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  1. Version 1.0.0

    12 downloads

    This is a write-up of the public domain character Yankee Girl, featured in various AC titles such as FemForce in both 5th and 6th Edition format with their respective Hero Designer files. Enjoy! 😉
  2. Yankee Girl View File This is a write-up of the public domain character Yankee Girl, featured in various AC titles such FemForce in both 5th and 6th Edition format with their respective Hero Designer files. Enjoy! 😉 Submitter fdw3773 Submitted 05/07/2022 Category Characters Rules Version Not Applicable/Either  
  3. Thunder & Lightning reimagined as...Assault & Battery View File This is a re-imagined version of the classic villain duet Thunder & Lightning (Margaret and John Harrington, respectively) as Assault & Battery. Assault (Margaret Westfeld) is inspired by Thunder as a physical powerhouse and Battery (John Westfeld) is an electrical energy projector based off of Lightning. One of the scenarios I developed had them working for a government sponsored team known as Task Force Sentinel that is responsible for protecting the families of superheroes in their civilian identities from threats like VIPER. Submitter fdw3773 Submitted 05/02/2022 Category Characters Rules Version HERO System 6th Edition  
  4. Version 1.0.0

    28 downloads

    This is a re-imagined version of the classic villain duet Thunder & Lightning (Margaret and John Harrington, respectively) as Assault & Battery. Assault (Margaret Westfeld) is inspired by Thunder as a physical powerhouse and Battery (John Westfeld) is an electrical energy projector based off of Lightning. One of the scenarios I developed had them working for a government sponsored team known as Task Force Sentinel that is responsible for protecting the families of superheroes in their civilian identities from threats like VIPER.
  5. I just uploaded two character files (pdf and hdc) for Brian "Coffin" Kirk and his ever-present sidekick, Tank. Arch Whitehouse wrote these aviation pulp characters for Flying Aces magazine. Seven stories were eventually published, which you can read on the Age of Aces website: "Vulture's Vortex" from Flying Aces, v27 #3, October 1937 "Skyguns of Singapore" from Flying Aces v29 #3, June 1938 "Scourge of the Steel Eagles" from Flying Aces v30 #3, October 1938 "Clue of the Breda Brood" from Flying Aces v32 #1, April 1939 “Hawks From the Smoke” from Flying Aces v33 #1, August 1939 "Balloons For a Breda" from Flying Aces v36 #1, August 1940 “Fate Flies the Breda” from Flying Aces v38 #3, June 1941 I haven't done up any of "Coffin" Kirk's planes, because he usually crashes them. In five out of seven stories, he crashes the plane he got last adventure at the beginning and steals a different one from the bad guys by the end. I will admit, I didn't think I'd enjoy the stories, but I wanted to see what the aviation pulps were about; I usually prefer weird pulp heroes with quirks. Well, this guy's got them in spades! Two pages into the first story and I knew I was going to have to read the rest of them! It's not much of an investment anyway, they're pretty short and there's only a few of them!
  6. Version 1.0.0

    9 downloads

    Here is a writeup for Brian "Coffin" Kirk and his ever-present sidekick, Tank. "Coffin" Kirk (so-named for his dead-pan stare) appeared in seven stories in Flying Aces magazine (October 1937 to June 1941). Written by Arch Whitehouse, the "Coffin" Kirk stories detail his battles against the evil Circle of Death in the skies over various parts of the world.
  7. "Coffin" Kirk and Tank View File Here is a writeup for Brian "Coffin" Kirk and his ever-present sidekick, Tank. "Coffin" Kirk (so-named for his dead-pan stare) appeared in seven stories in Flying Aces magazine (October 1937 to June 1941). Written by Arch Whitehouse, the "Coffin" Kirk stories detail his battles against the evil Circle of Death in the skies over various parts of the world. Submitter AlHazred Submitted 04/30/2022 Category Characters Rules Version HERO System 6th Edition  
  8. Version 1.0.0

    5 downloads

    Here's the final product of an on-again/off-again project...re-imagining the paranoid and trigger-happy Exterminators from the Champions 4th Edition source book Alien Enemies. Included are Microsoft Word and Hero Files of the characters. Here's a quick snapshot of the re-imagined characters: Slick a.k.a. Stan Sneiderwind is now Dagger a.k.a. Pierce Fairchild, the narcissistic public face of the team Specs a.k.a. Dr. Maxwell Sanders is now Mentor a.k.a. Dr. Gregory Murdock, a brilliant but paranoid scientist Bruiser a.k.a. Jud Hogan is now Barricade a.k.a. Leon Jackson, a former mixed martial arts fighter using this to launch his action movie career Trekkie a.k.a. Silvia Briggs is now Starbright a.k.a. Silvia Rodriguez, a geeky astronomer and sci-fi afficianado Gizmo a.k.a. Dwight Brinkley is now Hardware a.k.a. Dwight Aoki, their weapons engineer who loves to tinker Enjoy! 😉
  9. The Exterminators Reimagined View File Here's the final product of an on-again/off-again project...re-imagining the paranoid and trigger-happy Exterminators from the Champions 4th Edition source book Alien Enemies. Included are Microsoft Word and Hero Files of the characters. Here's a quick snapshot of the re-imagined characters: Slick a.k.a. Stan Sneiderwind is now Dagger a.k.a. Preston Fairchild, the narcissistic public face of the team Specs a.k.a. Dr. Maxwell Sanders is now Mentor a.k.a. Dr. Gregory Murdock, a brilliant but paranoid scientist Bruiser a.k.a. Jud Hogan is now Barricade a.k.a. Leon Jackson, a former mixed martial arts fighter using this to launch his action movie career Trekkie a.k.a. Silvia Briggs is now Starbright a.k.a. Silvia Rodriguez, a geeky astronomer and sci-fi afficianado Gizmo a.k.a. Dwight Brinkley is now Hardware a.k.a. Dwight Aoki, their weapons engineer who loves to tinker Enjoy! 😉 Submitter fdw3773 Submitted 04/16/2022 Category Characters Rules Version HERO System 6th Edition  
  10. Version 1.0.2

    13 downloads

    Curiouser and curiouser I see you there looking about me through the looking glass. You can call me Glimmer or somethings Shimmer When my other half takes control. I’m a world-class assassin. I take on contracts from anyone for anything as long as the pay is good So if you want to hire me to kill someone all you have to do is hit that little download button. Excuse me a contract just came in. I’ll let the writer take back control now. She’s a thrill-seeker with a fake history that even once you dig past it you find nothing. There are no records on her whatsoever Except for the suit. People who know what the suit is know what the suit is. Know it was created to lets people travel through mirrors for the US government to create a new generation of spies. The creator of the suit Alice Robinson was also the tester of the suit and on the first official test vanished into the mirror world and never came back. The project was shut down. Then 40 years later, someone named Ruby Robinson has been found using the suit and acting as an assassin for the rich and powers and but sometimes is found taking orders from mirrors. People who have seen her face believe it's Alice's daughter using her mother’s technology in horrible ways but, Ruby is Alice. Her mind fractured entering the mirror universe. It’s unknown the things she saw in there or who she did not age.
  11. Glimmer/Shimmer The Assassin View File Curiouser and curiouser I see you there looking about me through the looking glass. You can call me Glimmer or somethings Shimmer When my other half takes control. I’m a world-class assassin. I take on contracts from anyone for anything as long as the pay is good So if you want to hire me to kill someone all you have to do is hit that little download button. Excuse me a contract just came in. I’ll let the writer take back control now. She’s a thrill-seeker with a fake history that even once you dig past it you find nothing. There are no records on her whatsoever Except for the suit. People who know what the suit is know what the suit is. Know it was created to lets people travel through mirrors for the US government to create a new generation of spies. The creator of the suit Alice Robinson was also the tester of the suit and on the first official test vanished into the mirror world and never came back. The project was shut down. Then 40 years later, someone named Ruby Robinson has been found using the suit and acting as an assassin for the rich and powers and but sometimes is found taking orders from mirrors. People who have seen her face believe it's Alice's daughter using her mother’s technology in horrible ways but, Ruby is Alice. Her mind fractured entering the mirror universe. It’s unknown the things she saw in there or who she did not age. Submitter Basic204 Submitted 01/01/2022 Category Characters Rules Version HERO System 6th Edition  
  12. Version Beta2

    433 downloads

    Fillable Fantasy Hero Complete Character Sheet. See Changelog for changes to this version.
  13. Version 1.5

    366 downloads

    This is a quick, simple 28-page introduction to the some of the basics of the Hero System, especially as it applies to Fantasy Hero. It attempts to walk a new player through some of the system's principles, showing off why Fantasy Hero is worth digging into, but without getting bogged down in math or rules minutiae. The intended audience is someone new to Hero, especially those coming to Hero from D&D or other class-based fantasy systems. The reader is walked through the basics of character creation, three character examples, a sample combat, and a few other bits.
  14. Version 2.0

    169 downloads

    These are my writeups for DC Heroes in 6th Edition Hero System. They are in Microsoft Word format with supporting HDC files. They are the following: Aquaman, Batman, Batwoman, Black Canary*, Blue Beetle*, Booster Gold, Captain Atom, Firestorm, Flash* (Barry Allen), Green Lantern (Hal Jordan, Guy Gardner, Boodikka, Kyle Rayner, Kilowog, Arisia Rrab*), Huntress, Maxima, Power Girl, Superman, Wonder Woman, Zatanna.* The asterisk indicates HDC file only. Enjoy! 🙂
  15. Here's the link to my write-ups for various DC Heroes for 6th Edition. They are in Excel format with supporting HDC files for the following characters: Aquaman, Batman, Blue Beetle, Booster Gold, Firestorm, Flash (Barry Allen), Green Lantern (Hal Jordan and Arisia Rrab), Maxima, Power Girl, Superman, and Wonder Woman. Enjoy! 🙂 DC Heroes 6th Edition
  16. After many years playing with 4th Edition, I've finally moved over to 6th edition with a purchase of "Champions Complete". I've also just joined the forum, so I suspect this subject has been covered before (and possibly more than once!) I've got a lot of the old 4E books so I can convert any characters etc that I want to, but which setting books, guides etc do people recommend that I should purchase and why? I should note that due to the distance from a FGS (no local for me!) that they should be PDF available. Any help welcome. PaladinAg
  17. Does anyone know if there is book, article, etc. for 6th Edition (or that I could adapt) that covers advanced hacking/programming such as for a Cyberpunk, Modern, or Near Future setting? If not, any suggestions on how to develop a system that would represent cyber 'Combat'? I'm thinking both Cryptography and Analyze: Network Security as complementary skills, but I am also thinking of perhaps a sort of mini-game element that might add to scenarios where the hacker is running in real time parallel to the 'action heroes' like in the movies. I am not opposed to adapting from another system to Hero if required. Any ideas or suggestions welcome.
  18. DC Heroes 6th Edition View File These are my writeups for DC Heroes in 6th Edition Hero System. They are in Excel format with supporting HDC files. They are the following: Aquaman, Batman, Blue Beetle, Booster Gold, Firestorm, Flash (Barry Allen), Green Lantern (Hal Jordan and Arisia Rrab), Maxima, Power Girl, Superman, and Wonder Woman. Enjoy! 🙂 Submitter fdw3773 Submitted 11/21/2020 Category Characters Rules Version HERO System 6th Edition  
  19. These are military templates, converted to 6th edition from my "Global Task Force Omega vs. the World Terror Front" Danger International game. I haven't run any of these through Hero Designer, so there may be errors. And there may be straight up military errors as well; feedback and corrections from other prior service members here are welcomed. (The document is here and that's what I'll keep most up to date.) Military Hero Adapted from GTFO vs. WTF. Any errors are mine; any assistance correcting them is appreciated! Stat Blocks Choose one from the spreadsheet. Total Cost: 65 points Skills Everyone gets the Basic Military Template. Basic Military Template 3 Breakfall 3 Climbing 3 Concealment 1 Paramedic 8- 1 Stealth 8- 3 Survival 1 KS: Enemy Forces 8- 2 KS: Theater Operations 11- 2 KS: Military Procedure 11- 2 PS: Soldier/Sailor/Airman/Marine 11- 4 WF: Small Arms, Light Machine Guns, Handheld Grenade Launchers 5 +1 with Ranged Combat Total Cost: 30 The Basic Military Template represents a typical combat-oriented troop, especially one that comes out of US Army basic training or US Marine Corps boot camp. The Background Skills listed above are as follows: KS: Enemy Forces. This refers to the general training military members receive about the forces of countries that are opposed to the US. These will usually refer to Russia, China, North Korea, and various Middle Eastern or Central American countries. Coming out of basic training, a character typically has an 8- in this skill; AIT, A-school, or tech school will move this up to 11-, and will usually specialize in forces based in whatever theater the individual is ultimately assigned to. KS: Theater Operations. This refers to specific operational knowledge of the theater the individual will ultimately be assigned to, and refers as much to unwritten rules and customs as it does to anything learned in a classroom. "FNGs" or "newbies" straight out of secondary training might not have this skill at all, or if they do it will be at 8-. KS: Military Procedure. This includes general knowledge about the military the individual learns in basic and secondary training. It usually refers more specifically to the individual's home service, but most characters will learn a fair amount about other services, especially regarding their officer ranks and when to salute. Any character coming out of secondary training should have this at 11-; most characters will have 11- in this by the time they complete basic training. PS: Soldier/Sailor/Airman/Marine. This represents the character's day to day ability to function as a professionally trained member of their branch. It includes things like drilling/marching, the wearing of the uniform, grooming standards, military bearing, and so forth. Career military members might have this at 12- or 13-. Taking one stat block and the Basic Military Template puts a character at 95 total points. Everyone also gets up to 15 points worth of options from the Personal Skills Template: Personal Skills Template Options: 5 Additional Skill +1 3 One of: Brawling (Talent: +1d6 HA), Additional Skill, or Skill Enhancer 2 KS: _____ (interest or academic study) 11- 2 PS: _____ (hobby or past job skill) 11- 1 One of: Language (1 point) or Weapon Familiarity (choice) 2 Additional Skills or Characteristics (choice) This template is largely optional, and represents skills, knowledges, or abilities the character may have brought with them from their time before enlisting. Sometimes these will prove helpful to the character in their MOS. If the character doesn't take these specific skills, they may spend up to 15 points on similar items, or ignore them entirely. Stopping here leaves the character at 110 points, assuming they spend the full 15 points from the Personal Skills Template. MOS's The most expensive MOS package is the Navy Seal at 45 points, bringing the character to a total of 155 points. Decide how many total points characters will be (150-175, depending on the campaign). Everyone gets at least one MOS. 11B MOS 11B refers to an Army infantryman. In the Army, every soldier is considered infantry at their core; the Basic Military template above refers to a bog standard infantryman. The following MOS templates represent other MOS's that are often assigned to infantry platoons. Armourer/Mechanic Comms Demolitions Expert Driver Heavy Weapons Expert Leadership Marksman Medic Research/Intelligence Armourer/Mechanic 5 Gunsmith +1 5 Mechanic +1 2 +1 to one of the above 3 +1 with Crafting Skills 3 +3 STR (max 20) Total Cost: 18 Comms and/or Hacking 5 Bugging +1 3 Computer Programming 7 Electronics +2 5 Security Systems +1 3 System Operation 2 KS: Electronic Surveillance 2 KS: Radio Communications 11- 3 +1 with Electronics & Security Skills Total cost: 30 Demolitions expert 5 1d6 Luck 7 Demolitions +2 1 Electronics 8- 1 Lockpicking 8- 1 Mechanic 8- 3 PS: EOD 12- 10 +1 Overall Level 3 +3 EGO 3 +1 Enhanced Perception Total cost: 34 Driver 2 Area Knowledge (area of operations) 11- 5 Combat Driving +1 1 Mechanic 8- 3 Navigation 1 PS: Loadmaster 8- 2 TF: Wheeled Military Vehicles, Tracked Military Vehicles, Large Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles (choose two) 5 +1 with Ranged Combat 1 WF: Vehicle Mounted Weapons Total Cost: 20 points Heavy Weapons expert 3 Gunsmith 1 WF: Light Machine Guns 1 WF: Mortars 1 WF: Heavy Machine Guns 5 +1 with Ranged Combat 3 +1 with one of the above 6 +3 STR, +1 PD, +5 END, +2 STUN Total Cost: 20 points Interrogator 3 Interrogation 3 Persuasion 3 Charm 5 Language (4 points plus Literacy) 3 Streetwise 2 PS: Intelligence Collection 11- 4 +1 with Interaction Skills 3 +3 PRE (max 20) 3 Perk: Security Clearance Total Cost: 29 points Medic 4 Paramedic (full skill) +1 2 KS: Anatomy & Physiology 11- 3 KS: Emergency Medical Protocols 12- 3 PS: Diagnosis 12- 2 +1 DEX 6 +3 EGO 4 Movement Skill Levels: +2 with Running Total Cost: 24 points Navy SEAL (combat plus underwater) 20 Commando Training 3 KS: Scuba 3 PS: Scuba Instructor 5 +1 with Ranged Combat 6 +6m Swimming 8 +2 CON, +3 EGO, +1 PD, +5 END, +2 STUN Total Cost: 45 points Pilot 2 Area Knowledge (area of operations) 11- 7 Combat Piloting +2 1 Mechanic 8- 3 Navigation 1 PS: Loadmaster 8- 2 TF: Small Fixed Wing, Large Fixed Wing, Rotary (choose one) 5 +1 with Ranged Combat 1 WF: Vehicle Mounted Weapons 3 Rank (officer) Total Cost: 25 points Research/Intelligence 2 AK: (area of operations) 11- 5 Languages 3 Linguist 3 Scholar 3 Three KS's relating to enemy forces/disposition/techniques at 11- 3 +1 to Perception 3 +3 INT 5 Speed Reading 3 Perk: Security Clearance Total Cost: 30 points Search and Rescue As Medic, plus: 4 +2 to Survival Skill 3 PS: Parachuting 12- 3 +3 STR 2 +2m Running 1 +2m Swimming Total Cost: 13 points Stealth expert 2 +1 to Concealment +1 4 Full Stealth +1 2 WF: Bows/Crossbows 3 +1 with Bows/Crossbows 5 +1 with Ranged Combat 2 +2m Running Total Cost: 18 points Finally, one or more of the following (not MOS's, but official or unofficial additions to any of the above): Leadership 2 PS: Leadership 11- 1 Rank Gym Rat 10 +3 STR, +3 CON, +1 PD, +3 REC Hand-to-hand Combat Expert 5 +1 with Hand-to-hand Combat Lucky 5 1d6 Luck Marksman 6 +2 with a Small Arms weapon group Runner 2 +2m Running 2 +2 REC 4 Movement Skill Levels: +2 with Running Weapons Expert 5 +1 with ranged combat Tough 5 +2 PD, +1 ED, +1 REC, +2 STUN Fast 10 +1 SPD Cool 6 +3 PRE, +3 EGO Primary MOS 5 +1 with Primary MOS Skills MWR Specialist 3 Bureaucratics 3 Charm 3 Streetwise 2 KS: Mixology 2 KS: Who Knows Who 1 PS: Barber, Tailor, or similar 8- (from before service) 3 Well Connected 5 Contacts (MWR = Morale, Welfare, and Recreation. This usually refers to recreational facilities on base, but here it's used as an inside joke to refer to the unit's horse trader, dog robber, wheeler dealer; this person usually ends up serving drinks at parties and giving their buddies emergency haircuts at $5 a pop the night before an inspection.) Complications The military works very hard at weeding out individuals with Complications, especially Physical, Psychological, or Social, that would tend to be disruptive to military discipline and unit cohesion. That's not to say that some don't sneak through, but the character will likely have to work to keep them a secret. All active duty military characters will have the following Complications: Distinctive Features: Uniform, Grooming, Military Bearing (conc.) Hunted: Branch of service (more pow, frequently, NCI, large group, watching) Social Complication: Subject to Orders
  20. This work started it in the early 1990’s with the goal of using Robot Warriors mecha construction and combat rules with 4th edition Champions and the HERO System Rulesbook. It has been updated and enhanced to help you do the same—with any current edition of HERO! Convert Robot Warriors characters to the 4th, 5th, or 6th editions of the HERO System! Use Robot Warriors robot writeups—as is—in current editions! Build new robots using the old rules and take advantage of new rules! Convert robots from Robot Warriors to the Vehicle rules of the HERO edition of your choice! https://www.drivethrurpg.com/product/327714/Robot-Warriors-to-HERO-System-Current-Editions Now available as Pay What You Want through DriveThruRPG!
  21. Well I've wrapped up the 4th edition Champions and Strike Force conversions, any others people would like to see from olden Champs days converted to 6th edition? Stuff not in more recent products like Enemies, I mean. OK I'm going to list all the character groups completed in this thread so newcomers can find them easily and not have to dig through the whole thread as it gets bigger and bigger. As I do more stuff, this will expand. Aesisinos from 4th edition Champions BBB Champions of the North 4th edition Zodiac Conspiracy, from the module To Serve And Protect module Ninja Hero 4th edition characters New Knights of the Round Table (part one) Atlas Unleashed module Deathstroke module (characters not covered by rjd59, below) Wings of the Valkyrie module European Enemies by GrandmasterGM Challenges for Champions Champions Presents, interwoven with characters from Watchers of the Dragon Also, here's the other threads containing various write ups by other folks: Crusader, Starburst, and the 4th edition Champions by me - the one that started up this madness for me in the first place Deathstroke by rjd59 The Blood by rjd59 Some Enemies for Hire and Mutant File rebuilds by Dr Mid-Nite Roadkill by rjd59 Several different write ups for The Guardians, the original team featured in the earliest Champions books.
  22. This may have been discussed before but, since nothing came up when I searched, here's something I've been pondering: At this point I think it's fair to say that we are not going to see 6E versions of, say, Lucha Libre Hero or Dark Champions. The economics clearly aren't in favour. In many cases, though, the parts of the 5E books requiring an update are not the bulk of the volume, so they still work as excellent sourcebooks if you don't mind doing a bit of work on the numbers. With that in mind, what about producing update PDFs for older books specifically to bring them in line with the current edition? There's no rewriting, reformatting and reprinting of the originals involved, simply a downloadable document providing updated stats etc. I can't think of an easier way to make old stock relevant again and to open up earlier material for people who aren't really in a position to rejig everything themselves. Does that sound like a reasonable idea, something worth pursuing?
  23. Gauntlet

    Gauntlet

    Version HERO Designer 6

    46 downloads

    When in his mother's womb he was damaging her but his mother would not abort her child. She died 6th months into her pregnancy and her child was taken from her womb after her death and surprised the doctors to find that he was fully grown to a baby and in great health. His father took him in but started blaming him for the death of his wife. As time went on he started drinking and started abusing his child. Eventually when in a angry fit he locked his son in a freezer. The boy found the space becoming unbearable (his power activated and made the space sterile) and started pounding on the door. Getting angry his father got a stick to beat his child and opened the freezer. The child jumped out at him and grabbed his face with his hands. The touch did hurt his father but the father then died of a heart attack. Blaming himself for his father's death the boy ran away and began living homeless. Gauntlet is an NPC that can either be a villain or a friend to the heroes. He has a power that he has no control over, a power that will kill people that he has skin to skin contact with, and this means any person with a cellular structure. Because of this he considers himself to be a monster (and may even be one) and is very protective of the homeless of which he is one as well.
  24. I am currently attempting to create a character based on the world setting in the game Aberrant. I'm not trying to solicit advice on how to do this (though I would be thankful for your input) but one of the things about that game is that it is possible for the characters utilizing the power to be Tainted. Now, I was thinking to have it that if the character used powers over a certain point(50 APs is my go to number for now) then the character must attempt a check to maintain control or receive Taint which I'm attempting to simulate with a Limitation:Side Effect that uses a Transform that risks Transforming the character to gain further aberrations. The powers that have any effect beyond 50APs to partially limited with the side effect in question. Now, I was looking to put the character's powers into a Multipower with an 80 point Reserve but since all the powers would be similarly limited with the Side Effect I was thinking I should partially limit the Multipower itself. Is this allowable? An example image has been provided of a potential writeup.
  25. I was hoping to attempt to simulate a critical hit for a particular attack with the idea that if you hit the attack with either: an 8- or a roll that was 1/2 of what you needed to hit an attack with Whichever is lower You would get some extra dice to add to the damage Meaning if an attacker had an OCV of 5 vs a target with a DCV of 3, you could hit with a 13- so 1/2 of that is 7. Would you allow it? If not, would you allow it if it could do no more damage than the base attack the dice were attached to? What sort of limitation would you give it?
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