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Found 23 results

  1. Okay, been away from the super hero Genre for a long time. I'm most familiar with 5th, and but I very much want to set up a game for my kids in the 6e universe. So, I'm going to make up some characters for them quick like, so they can start playing and then they can change modify or completely redo anything they like. But I'm at a total loss for the kinds of limits that would be reasonable for a silver age 300 point super team. Are there any "accepted" formulas for max damage levels / combat levels etc that people use? Also, what rules are good for villian levels? f
  2. Version 1.0.1


    A simple export template for the Hero System 6th Edition Designed to be a clean and minimalistic (relatively) template that prints reasonably well Follows the DRY principle (Don't Repeat Yourself) whenever possible I tried to make the template easy to read and well labelled Heavily influenced by Legendsmiths excellent RTF export templates
  3. Version 2.6.0


    A 6e multipage HTML export format for Hero Designer In addition to using it as is, a user can also enable the "Notes 5" tab using HD's Campaign Preferences feature, allowing a given character using such a Campaign Preferences ruleset to opt into altered and / or enhanced output when exported using this template. The more prominent options available are: Combat Page: Hit Locations Hit Location notes Range Modifier notes Suppress any of the standard maneuvers that have common Martial equivalents For instance, on
  4. I'm joining a 6th ed Champions game and I'm at a loss how to build a particular Enhanced Sense. The character is a technology controller, and I'd like for them to be able to use any existing camera, mic or other sensor (motion detector, etc.) nearby and on. Just experience what it sees, not control it to pan or turn on or anything. As a normal sense, not in a hacking skill sort of way. Starting with a Detect of Large Class of things for 10, probably with a few extra classes of things (sound, etc.). Or am I going to need to buy the power several times, once each for Signt, Hearing, and
  5. Is there an official writeup of Vanguard in any 6e books? If so, which one?
  6. 6e Simple Export Template View File A simple export template for the Hero System 6th Edition Designed to be a clean and minimalistic (relatively) template that prints reasonable well Follows the DRY principle (Don't Repeat Yourself) whenever possible I tried to make the template easy to read and well labelled Heavily influenced by Legendsmiths excellent RTF export templates Submitter sentry0 Submitted 03/29/2018 Category
  7. Version 1.0.0


    My home-made GM screen for 6e. This is designed to be used with a landscape oriented customizable GM screen (the kind that has pockets for inserts).
  8. Version 1.0.0


    A player-handout I originally created for 5E and updated for my 6E champions game. It contains commonly-referenced tables and charts along with explanations of how to do basic things like rolling to hit, rolling damage, complementary rolls and so forth.
  9. Version 1.1


    This is an Excel spreadsheet that generates Hero Designer prefabs using Custom Skills and Custom Powers. It works best for creating lists of items such as equipment. It does not add (or extract) advantages or limitations though these can be added in Hero Designer. It can separate groups of data into Lists. Once appropriate data has been entered, paste the resulting output in to an empty HDP file. For Equipment: Captures Name, Description, Price, and Weight. For Skills: Captures Name, Description, Skill cost, End Cost, Skill roll. Options for custom skill or skills using the Power Ski
  10. Version 1


    This is for campaigns where the point cost of the spell to the character is not the "correct" real cost. Example: The actual real cost of a spell is 30 real point (100 active cost). If, in the campaign, all spells cost 3 characters points then when the character buys this new spell then the spell from this prefab is added to the regular character sheet to reflect/track the expenditure of 3 character points. A second character sheet/HD file is used to track the actual spell and mechanical information (power, limitations, advantages, etc) plus END cost. Designed for 5e and 6e, This is a
  11. Hi! So, my S/O is thinking of running a game in her Dystopian Space Opera setting, which features - among other things - soldiers using seriously crazy combat stims that allow for an incredibly high level of performance, and then leave them out of commission for a couple days. She has expressed some interest (possibly at my prodding) in using Hero for this, which is great. Problem: I'm not even sure where to start with these combat stims.
  12. The recent Champions forum thread HELP! Is this power/maneuver combo OP (over powered) started me thinking about a similar setup I had created for John Wick for 6e. Specifically, I started thinking about the END costs in a Heroic level game where STR costs 1 END per 5 points of STR used. So a weapon that has a STR Minimum of 10 means at least 2 END per attack made with it. Now, if the question was involving swinging an HTH weapon like a sword or a staff that seems to make sense. Add in the rules for Multiple Attack (the 6e version of Sweep) and a character making multiple attacks per P
  13. I am working on providing some additional options to the great content already provided by KillerShrike around playing Hero in the D&D setting. As with any conversion there will be some differences, but I hope to keep the spirit of the setting and ease the way for folks wanting to use it. I am looking for some additional eyes to take a look at what I have so far and provide feedback. I am open to feedback around how the setting is being converted, points of specific spells or templates, ideas for how to improve, etc. I have the great majority of the cantrips plus a start on 1st level s
  14. In Martial Arts 6E, several of the Martial Art Abilities, include in their game information section, (e.g. Throwing Master p.128),references to common Limitations, such as: "1f 1) Blunt Objects: Blast 6d6; common Limitations (-1 1⁄4)" What are common Limitations? Have I missed a rule or something?
  15. Wow...this is dusty. *Blows* *cough* Ok so yeah, about a decade ago, I started a project in which I would attempt to create a hero or villain a day and post them. It was one of my better viewed character threads. So now, I feel since, I've been converting my heroes and villains to 6e over the last few years that I want to dust this off and see if I can't be a bit more organized. And we just had a new year, so what better time? So, my plan is to have one character or piece of background for Else Earth a Day for 2014. I'm posting 3 today because I'm behind
  16. Version HD6


    New World Order Academy Up until 2012-10-22 the game world had no more real proof or experience with "real" supernatural or super powers than our own, Real World (possibly less depending on who you believe). The initial super powered (or supernatural) entities were from dimensional breaches into the game world, but after those breaches were (largely) closed in thwarted invasion 140 days later on 2014-3-11, it came to the attention of Homeland Defense that there seemed to be..."local contamination", that is to say, people native to the game world began to develop super powers as well. The p
  17. On pages 80-81 of Champions Complete are the following sentences which totally seem to contradict each other. Please help me determine the cost of Multiform for a 350-point villain robot that can transform into an SUV (which I'm not counting as a regular Vehicle in game terms, but a character vehicle): "The player must choose one of the character's forms (depending on character concept) to be the true form, and the other forms are alternate forms. Only the true form pays the cost for Multiform, and the true form need not be the most expensive form." So, in math terms, Cost(True form)
  18. On page 25 of the 6E Champions Complete manual, there is a paragraph under "Extraordinary Skills" which reads as follows: "Buy a general-topic Background Skill based on a Characteristic, and increase the roll by +10 (purchased specifically for the Skill; not via Skill Levels). Then allow that Skill to function as a Characteristic-based roll for every subject in that field. For example, an INT 25 character with “SS: All Science 24-” would have a 14- roll with any field of Science." This paragraph makes little sense to me. Here are the questions I would like answered: 1) If the sample
  19. I am new to the Hero system and the Champions universe. I have the new Champions Complete book and am struggling with matching character concepts to rules. Please help me help a player to create his character. This player wants a robot character that looks and acts human. This robot can sprout rockets out the back of his thighs and wings out his back in order to fly. This robot can also sprout laser guns from his forceps. He can fly and shoot at the same time or choose to only use one. He must drink motor oil three times a day to keep his robotic parts lubed. He is wanted by the sec
  20. Hello! Having been engaged by loads of good folk with the question, "Why play Hero 6e?", I have decided to give running a game a go. It seemed most logical to try and build elements for the existing Fantasy-genre game that my group is already playing, albeit with our own OSR-derived system. I've moved the posting here because it seemed better to separate the "help the newbie build stuff" thread from the previous topic. If you want to join in, I'd be grateful because... well, it's all new and I get the feeling that I need a lot of advice. --- My First Drax (Dwarf) Continuin
  21. Bizaare duplicate of post... sorry.
  22. Version 6e Package Deal


    Valdorian Age Sorcerer 6e -- EDIT HERO System Sixth Edition Genre: Fantasy Hero Based on 6e Valdorian Age template with Sorcerer elements added (Skill, End Battery, MP, Favor, Background, etc.) Meant for 6e campaigns based on the 5e product, "Valdorian Age" for Fantasy Hero.
  23. Version 6e HDT


    6e Valdorian Age -- EDIT HERO System Sixth Edition Genre: Fantasy Hero Base 8 Characteristics w NCM 18 and Valdorian Age languages and Skill NCM 13 and Combat Stunts skill for different weapons. Meant for 6e campaigns based on the 5e product, "Valdorian Age" for Fantasy Hero.
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