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Digital Hero #42

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$2.50
HERO SANDWICH
 
WHEN LAST WE LEFT OUR HEROES…
Keep up with the news from Hero Games. This issue – Wake up in the Tuala Morn and investigate News of the World. PAGE 2
 
HEROGLYPHS
See how Steve Long himself answers rules questions. This issue – Give it to me straight, Doc, on how to cure disease. PAGE 4
 
YOU GOTTA HAVE CHARACTER
Victoria Woodhull was an early publisher, businesswoman, and presidential candidate – with psychic powers. PAGE 6
 
COOL STUFF
 
IN PRAISE OF THE ANTIHERO
Antiheroes tread a fine line, cleaning up the evil of the world, but getting dirty while doing it. PAGE 13
 
CYBERSYSTEMS
Implanted weaponry, defenses, sensors, and other equipment may become common in the next centuries. PAGE 25
 
THE ART OF THE INTERVIEW
Somewhere between Conversation and Interrogation is the Interviewing Skill. Who you talk to, and how, determine what you get. PAGE 36
 
HOW TO SET AN ITALIAN CAMPAIGN
A campaign in Italy can take advantage of the history, locales, organizations, and other aspects of the culture. PAGE 44
 
MIGRATING FROM d20
Moving your group from one game system to another has its roadbumps, but can also have great rewards. PAGE 53
 
THE PEANUT GALLERY
This covert collection of mercenary villains is working towards becoming the richest in history. PAGE 56
 
WEAPONS OF THE FUTURE
What do water and nanite insects have in common? They both have offensive capabilities, of course. PAGE 63

About Digital Hero #42

HERO SANDWICH

 

WHEN LAST WE LEFT OUR HEROES…

Keep up with the news from Hero Games. This issue – Wake up in the Tuala Morn and investigate News of the World. PAGE 2

 

HEROGLYPHS

See how Steve Long himself answers rules questions. This issue – Give it to me straight, Doc, on how to cure disease. PAGE 4

 

YOU GOTTA HAVE CHARACTER

Victoria Woodhull was an early publisher, businesswoman, and presidential candidate – with psychic powers. PAGE 6

 

COOL STUFF

 

IN PRAISE OF THE ANTIHERO

Antiheroes tread a fine line, cleaning up the evil of the world, but getting dirty while doing it. PAGE 13

 

CYBERSYSTEMS

Implanted weaponry, defenses, sensors, and other equipment may become common in the next centuries. PAGE 25

 

THE ART OF THE INTERVIEW

Somewhere between Conversation and Interrogation is the Interviewing Skill. Who you talk to, and how, determine what you get. PAGE 36

 

HOW TO SET AN ITALIAN CAMPAIGN

A campaign in Italy can take advantage of the history, locales, organizations, and other aspects of the culture. PAGE 44

 

MIGRATING FROM d20

Moving your group from one game system to another has its roadbumps, but can also have great rewards. PAGE 53

 

THE PEANUT GALLERY

This covert collection of mercenary villains is working towards becoming the richest in history. PAGE 56

 

WEAPONS OF THE FUTURE

What do water and nanite insects have in common? They both have offensive capabilities, of course. PAGE 63

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