Search the Community
Showing results for tags 'Anniversary'.
Our Champions campaign is approaching it's 34th anniversary. There have been some ups and downs in the past few years, with some players moving on, and others joining. After all this time, our campaign adventures have entered - as one player stated - a golden era. As GM's, we like to get feedback from our players and we ourselves on occasion rate them old-school style: A+, B-, C+ and so on. Well, we've have an incredible string of them with an A+, each one seemingly better than the last one. To date, a couple of our talented players have created over 40 animation/commercials to be played before the adventure, to give a sense of what the adventure we be like, and over 50 music tracks selected from various games/movies/etc to represent the heroes. The campaign has changed a bit over time but incredibly is still the same campaign, it's not a reboot of it. It must be asked: why are the adventures so good after all this time and increasing in quality? True, after all that time, we've gotten used to learning what real storytelling is. I think more than that, we've learned as GMs to step back and let the players have a say-so in some GM decisions. We as GMs have learned to trust our players and our players the GMs. We've learned what players like (and certainly don't like). We've learned simply to have fun and remove the AD&D style of DM/GM-vs-Player style which, unfortunately, runs in alot of campaigns I've heard and read about. We have episodes of adventure, redemption, spying (did one just this Friday), suspense, epic, creepy, light-hearted fun and out-right goofyness to name some. I say this campaign would never have gotten this far without these elements. I applaud an excellent group of players and GMs who have discovered its more fun to work-together than to fight about who's right.