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Adventurers Club Volume 20 PDF

$3
The twentieth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1993. This issue features-
 
‘Nuff Said by W.D. Robinson  … PAGE 3
 
Superhype! by Bruce Harlick … PAGE 4
 
Foxbat & Fandom by Foxbat … PAGE 5
 
Writing and Running Tournament Games by Dean F. Edgell … PAGE 6
 
Zip Zap Guns by Alex J. organ … PAGE 11
 
Cyber Hero Errata by Michael McAfee … PAGE 18
 
Power Moves by David Rakonitz … PAGE 23
 
How Far Did Grond Throw You? by Dean Shomsak … PAGE 28
 
Standards of Technology by Steven S. Long … PAGE 32
 
Molding Minds For Fun & Profit by Mathhew Lewis … PAGE 35
 
N-Ray Vision by Brian Curley … PAGE 39
 
GM’s Discretion by Steve Perrin … PAGE 41
 
Games Within Games by Collie Collier … PAGE 42
 
Crooks & Crusaders by Cliff Christensen … PAGE 44

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About Adventurers Club Volume 20 PDF

 

The twentieth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1993. This issue features-

 

‘Nuff Said by W.D. Robinson  … PAGE 3

 

Superhype! by Bruce Harlick … PAGE 4

 

Foxbat & Fandom by Foxbat … PAGE 5

 

Writing and Running Tournament Games by Dean F. Edgell … PAGE 6

 

Zip Zap Guns by Alex J. organ … PAGE 11

 

Cyber Hero Errata by Michael McAfee … PAGE 18

 

Power Moves by David Rakonitz … PAGE 23

 

How Far Did Grond Throw You? by Dean Shomsak … PAGE 28

 

Standards of Technology by Steven S. Long … PAGE 32

 

Molding Minds For Fun & Profit by Mathhew Lewis … PAGE 35

 

N-Ray Vision by Brian Curley … PAGE 39

 

GM’s Discretion by Steve Perrin … PAGE 41

 

Games Within Games by Collie Collier … PAGE 42

 

Crooks & Crusaders by Cliff Christensen … PAGE 44

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