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The Superverse (Champions 6th Edition) [PDF]

$15
The Superverse is a superhero campaign sourcebook meant to evoke a Bronze Age feel in a modern-day setting. This version supports Champions Sixth Edition, a superhero tabletop RPG published by DoJ/HERO Games. Versions also exist for ICONS Assembled, SUPERS! Revised Edition, BASH! Ultimate Edition, and Supergame 3rd Edition.
 
Each system-specific sourcebook includes the following: 
Stats and origins for The Freedom Ring and The Iron Gauntlet. These are the 5 superheroes and 7 supervillains originally appearing in The Freedom Ring and The Iron Gauntlet, which were character books for the first edition of SUPERS! back in 2012.  New Characters and Organizations. These include a government-sponsored superhero team (Vanguard America), five super-powered mobsters, three agencies (AEGIS, CHIMERA, UNICORN), 10+ supporting characters (these are non-powered citizens of Del Rey), and a few others.  Four interlinked adventures designed to introduce all of the above characters into your games while keeping your player characters at the forefront of the action. Thoroughly rooted in the setting, these adventures provide many options for role-playing, investigation, and combat.  A Timeline of the Superverse. This timeline is compiled from all of the character origins and adventure backgrounds included in the book. It should make it easier for GMs and players to get a sense of the setting’s backstory and fit their own characters into the universe.  The City of Del Rey. Del Rey is the fictionalized version of San Francisco where the aforementioned adventures are set. We’ve tried to provide enough flavor text to give the city some personality, but have shied away from creating an overly-determined setting. The chapter on Del Rey provides details on organizations, institutions, people, and places, but only those that might make an appearance during the sourcebook’s adventures. Our hope is that this approach will “leave enough blanks” for you to make the city your own.  Campaign Design Advice. This short section provides advice on how to make sure that player characters remain at the center of the narrative when running through a published universe.  Optional Rules (SUPERS! Revised only!). This includes a new option for Super Strength, minor tweaks to the Mook rules, and suggested changes for one or two Complications.  As much art as we can pack into the book! This includes art from the late (and definitely great) Joe Singleton, Ade Smith, Dan Houser, “Thetimmy,” Ayanna Regalado, and Athena Regalado.  Maps. These include maps for the following locations: The City of Del Rey, Stellar Labs, the Argyle Museum, ACME Iron Works, Black Rock Prison, the Del Rey County Jail, The Bayshore Shopping Center, Fort Wayne (military base), and a desert landing site. All of these are keyed to encounters in the sourcebook’s adventures.

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About The Superverse (Champions 6th Edition) [PDF]

The Superverse is a superhero campaign sourcebook meant to evoke a Bronze Age feel in a modern-day setting. This version supports Champions Sixth Edition, a superhero tabletop RPG published by DoJ/HERO Games. Versions also exist for ICONS AssembledSUPERS! Revised EditionBASH! Ultimate Edition, and Supergame 3rd Edition.

 

Each system-specific sourcebook includes the following: 

  • Stats and origins for The Freedom Ring and The Iron Gauntlet. These are the 5 superheroes and 7 supervillains originally appearing in The Freedom Ring and The Iron Gauntlet, which were character books for the first edition of SUPERS! back in 2012. 
  • New Characters and Organizations. These include a government-sponsored superhero team (Vanguard America), five super-powered mobsters, three agencies (AEGIS, CHIMERA, UNICORN), 10+ supporting characters (these are non-powered citizens of Del Rey), and a few others. 
  • Four interlinked adventures designed to introduce all of the above characters into your games while keeping your player characters at the forefront of the action. Thoroughly rooted in the setting, these adventures provide many options for role-playing, investigation, and combat. 
  • A Timeline of the Superverse. This timeline is compiled from all of the character origins and adventure backgrounds included in the book. It should make it easier for GMs and players to get a sense of the setting’s backstory and fit their own characters into the universe. 
  • The City of Del Rey. Del Rey is the fictionalized version of San Francisco where the aforementioned adventures are set. We’ve tried to provide enough flavor text to give the city some personality, but have shied away from creating an overly-determined setting. The chapter on Del Rey provides details on organizations, institutions, people, and places, but only those that might make an appearance during the sourcebook’s adventures. Our hope is that this approach will “leave enough blanks” for you to make the city your own. 
  • Campaign Design Advice. This short section provides advice on how to make sure that player characters remain at the center of the narrative when running through a published universe. 
  • Optional Rules (SUPERS! Revised only!). This includes a new option for Super Strength, minor tweaks to the Mook rules, and suggested changes for one or two Complications. 
  • As much art as we can pack into the book! This includes art from the late (and definitely great) Joe Singleton, Ade Smith, Dan Houser, “Thetimmy,” Ayanna Regalado, and Athena Regalado. 
  • Maps. These include maps for the following locations: The City of Del Rey, Stellar Labs, the Argyle Museum, ACME Iron Works, Black Rock Prison, the Del Rey County Jail, The Bayshore Shopping Center, Fort Wayne (military base), and a desert landing site. All of these are keyed to encounters in the sourcebook’s adventures.
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