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Found 4 results

  1. Hello Herophiles, im finally sitting down to post about a game I would love to play in Hero system, Kung Fu 2100. I have the original Pocket Box version and the Gurps version. The premise is simple. In a near future, Clonemasters hold all the power (& technology). You are a super martial artist know as a Terminator, able to Dodge bullets and break down doors with your bare hands! Your mission is to destroy the local Clonemaster. However besides having a local police force, the Clonemaster has his own force of super martial artists which have failed to be Terminators and now work for the enemy, they are derisively known as Jellies. What’s not to love? Gurps does flesh this out a little more. The biggest thing I need to get is to set the power level correctly. On a preivious thread I stated that I keep falling into the trap of trying to do an exact translation instead of a paraphrase of you will. One element I would like to keep if possible is that in the PB version, Terminatora and Jellies can lose their super martial abilities.
  2. 161 downloads

    This file contains the conversion I did of Skyrim's spells into Hero 6th edition. Included is the Hero Designer files for each level of mastery for the spells.
  3. Looking for ideas on how to build Mass Effect's 'forcefield' shields in Hero 6. For those unfamiliar iwth Mass Effect, shields provide defence to individuals or vehicles (so Resistant Defence is more appropriate than Barrier), weaken as they absorb damage (they're Ablative), and they recharge when not under fire for a while. It's this latter aspect, the recharging, I'm unsure how to model in Hero. The simplest option I can think of is to use the Ablative variant where damage reduces the point value of the power. The shield can be turned into a Compound Power, adding an Aid with the a Trigger (when shield is damaged), the limitation Requires Extra Time (1 Turn, -1 1/2) and the custom limitation Only When Not Taking Damage (which I think is serious enough to justify a -1). Any other suggestions?
  4. Version 1

    355 downloads

    Sixth Edition Character Conversion Summary (Pages 20 and 21 from Hero System 6th Edition Volume 1: Character Creation) HERO System 6th Edition Writing and Design Steven S. Long Original HERO System Design George MacDonald and Steve Peterson HERO System 4th Edition Design George MacDonald, Steve Peterson, and Rob Bell Layout and Graphic Design Fred Hicks
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