Digital Hero #11
WHEN LAST WE LEFT OUR HEROES…
Keep up with the news from Hero Games. This issue – Fantasy Hero, the largest book since FRED. PAGE 2
HEROGLYPHS
See how Steve Long himself answers rules questions. This issue – Trigger Happy; new uses for the Trigger Advantage. PAGE 4
HERO UNIVERSE
The Fabulous Five’s latest members, Kestrel and Scirocco, face off against the pollution-powered Sludge. PAGE 8
YOU GOTTA HAVE CHARACTER
Miyamoto Musashi, Japan’s most famous swordsman, never lost a duel in his career. PAGE 15
YOUR HOROSCOPE FOR: CANCER
The Shiseki, Star Hero’s crablike alien enemies, are claiming to defect. Is it real, or a ruse? PAGE 21
RESOURCE ROAD
IT’S YOUR LUCKY DAY!
Luck has many rarely explored uses and options. Learn new ways to use Luck for your characters. PAGE 30
CAMPAIGN COURT
OUT OF THE TAVERN, ONTO THE ROAD
How is a GM to focus a group of squabbling characters for the first time, and get on with the night’s adventure? PAGE 40
SUPERPOWERS IN REALITY
Who said you have to wear a cape to be a superhero? There are other ways to mix the superheroic genre with the modern world. PAGE 44
CREATING A SCI-FI CAMPAIGN
Many aspects of science fiction need to be considered when designing a campaign. Don’t gloss over the uncommon subgenres. PAGE 47
TRANSWORLD FANTASY
An often neglected form of fantasy fiction is that of transplanting characters from the familiar world into the fantastic. PAGE 49
SATURDAY MORNING SUPERS
“Meanwhile, back at the Hall Of Justice....” Use this advice to set your games in a simpler time. PAGE 51
CHARACTER CORNER
“IT’S ALIVE!”
Artificial life has intrigued mankind throughout history, everything from golems to homunculi to androids. PAGE 56
About Digital Hero #11
HERO HIGHWAY
WHEN LAST WE LEFT OUR HEROES…
Keep up with the news from Hero Games. This issue – Fantasy Hero, the largest book since FRED. PAGE 2
HEROGLYPHS
See how Steve Long himself answers rules questions. This issue – Trigger Happy; new uses for the Trigger Advantage. PAGE 4
HERO UNIVERSE
The Fabulous Five’s latest members, Kestrel and Scirocco, face off against the pollution-powered Sludge. PAGE 8
YOU GOTTA HAVE CHARACTER
Miyamoto Musashi, Japan’s most famous swordsman, never lost a duel in his career. PAGE 15
YOUR HOROSCOPE FOR: CANCER
The Shiseki, Star Hero’s crablike alien enemies, are claiming to defect. Is it real, or a ruse? PAGE 21
RESOURCE ROAD
IT’S YOUR LUCKY DAY!
Luck has many rarely explored uses and options. Learn new ways to use Luck for your characters. PAGE 30
CAMPAIGN COURT
OUT OF THE TAVERN, ONTO THE ROAD
How is a GM to focus a group of squabbling characters for the first time, and get on with the night’s adventure? PAGE 40
SUPERPOWERS IN REALITY
Who said you have to wear a cape to be a superhero? There are other ways to mix the superheroic genre with the modern world. PAGE 44
CREATING A SCI-FI CAMPAIGN
Many aspects of science fiction need to be considered when designing a campaign. Don’t gloss over the uncommon subgenres. PAGE 47
TRANSWORLD FANTASY
An often neglected form of fantasy fiction is that of transplanting characters from the familiar world into the fantastic. PAGE 49
SATURDAY MORNING SUPERS
“Meanwhile, back at the Hall Of Justice....” Use this advice to set your games in a simpler time. PAGE 51
CHARACTER CORNER
“IT’S ALIVE!”
Artificial life has intrigued mankind throughout history, everything from golems to homunculi to androids. PAGE 56
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