the active cost of the item on a critical failure on the burnout roll. The event also created supers and monsters. I am starting the players individually so they all can enjoy a solo Origin Story experience and learn the rules without too much distraction. I want to capture a setting of normal people with powerful, often uncontrollable super powers. People that might be able to kill with a single thought but that accidentally can do it if startled or angered even when they try not too. Clothing doesn't stretch or go with you when you transform or go invisible. Most characters will have Skilled or Competent level characteristics, at most and perhaps only a few very high levels powers. I do not want characters to be "Well-Wounded" I want their powers to be both a curse and blessing. Now the questions: What GM Rules, Optional Rules, Advantages and Limitations (or implementations of them) would add to or help foster this feeling? I was considering having them create characters based off of a Competent Normal Template; 100 Total Points (30 from Complications) and then provide an additional 200 points (30 from power related complications) solely for powers. Has anyone done something like this? I do not own Dark Champions but would it address some of these ideas and issues? Thanks in advance to everyone.