Adventurers Club Volume 20 PDF
‘Nuff Said by W.D. Robinson … PAGE 3
Superhype! by Bruce Harlick … PAGE 4
Foxbat & Fandom by Foxbat … PAGE 5
Writing and Running Tournament Games by Dean F. Edgell … PAGE 6
Zip Zap Guns by Alex J. organ … PAGE 11
Cyber Hero Errata by Michael McAfee … PAGE 18
Power Moves by David Rakonitz … PAGE 23
How Far Did Grond Throw You? by Dean Shomsak … PAGE 28
Standards of Technology by Steven S. Long … PAGE 32
Molding Minds For Fun & Profit by Mathhew Lewis … PAGE 35
N-Ray Vision by Brian Curley … PAGE 39
GM’s Discretion by Steve Perrin … PAGE 41
Games Within Games by Collie Collier … PAGE 42
Crooks & Crusaders by Cliff Christensen … PAGE 44
About Adventurers Club Volume 20 PDF
The twentieth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1993. This issue features-
‘Nuff Said by W.D. Robinson … PAGE 3
Superhype! by Bruce Harlick … PAGE 4
Foxbat & Fandom by Foxbat … PAGE 5
Writing and Running Tournament Games by Dean F. Edgell … PAGE 6
Zip Zap Guns by Alex J. organ … PAGE 11
Cyber Hero Errata by Michael McAfee … PAGE 18
Power Moves by David Rakonitz … PAGE 23
How Far Did Grond Throw You? by Dean Shomsak … PAGE 28
Standards of Technology by Steven S. Long … PAGE 32
Molding Minds For Fun & Profit by Mathhew Lewis … PAGE 35
N-Ray Vision by Brian Curley … PAGE 39
GM’s Discretion by Steve Perrin … PAGE 41
Games Within Games by Collie Collier … PAGE 42
Crooks & Crusaders by Cliff Christensen … PAGE 44