Digital Hero #42
WHEN LAST WE LEFT OUR HEROES…
Keep up with the news from Hero Games. This issue – Wake up in the Tuala Morn and investigate News of the World. PAGE 2
HEROGLYPHS
See how Steve Long himself answers rules questions. This issue – Give it to me straight, Doc, on how to cure disease. PAGE 4
YOU GOTTA HAVE CHARACTER
Victoria Woodhull was an early publisher, businesswoman, and presidential candidate – with psychic powers. PAGE 6
COOL STUFF
IN PRAISE OF THE ANTIHERO
Antiheroes tread a fine line, cleaning up the evil of the world, but getting dirty while doing it. PAGE 13
CYBERSYSTEMS
Implanted weaponry, defenses, sensors, and other equipment may become common in the next centuries. PAGE 25
THE ART OF THE INTERVIEW
Somewhere between Conversation and Interrogation is the Interviewing Skill. Who you talk to, and how, determine what you get. PAGE 36
HOW TO SET AN ITALIAN CAMPAIGN
A campaign in Italy can take advantage of the history, locales, organizations, and other aspects of the culture. PAGE 44
MIGRATING FROM d20
Moving your group from one game system to another has its roadbumps, but can also have great rewards. PAGE 53
THE PEANUT GALLERY
This covert collection of mercenary villains is working towards becoming the richest in history. PAGE 56
WEAPONS OF THE FUTURE
What do water and nanite insects have in common? They both have offensive capabilities, of course. PAGE 63
About Digital Hero #42
HERO SANDWICH
WHEN LAST WE LEFT OUR HEROES…
Keep up with the news from Hero Games. This issue – Wake up in the Tuala Morn and investigate News of the World. PAGE 2
HEROGLYPHS
See how Steve Long himself answers rules questions. This issue – Give it to me straight, Doc, on how to cure disease. PAGE 4
YOU GOTTA HAVE CHARACTER
Victoria Woodhull was an early publisher, businesswoman, and presidential candidate – with psychic powers. PAGE 6
COOL STUFF
IN PRAISE OF THE ANTIHERO
Antiheroes tread a fine line, cleaning up the evil of the world, but getting dirty while doing it. PAGE 13
CYBERSYSTEMS
Implanted weaponry, defenses, sensors, and other equipment may become common in the next centuries. PAGE 25
THE ART OF THE INTERVIEW
Somewhere between Conversation and Interrogation is the Interviewing Skill. Who you talk to, and how, determine what you get. PAGE 36
HOW TO SET AN ITALIAN CAMPAIGN
A campaign in Italy can take advantage of the history, locales, organizations, and other aspects of the culture. PAGE 44
MIGRATING FROM d20
Moving your group from one game system to another has its roadbumps, but can also have great rewards. PAGE 53
THE PEANUT GALLERY
This covert collection of mercenary villains is working towards becoming the richest in history. PAGE 56
WEAPONS OF THE FUTURE
What do water and nanite insects have in common? They both have offensive capabilities, of course. PAGE 63
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