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Found 32 results

  1. Greeting all. Player / GM in Ontario, Canada looking for a group for on-line play. Sounds like half a Craigslist ad! Anyway, old school Champs player looking to reconnect. Respond here and let's talk! -Sean
  2. I ask as I haven't found one either here or at drivethrurpg, though maybe I just failz @searching. I can find the PDF that says '#450' on the cover and #400 on the inside but I already own that one in dead-tree and pdf. I'd like to get a new copy of the 'revised/451' edition as my old book is really showing it's age now. So I'm specifically the 'Product Code 451' version which, according to RPGG has a bit of re-formatting, art and layout. https://www.rpggeek.com/rpgitemversion/5177/deluxe-printing This deluxe edition of the Big Blue Book differs from the standard editions as follows: New interior graphics and layout. The new layout uses page borders, large gray bars for chapter headings, gray boxes that look like torn sheets of paper for tables and a serif font compared to the more plain layout of earlier editions. The Sourcebook and Campaign Book no longer have their sections starting at S1 and C1 respectively but are now numbered like the rest of the book. The Deluxe cover, other than the obvious additions of the word "Deluxe" and the banner mentioning HeroMaker, has much more vibrant colors than the regular hardcover and softcover. In addition, a metallic sheen has been placed on various surfaces, notably Seeker's sword and Dr. Destroyer's armor. Rules corrections. The rules have been updated to reflect changes that first appeared in the Hero System Rulesbook. The earlier hardcover and the softcover do not have these changes. An index. The hardcover and softcover only had a comprehensive table of contents. Smythe-sewn hardcover binding. The pages are laid out in signatures of 16 or 32 pages and sewn together, then glued to a backing. The text block of all the hardcovers, regardless of printing, "floats". This means the pages are attached to a backing which is then glued to the covers of the book, but not the spine. The first printing hardcover, in a cost-cutting measure omitted the sewing and glued the pages directly to the backing, similar to a softcover book. The glue used in the first printings became brittle and the pages fell out, requiring Iron Crown Enterprises to send out replacement copies with better glue to owners of the first printing that requested a replacement. HeroMaker Software. The Deluxe edition includes this software to create characters with. The last 35 or so pages of the Deluxe book is the instruction manual for HeroMaker. The software requires MS-DOS to run and is no longer supported. Nick: Deluxe Printing Publisher: Hero Games Year: 1995 Hard Cover Product Code: 451 ISBN-10: 155806205X
  3. I think there's a fair amount of interest in seeing old, out-of-print Champions adventures being re-released in 6th edition with some new art, updating to modern day, etc. These are from adventures that I own, there are others which people might want to see rebooted. I don't want to redo To Serve and Protect personally, I think that should be done by Scott Heine.
  4. Well I've wrapped up the 4th edition Champions and Strike Force conversions, any others people would like to see from olden Champs days converted to 6th edition? Stuff not in more recent products like Enemies, I mean. OK I'm going to list all the character groups completed in this thread so newcomers can find them easily and not have to dig through the whole thread as it gets bigger and bigger. As I do more stuff, this will expand. Aesisinos from 4th edition Champions BBB Champions of the North 4th edition Zodiac Conspiracy, from the module To Serve And Protect module Ninja Hero 4th edition characters New Knights of the Round Table (part one) Atlas Unleashed module Deathstroke module (characters not covered by rjd59, below) Wings of the Valkyrie module European Enemies by GrandmasterGM Challenges for Champions Champions Presents, interwoven with characters from Watchers of the Dragon Also, here's the other threads containing various write ups by other folks: Crusader, Starburst, and the 4th edition Champions by me - the one that started up this madness for me in the first place Deathstroke by rjd59 The Blood by rjd59 Some Enemies for Hire and Mutant File rebuilds by Dr Mid-Nite Roadkill by rjd59 Several different write ups for The Guardians, the original team featured in the earliest Champions books.
  5. Greetings, heroes! The world needs heroes! Ivan Snark, billionaire playboy philanthropist, has summoned costumed superheroes to join forces under the banner of Heroes Unlimited, an ad hoc group dedicated to Smashing Evil! Crushing Crime! and Speaking with Initial Caps and Exclamation Marks! I am launching an episodic 4th edition Champions game for the benefit of COVID-19 research and prevention on Roll20 and Zoom, broadcast on Twitch. All are welcome; join for one session or the series. Players must raise at least $50 for the CDC Foundation, an independent nonprofit authorized by Congress to support the Center for Disease Control's vital work (https://give.cdcfoundation.org/give/195963/#!/donation/checkout), or another worthy IRS-registered 501c3 tax-deductible charity providing COVID-19 relief. Details at GoFundMe: https://www.gofundme.com/f/champions-smashing-covid19 . Each session will begin in-game from the Heroes Unlimited mansion in New York and will aim in the real world to be a self-contained 4-hour event. Returning characters gain experience points to use to become even more mighty. Bring your own 4th edition Champions rules-compliant character (250 point build, 125 points base plus 125 disadvantages) or message me privately with your preferred hero profile and I will assign you a character from our stable of ready-made PCs. (Why 4th edition? Apart from the nostalgia--I still have the Big Blue Book and three-ring binder from my campaigns in the '80's and '90's!) When the Danger Alert goes off in the Heroes Unlimited mansion, it's time for heroes to Assemble! Come join the fight! Smash Evil! Crush COVID! Game for Good! EXCELSIOR! Roll20 listing here: https://app.roll20.net/lfg/listing/225402/heroes-unlimited GoFundMe page here: https://www.gofundme.com/f/champions-smashing-covid19 Join in the heroic fight or help spread the word! Steve "Koop" Kuperberg Champions 4th Ed GM 1989-91 University of Michigan-Ann Arbor, present-day Bethesda, MD
  6. Version 1.0.0

    6 downloads

    Here is an Excel-based Combat Record Sheet for 4th edition--didn't see one currently in the downloads. I reopened my Champions folder from the '90's and was motivated to work on a throwback 4th edition game on Roll20 for a charity fundraiser to fight COVID-19. The embedded formulae calculate and place Phases in the appropriate Segments of the Speed column based on the Speed Chart on p.139 of the Big Blue Book (BBB). For example, if Mindlock has a SPD of 5, the spreadsheet automatically populates action Phases for her in segments 3, 5, 8, and 10-12. I included other examples from sample characters in the BBB as well, but please note that ALL of the columns with segment values have the embedded formula based on the SPD column. Just insert your combatants in the appropriate rows, insert their SPD, and the chart will do the rest. You can copy-paste for more rows or delete rows as desired. An additional benefit of Excel: insert your combatants in any order, use the Sort function based on the SPD value, and your combatants will sort themselves automatically into turn order. Comments and corrections welcomed. For anyone interested in participating in a Roll20- and Zoom-based episodic 4th edition game to raise money for charity--stay tuned! I hope to announce something here and on Roll20 in the near future. Best, Steve "Koop" Kuperberg 4th edition GM at University of Michigan-Ann Arbor 1989-91, presently Bethesda, MD ChampionsCombatSheet.xlsx
  7. Howdy! Anyone round here who's made a version of the Marvel Comic universe Sentinels (the mutant-hunting robot kind) for Champions 5th or 6th Edition, or know anyone who has attempted this? I can't find any examples online, but my Google-fu may be failing me... The reason behind all this is that I'm going to create Mark III and Mark IV Sentinels for my current Marvel 1980s Champions campaign, and it would be interesting to se others take on Jack Kirby's iconic robots... I'm debating whether to make them Automatons or not, for example. /Mimer
  8. I am running a campaign where the characters are members of the CPLED (California Paranormal Law Enforcement Division) and just wanted to create a discussion as to how would a superpowered police officer have to act towards villains. What can be used as evidence and such.
  9. Titan - 6e.hdc View File Titans were around LONG before mankind and will probably be around LONG after mankind. This is a basic writeup of a Titan. Add any skills and spells the Titan may have. You may also add any Psychological Complication as well. Submitter Gauntlet Submitted 10/15/2019 Category Characters Rules Version HERO System 6th Edition  
  10. Version 1.0.0

    21 downloads

    Titans were around LONG before mankind and will probably be around LONG after mankind. This is a basic writeup of a Titan. Add any skills and spells the Titan may have. You may also add any Psychological Complication as well.
  11. Titan.pdf View File Titans were around LONG before mankind and will probably be around LONG after mankind. This is a basic writeup of a Titan. Add any skills and spells the Titan may have. You may also add any Psychological Complication as well. Submitter Gauntlet Submitted 10/15/2019 Category Characters Rules Version HERO System 6th Edition  
  12. Version 1.0.0

    7 downloads

    Titans were around LONG before mankind and will probably be around LONG after mankind. This is a basic writeup of a Titan. Add any skills and spells the Titan may have. You may also add any Psychological Complication as well.
  13. Version 1.0.0

    11 downloads

    As I read over my Champions official setting source books (for the "Champions Universe"), I was struck by the range of activities the criminal high-tech corporation ARGENT is involved in around the world -- how many pies it has its fingers in, and how viciously it digs into them. But from comments I've heard over the years, most Champions players who don't have those books don't fully appreciate what ARGENT is capable of, nor the range of uses it can be put to for villainous plots, as well as character origins and backstory. In part this is due to there being no source book dedicated to that malevolent corporation. Hero Games did plan to publish one, but the severe downsizing the company went through several years ago curtailed that plan for the foreseeable future. There's actually substantial information extant, but it's dispersed over more than a dozen books. A couple of years ago I thought it might be interesting and helpful to the community to pull that info together and organize it for easy consumption in a thread on the Champions discussion forums. Whether or not one games in the Champions Universe, the corporation could easily be inserted into most superhero worlds, providing opportunities for many game sessions of villainy to oppose. It can also be an inspirational model for whatever original evil corporate foe a Game Master would like to create. That forum thread has since been archived, but recurrent interest in the subject prompted me to transcribe my compilation to PDF form and offer it here. What follows in this document is a brief history of ARGENT; a summary of ARGENT's motivations, goals, and methods of operation; a rundown of its known organizing structure, with a little logical extrapolation based on relevant precedents; ARGENT front companies described in the books; an overview of ARGENT's extensive activities around the globe; its interactions with various superhumans and supercrime groups -- those it works with, is interested in, and its rivals and enemies; a list of official supervillains (and superheroes) who owe their superhuman abilities to ARGENT science, and how they came to be; a collection of devices commonly used by ARGENT's operatives; and a brief listing of the source books for this information. The text also frequently mentions what books specific characters and references may be found in. EDIT: For those who'd like to view the original thread, including subsequent discussion of the ARGENT material, it can be found here.
  14. Version 1.0

    186 downloads

    This is an archive Lemming uploaded nearly a decade ago. He's not been on in over a year and since folk have been asking about character outlines. I thought that I would upload some of the ones that I have. Here's what Lemming has to say about this archive: From the ReadMe. ----- 268 different outlines. These were produced mainly from comics by Sam Bell, Don Satow, and myself. Each outline used to live on a page with several other outlines hence the odd numbering scheme. I scanned them in a few years ago and recently seperated the rest, indexed to 1 bit and left the background transparent. To be truly useful, you'll want to convert into RGB mode and use this as a background layer to draw around on. -Mark lemming at quirkyqatz.com April 10, 2005
  15. Norfressa For Wizards View File 4 page Template for Fantasy Hero 5th edition. Based on the default template. Designed for two-sided printing. Prints the real costs for items in a VPP, so that spell casters can immediately see what real points each slot is using. Includes point totals for each section in the header and Total Equipment costs in SP Includes a PSL section in the combat summary Pg1 Characteristics/combat tables Pg2 Skills/Powers Pg3 Martial Arts/Perks/Talents Pg4 Disads/Equipment NOTE: use the first 2 lines of skills for PSL or leave them blank! The template will print the first two skills as PSL's Submitter dlapine Submitted 06/04/2018 Category Export Formats Output Format HTML (Browser) Rules Version HERO System 5th Edition  
  16. Version 1.0.0

    157 downloads

    The PDF index for the Sixth Edition super-powers compendium book for Champions. Formerly offered for free on the Hero Games website.
  17. 91 downloads

    This is the Hero System Universe Timeline written by Steven S. Long and based on work by Steve Peterson and Steven S. Long. I found this online and noticed that it was not available here. It is a 4 page high level brief description of the significant events in the Hero System Timeline from 100,000 BC (before the Turakian Age) through the year 3000 A.D...It was written for 5th edition but it is version agnostic.
  18. 125 downloads

    As I read the Champions Villains trilogy, I was struck by the strong similarities in background, motivation, and personality among several of the solo villains from Volume 3, and how bringing them together would create a formidable, versatile team with a strong unifying theme. Exploring all the ways I could use them in a game, I realized they could add a lot to almost any four-color-style superhero campaign, so I thought some of my fellow Champions gamers might also be able to use the concept. Gaia's Wrath are a group of extreme eco-terrorists, all with a nature/elemental motif, who believe the Earth's biosphere is in a war for survival with the human race. The Wrath intend to stop mankind's despoiling of the planet, by so decimating the human population that they will never again be a threat. This upload is a ZIP containing two files. One is a RTF writing up the Gaia's Wrath team in the format from Champions Villains Vol.2: Membership; Background/History; Group Relations; Tactics; Associates, Allies, And Adversaries. That last entry also briefly describes the team's support organization, "Gaia's Web." The references in the write-up are to the official Champions Universe as the default, but can easily be changed to fit many other settings. The write-ups and character sheets of the individual members of Gaia's Wrath, and all other characters referred to, are in the Champions Villains trilogy. The second file is a JPG of a color illustration of the entire team, which I composited from the artwork for each of the individual villains from CV 3. (I'm no artist or master of computer graphics, but I think it gets the point across.) I received permission from Jason Walters to upload both files here. I hope you find them interesting and useful. EDIT: I reformatted the RTF to hopefully make it easier to read and more esthetically pleasing, as well as made a couple of cosmetic touch-ups to the JPG.
  19. Version 1.0

    114 downloads

    This is a fairly complex write up for all of the capabilities and functions of the modern Smart Phone. Strictly speaking, the construct is not legal by the rules as written because it places special powers in a power framework. Ask your GM for permission before purchasing this equipment for your character.
  20. Version 1.0

    160 downloads

    There was a request to create a simplified character sheet suitable for new players. For this first effort I chose to stick with a basic portrait layout and use some colors to This three-page HTML character sheet introduces new players to the HERO system by presenting only the elements they need to start playing quickly. This template assumes someone with more experience will create or enter character information for the player in Hero Designer. What you need to do to use this template: Fill in the following sections in Hero Designer: * Character name * Alternate ID * Powers/Tactics * Personality/Motivation * Background/History * Complications * Campaign Use * Appearance * Campaign name Add the list item HTML markup around each line in the Background tab of Hero Designer. For example, <li>This is an example</li>. Limit images to 200 pixels wide x 300 pixels high. Add bold HTML markup around each complication type in Hero Designer. For example, <b>Hunted:</b>. When printing from the browser, enable the option to print background images.
  21. Version 1.0

    25 downloads

    This is an effort to explain the organisation and rank structure of the Australian Army. I expect to do the same for the Navy and Airforce. Package Deals will follow shortly.
  22. Version 1

    148 downloads

    These are the Character outlines that appeared on the original 2nd edition character sheet. I believe that the artist is Mark Williams. This is an archive created by another poster, but has been missing from the boards for quite awhile. enjoy, Tasha
  23. Version 1

    643 downloads

    All 8 of the champion 2nd edition Character Sheets.
  24. 90 downloads

    The Fifth Edition version of Champions Universe first mentioned an intriguing-sounding location on CU Earth, called the Valley of Night. (The reference has since been reprinted in the 6E update to that book.) Few details about it were ever published, and there are no plans on the part of Hero Games to expand on them. However, I was inspired by that reference, and other elements from the official setting, to develop the Valley of Night for my own Champions campaign. Thinking that other gamers might find a use for them, I posted my (rather extensive) notes to the Hero Games discussion forums -- after first asking permission from Hero Games management -- where they seemed to be generally well received. The relevant discussion thread has long since passed into the obscurity of the forum archive; but this seemed to be an appropriate place to offer this material again for interested parties. This download is a ZIP containing two files. The first is a PDF, a sort of "sourcebooklet," of most of the material I created for the Valley of Night. The second is a RTF document with additional info, mostly inspired by feedback from my fellow forumites. They describe the Valley's history, geography, unique environment and ecology, and society; more than a dozen NPCs and creatures; and numerous plots and plot seeds for using the Valley. Although inspired by official CU elements this material isn't closely tied to that setting; I designed it to be easily inserted into most superhero game campaigns. Although written with a supers game in mind, I also include notes on adapting the Valley to fantasy, pulp, modern adventure, or future sci-fi settings. The material is somewhat bare-bones in format. It lacks character sheets for any of its original characters; instead I suggest modifications to the sheets of similar characters from Hero Games's Champions publications. The modifications are to the Fifth Edition write-ups for those characters, but should pose no significant problems to people using the 6E books they appear in. There are also no maps included -- map creation being a weakness of mine -- although all locations are described in substantial detail. I hope you enjoy your exploration of the Valley of Night. Assuming you survive.
  25. 93 downloads

    A set of paper miniatures for VIPER characters. Print out and cut, fold, and use for your game!
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