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Showing results for tags 'Dungeons'.
So I've been reading a lot of Lit-Rpg watching a load of Isekai anime and found my self thinking about what weapons would be carried by Dungeon Delvers. The idea that standard medieval arms would be used seems silly because weapons are always adapted to the environment they are used in. Bearing that in mind what are the key features of a dungeon. * Variable terrain you're unlikely to be fighting in a single type of space from narrow to wide open caverns water heights flexibility is key. *Utility a weapon that only does one thing is just extra weight in situations where it isn't useable. Attacks can come from any direction dungeons are 3 dimensional battlefields and you need to be able to attack and defend in all directions. * Variable opponents not just weapons and defenses but size speed and modes of attack a weapon only suitable for human size/strength opponents will limit your responses to larger and smaller enemies a weapon designed for charging beasts will be useless against a horde of goblins. I'm going to add a few separate posts for historic weapons I think would make sense. The Spiked pavise The version used in this video The Spiked pavise The version Seems ideal for a dungeoneer usable in a tight space the spike gives you a weapon even in a low corridor offers defense and attacks in multiple directions. Piercing and bludgeoning damage depending opponents vulnerabilities can be jammed into the ground to set up a defensive emplacement break up enemy formations or allow spell casters and other range weapons users to take cover between attacks. The Spiked pavise The version shad uses in this video seems ideal for a dungeoneer usable in a tight space the spike gives you a weapon even in a low corridor offers defense and attacks in multiple directions. Piercing and bludgeoning damage dependinon g opponents vulnerabilities can be jammed into the ground to set up a defensive emplacement break up enemy formations or allow spell casters and other range weapons users to take cover between attacks.
I am working on providing some additional options to the great content already provided by KillerShrike around playing Hero in the D&D setting. As with any conversion there will be some differences, but I hope to keep the spirit of the setting and ease the way for folks wanting to use it. I am looking for some additional eyes to take a look at what I have so far and provide feedback. I am open to feedback around how the setting is being converted, points of specific spells or templates, ideas for how to improve, etc. I have the great majority of the cantrips plus a start on 1st level spells and over half of the background templates completed at this point. if you would like to take a look, the content is available at http://www.killershrike.com/FantasyHERO/Contributions/eepjr24/. You can respond to this post or send me a message on the boards here, I generally check them daily. Thank you in advance for any help! - Ernie