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So I'm working on a team of heroes, a little quirky. They're (hopefully) a bit different than your average team but can clearly do that as well. The members I have a fairly firm grasp on are: Erbauer: The son of a Greek God and a German Civil Planner. An architect in his secret ID this guy is a Thor pastiche but his weapon is an "Omni-Tool" that can take many forms but he defaults it to an over sized monkey-wrench. He has construction based powers which are by and large non combat, though he can summon walls of building material as temporary defenses. He can construct shelters/building
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And now for another installment of Rogues Gallery! I'd day my biggest weakness is a definite preference for making heroes to villains. Sometimes I need a shot in the butt. So Here's another one of my heroes and I'm looking for off the cuff villains for her. Enter, Tsovinar. Or Nar of the Sea. Nar is the National Heroine of the First Republic of Armenia. A Valkyrie/Thor mashup - she was a fiery tempered goddess of the Armenian people and at some point in the distant past before the rise of the Abrahamic religions Nar was imprisoned in an earthly prison while most of the other deiti
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Welcome to another in the ongoing thinking out process of my Else Earth Campaign setting. In today's thread, to beat the heat I'm staying indoors and working on some companies that move and shake in my world. So Far I've got these. More or less. Table of Contents: Blacksmith Enterprises (BSE) – prop weapons and armor for entertainment industry Clockwerk Sun Inc (CLKW) – Aerospace and Defense Crucible Industries (CI) – Super Soldiers/Metahuman testing and Medical Deitech Unlimited (DEIT) – Genetics, Cybernetics Elite Enterprises (EIN) – Many things Epic Entertainment (Not traded
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Welcome back heroic friends for another game of: Rogues Gallery! Today's heroine is Caileigh Devereaux, Lady Psi-Clops. A mentalist who can summon four multi colored eyes, she's named Inky, Blinky, Floater, and Iris, or as she likes to call them: the Four Eyes. So yeah, she's a little quirky. Her background is in academia, focusing on both Neuroscience and Arcane and Occult studies (going about learning her powers with a wide net) her hobbies are card games, and she's a big Eurovision fan. She's had her powers since she was a teenager. She's originally from Europe - She's been in
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I'm looking for some slang terms for some of the various archetypes out there and their more common sub categories. For instance, we call Strong guys Bricks, other games have called them tanks. But PS236 has the common FISS (Flying Invulnerable Strength Speed)* and Mutants and Masterminds calls them Paragons which I love. Archetype: Brick (Tank) - Someone with Superhuman Strength as their main powerset. Paragon - A Brick with Flight, often superhuman senses, speed, and a penchant for capes. Hulk (Brute) - A Brick who is massive and bulging with muscles, often less human in
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So I'm working on a villain, he's a three headed werewolf type. What abilities should I give to represent his multicranial nature? So far: 360 senses for all but touch. (essentially: All with a -0 limitation since it was cheaper than buying everything but touch group) Mental Defense Extra Limbs with limited manipulation +2 Speed, one per head. Striking Appearance +3...Horrifying - so this is the intimidation version Now he's hit 400 pts and I'd have to massage some abilities to make changes but I could if I found something awesome enough.
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White Rose Val Char Cost Roll Notes 15 STR 5 16- Lift 3200.0kg; 7d6 [1] 20 DEX 20 13- OCV: 7/DCV: 7 20 CON 10 13- 18 INT 8 13- PER Roll 13- 13 EGO 3 12- ECV: 3 - 5 20 PRE 10 13- PRE Attack: 4d6 7 OCV 20 7 DCV 20 3 OMCV 0 5 DMCV 6 5 SPD 30 Phases: 3, 5, 8, 10, 12 10+7 PD 8 Total: 10/17 PD (0/7 rPD) 10+7 ED
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With the first big boom in costumed heroes happening in the 30's - that's Four-Score plus years of metahuman champions and villains. The birthrate for metahumans skyrocketed as well and thus there has been need for places where young naturalized metas can learn to use their powers in addition to all the other things kids gotta learn. Firstly, there are the government run facilities. Depending on the nation in question (and all first world nations and more than a few emerging nations have something) it can be less scholastic and more bootcamp. There are nine known (At least in the Supe
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Ishtar Val Char Cost Roll Notes 75 STR 65 24- Lift 819.2tons; 15d6 [7] 26 DEX 32 14- OCV: 12/DCV: 9 50 CON 40 19- 20 INT 10 13- PER Roll 13- 20 EGO 10 13- ECV: 5 - 8 35 PRE 25 16- PRE Attack: 7d6 12 OCV 45 9 DCV 30 5 OMCV 6 8 DMCV 15 6 SPD 40 Phases: 2, 4, 6, 8, 10, 12 25+8 PD 23 Total: 25/33 PD (0/8 rPD) 25+8 ED 23
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Mr. Lei Val Char Cost Roll Notes 20 STR 10 13- Lift 400.0kg; 4d6 [2] 20 DEX 20 13- 20 CON 10 13- 13 INT 3 12- PER Roll 12- 11 EGO 1 11- 15 PRE 5 12- PRE Attack: 3d6 10 OCV 35 7 DCV 20 3 OMCV 0 4 DMCV 3 4 SPD 20 Phases: 3, 6, 9, 12 10+10 PD 8 Total: 10/20 PD (0 rPD) 10+10 ED 8 Total: 10/20 ED (0 rED) 10
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Mr. Lei's Employer. Madame Mystique Val Char Cost Roll Notes 12 STR 2 11- Lift 132.0kg; 2d6+1 [1] 16 DEX 12 12- 18 CON 8 13- 30 INT 20 15- PER Roll 15- 15 EGO 5 12- 18 PRE 8 13- PRE Attack: 3 ½d6 8 OCV 25 6 DCV 15 4 OMCV 3 6 DMCV 9 4 SPD 20 Phases: 3, 6, 9, 12 8 PD 6 Total: 8 PD (0 rPD) 8 ED 6
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Guardian Val Char Cost Roll Notes 60 STR 50 21- Lift 102.4tons; 12d6 [6] 13 DEX 6 12- OCV: 7/DCV: 6 25 CON 15 14- 15 INT 5 12- PER Roll 13- 11 EGO 1 11- ECV: 3 - 4 15 PRE 5 12- PRE Attack: 3d6 7 OCV 20 6 DCV 15 3 OMCV 0 4 DMCV 3 4 SPD 20 Phases: 3, 6, 9, 12 25 PD 8 Total: 25 PD (15 rPD) 25 ED 8
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So it's 2015, assuming your campaign Earth experienced an uptick in Costumed Capers during WWII as is tradition, where are we? For Else Earth I have a few big events/Things that Are: The First Invasion, this occurred in 1950, I can't remember at the moment which Alien Race it was. They were turned back by a surprisingly united Earth that had wearied punching one another and eagerly tore into this new threat. The aftermath included extra terrestrial technology crashing onto Earth and (eventually) providing a swift kick in the pants of innovation. The mere presence of super-geniuses on bo
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The Red Queen Val Char Cost Roll Notes 15 STR 5 12- Lift 200.0kg; 3d6 [1] 18 DEX 16 13- OCV: 7/DCV: 7 20 CON 10 13- 18 INT 8 13- PER Roll 13- 13 EGO 3 12- ECV: 5 - 5 20 PRE 10 13- PRE Attack: 4d6 7 OCV 20 7 DCV 20 5 OMCV 6 5 DMCV 6 4 SPD 20 Phases: 3, 6, 9, 12 8+28 PD 6 Total: 8/36 PD (0/28 rPD) 8+28 ED 6
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The Governess Val Char Cost Roll Notes 70 STR 60 23- Lift 409.6tons; 14d6 [7] 17 DEX 14 12- 30 CON 20 15- 20 INT 10 13- PER Roll 13- 15 EGO 5 12- 40 PRE 10 17- PRE Attack: 8d6 10 OCV 35 8 DCV 25 5 OMCV 6 5 DMCV 6 5 SPD 30 Phases: 3, 5, 8, 10, 12 8+12 PD 6 Total: 8/20 PD (0/12 rPD) 8+12 ED 6 Total: 8/20 ED (0/12 r
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Blanc Val Char Cost Roll Notes 20 STR 10 13- Lift 400.0kg; 4d6 [2] 30 DEX 40 15- 20 CON 10 13- 15 INT 5 12- PER Roll 12- 13 EGO 3 12- 15 PRE 5 12- PRE Attack: 3d6 10 OCV 35 10 DCV 35 3 OMCV 0 5 DMCV 6 6 SPD 40 Phases: 2, 4, 6, 8, 10, 12 12+6 PD 10 Total: 12/18 PD (0/6 rPD) 12+6 ED 10 Total: 12/18 ED (0/6 rED) 10
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Haven't decided which galaxy they're from yet. The T'Shol are a near human race from a high gravity world otherwise similar to Earth. They developed exceptional technologies excelling in genetics and medicine. Rather than attempting to fight diseases by wiping them out, the T'Shol instead developed processes to allow their bodies to adapt to pathogens while not creating carriers. In effect they absorbed the invading germs and used them for nourishment. At their Apex, the T'Shol had begun colonizing their solar system, having developed sub-light speed space travel. Unfortunately, due
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Utopia Institute NYSE: UI 123.11/Share 15% growth over value in 2014 Founded in 1830 as a privately owned and funded "Think Tank," the Utopia Group was the love child of enlightened idealists and men with more money than sense. Charged with finding the answers to mankind's problems on Earth, the institute was for it's first 100 years a laughing stock of wasted money, time, and effort. Their findings were regularly denounced (even if later proven correct) and the Institute found itself on the outside looking in at important debates and discussions of the day. However, the money rolled in
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Oberon Val Char Cost Roll Notes 20 STR 10 13- Lift 400.0kg; 4d6 [2] 17 DEX 14 12- OCV: 8/DCV: 7 20 CON 10 13- 20 INT 10 13- PER Roll 13- 18 EGO 8 13- ECV: 6 - 6 20 PRE 10 13- PRE Attack: 4d6 8 OCV 25 7 DCV 20 6 OMCV 9 6 DMCV 9 4 SPD 20 Phases: 3, 6, 9, 12 8 PD 6 Total: 8 PD (0 rPD) 8 ED 6
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Canadian Shield Val Char Cost Roll Notes 20 STR 10 13- Lift 400.0kg; 4d6 [2] 20 DEX 20 13- OCV: 7/DCV: 7 20 CON 10 13- 10 INT 0 11- PER Roll 11- 10 EGO 0 11- ECV: 3 - 3 20 PRE 10 13- PRE Attack: 4d6 7 OCV 20 7 DCV 20 3 OMCV 0 3 DMCV 0 4 SPD 20 Phases: 3, 6, 9, 12 10+6 PD 7 Total: 10/16 PD (1/7 rPD) 10+6 ED 7
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Titania Val Char Cost Roll Notes 10+60 STR 0 11- / 23- Lift 100.0kg/409.6tons; 2d6/14d6 20 DEX 20 13- OCV: 7/DCV: 7 35 CON 5 16- 20 INT 10 13- PER Roll 14- 12 EGO 2 11- ECV: 4 - 4 20+20 PRE 10 13- / 17- PRE Attack: 4d6/8d6 7 OCV 20 7 DCV 20 4 OMCV 3 4 DMCV 3 4 SPD 20 Phases: 3, 6, 9, 12 10+12
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Amazing Man Val Char Cost Roll Notes 50 STR 40 19- Lift 25.6tons; 10d6 [5] 20 DEX 20 13- 25 CON 15 14- 10 INT 0 11- PER Roll 11- 13 EGO 3 12- 20 PRE 10 13- PRE Attack: 4d6 8 OCV 25 7 DCV 20 3 OMCV 0 5 DMCV 6 4 SPD 20 Phases: 3, 6, 9, 12 25 PD 8 Total: 25 PD (15 rPD) 20 ED 8 Total: 20 ED (10 rED)
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Invicta Val Char Cost Roll Notes 60 STR 50 21- Lift 102.4tons; 12d6 [6] 13 DEX 6 12- OCV: 7/DCV: 6 30 CON 20 15- 13 INT 3 12- PER Roll 16- 11 EGO 1 11- ECV: 3 - 3 18 PRE 8 13- PRE Attack: 3 ½d6 7 OCV 20 6 DCV 15 3 OMCV 0 3 DMCV 0 4 SPD 20 Phases: 3, 6, 9, 12 26 PD 24 Total: 26 PD (26 rPD) 25 ED 23
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Tank Val Char Cost Roll Notes 40 STR 15 17- Lift 6400.0kg; 8d6 [3] 13 DEX 6 12- OCV: 8/DCV: 6 25 CON 15 14- 10 INT 0 11- PER Roll 11- 11 EGO 1 11- ECV: 3 - 5 20+10 PRE 10 13- / 15- PRE Attack: 4d6/6d6 8 OCV 25 6 DCV 15 3 OMCV 0 5 DMCV 6 4 SPD 20 Phases: 3, 6, 9, 12 10+16 PD
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Next Stop on the Else Earth Galactic Survey...The Thrull. Because every universe needs a belligerent, aggressive race of warriors, I present the Thrull. First introduced to Earth during their wildly unsuccessful 1950 invasion (with seeds laid in the early thirties as benefactors of the Third Reich) The Thrull Empire is one built on blood, slavery, honor, (real and imagined) and steel. It is believed that the Thrull were a primitive culture that was visited by an advanced one and that the Thrull welcomed their strange visitors to study them for conquest absorbing them into Thrull cultur