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Found 55 results

  1. Titan - 6e.hdc View File Titans were around LONG before mankind and will probably be around LONG after mankind. This is a basic writeup of a Titan. Add any skills and spells the Titan may have. You may also add any Psychological Complication as well. Submitter Gauntlet Submitted 10/15/2019 Category Characters Rules Version HERO System 6th Edition  
  2. Version 1.0.0

    1 download

    Titans were around LONG before mankind and will probably be around LONG after mankind. This is a basic writeup of a Titan. Add any skills and spells the Titan may have. You may also add any Psychological Complication as well.
  3. Titan.pdf View File Titans were around LONG before mankind and will probably be around LONG after mankind. This is a basic writeup of a Titan. Add any skills and spells the Titan may have. You may also add any Psychological Complication as well. Submitter Gauntlet Submitted 10/15/2019 Category Characters Rules Version HERO System 6th Edition  
  4. Version 1.0.0

    0 downloads

    Titans were around LONG before mankind and will probably be around LONG after mankind. This is a basic writeup of a Titan. Add any skills and spells the Titan may have. You may also add any Psychological Complication as well.
  5. You have a High Magic Campaign where Common magics for NPCs are Shrinking & Growth (10 inches to 4 Meters), teleportation once a day up to 40 meters, and invisibility once a day. How would you defend your homes, castiles, lands, country, etc. from thieves, soldiers, etc. that would be invading, breaking in, etc? What kind of traps would you build? What type of magics would you place to keep things safe? Thanks for the ideas and help.
  6. Version 1.1.0

    54 downloads

    This is a simplified version of the 6th edition Fantasy HERO Complete rules and is intended for players new to HERO System. It assumes no knowledge of the main rules set, but is playable straight out of the box. To keep things simple this document doesn't use all of the rules as presented in Fantasy HERO Complete, and simplifies others. For example the character creation guidelines use pre-generated templates that can be mixed and matched to create characters. The list of available skills has been reduced, with some skills being rolled into others. It also includes a simple magic system, with lists of spells available for characters, as well as lists of equipment and weapons. All the spells and other templates have been created using, and are compatible with, the rules as presented in Fantasy HERO Complete. I hope you find it a useful introduction to the HERO system.
  7. I haven't seen this yet. Bundle of Holding is offering two more HERO System bundles! Fantasy Hero 4E & 5E Essentials includes in its Core Collection Fantasy Hero for 5e, Fantasy Hero Grimoire I and II, Monsters, Minions and Marauders, and HERO System Sidekick, all for 5th edition; adding the Bonus Collection gives you Fantasy Hero for 4e, the Fantasy Hero Companions I and II for 4e, Asian Bestiary I and II (5e), Fantasy Hero Battlegrounds, and Map Archive I for Martial Arts and Fantasy. Fantasy Hero Settings includes in the Core Collection Urban Fantasy Hero, Nobles, Knights, and Necromancers, The Book of Dragons, and Enchanted Items; the Bonus Collection includes The Turakian Age, The Valdorian Age, The Atlantean Age, and Tuala Morn. Ten percent of each payment (after payment gateway fees) for these two Fantasy Hero offers will be evenly split between the two charities designated by Jason Walters of Hero Games, the Electronic Frontier Foundation and Down Home Ranch. Thanks Jason!
  8. Version 1.3

    240 downloads

    This is a quick, simple 28-page introduction to the some of the basics of the Hero System, especially as it applies to Fantasy Hero. It attempts to walk a new player through some of the system's principles, showing off why Fantasy Hero is worth digging into, but without getting bogged down in math or rules minutiae. The intended audience is someone new to Hero, especially those coming to Hero from D&D or other class-based fantasy systems. The reader is walked through the basics of character creation, three character examples, a sample combat, and a few other bits.
  9. Has anyone run or played in Fantasy Hero scenarios where the point is to investigate a crashed starship or other science fictional elements? If so how did it go? What source materials did you use?
  10. D&D Beyond Like Tool for Hero Games or something like the Beyond Tool Is there an online website/service that provides something like the Online Character Tools with mouse hover links to more details about the object under the mouse. I've been using the D&D Beyond tool for the last year and my players really like the tool. Is there something similar to that for players and GM's in the Champions/Heroes rules set? It doesn't have to be an all inclusive tool but I'd definitely like something for the following: Online Character Sheet Campaign Notes Rules lookup or maybe a place to store and access PDF's. Bonus Points if there is some kind of tool to manage/store/present maps with Grid/Hex overlay options.
  11. Greetings Fellows, I'm an old school 4th/5th edition player who left for a decade and I'm returning and I have convinced my 5th Edition D&D players to try out the Hero Mechanics. I'm looking for the following: 1) A 6th edition Form Fillable PDF tailored for Fantasy Hero Character Sheet 2) DM Screen in both Portrait and Horizontal mode. In addition I'm attempting to take the taxonomy from D&D 5th edition and translate it as closely as possible to Hero 6th edition mechanics. My goal is that a D&D player could walk into my group and be handed a character sheet with D&D terms and feel comfortable. For example if the Rogue says I'd like to take my uncanny dodge action I would in turn just say OK and handle the mechanics on my end with my cheat sheet and just give the player the target number to roll on 3d6. The same kind of thing is true for something like a Saving Throw. While these two mechanics don't have a clear mechanic in the world of Hero 6th Edition I want to keep the look and feel there but just use the Hero Mechanics instead. I've read the Killer Shrike Blog fairly heavily and I've taken a lot of inspiration from there. Can someone help me begin my journey and help me find the GM screen and Character Sheet? If you've gone done a similar road in converting D&D players please share any tips/tricks, or examples of things like how you converted the spells to match the thematic of the D&D flavor. Thanks in advance.
  12. Version Beta2

    310 downloads

    Fillable Fantasy Hero Complete Character Sheet. See Changelog for changes to this version.
  13. Does anyone run, or play in, games where ambient mana levels make a difference to spellcasting? I'm curious as to how you do it. I wrote something up a long time ago on the subject, and if I can find it I'll post it somewhere. I'd like to see what other people do. Edit to add: I found it at archive.org; it's pretty embarrassingly bad, so I'm not actually going to post it anywhere.
  14. Norfressa Fro Wizards View File updated: Removed typo to print appearance twice Submitter dlapine Submitted 06/04/2018 Category Export Formats Output Format HTML (Browser) Rules Version HERO System 5th Edition  
  15. Version 5.0.2

    11 downloads

    updated: Removed typo to print appearance twice
  16. Norfressa For Wizards View File 4 page Template for Fantasy Hero 5th edition. Based on the default template. Designed for two-sided printing. Prints the real costs for items in a VPP, so that spell casters can immediately see what real points each slot is using. Includes point totals for each section in the header and Total Equipment costs in SP Includes a PSL section in the combat summary Pg1 Characteristics/combat tables Pg2 Skills/Powers Pg3 Martial Arts/Perks/Talents Pg4 Disads/Equipment NOTE: use the first 2 lines of skills for PSL or leave them blank! The template will print the first two skills as PSL's Submitter dlapine Submitted 06/04/2018 Category Export Formats Output Format HTML (Browser) Rules Version HERO System 5th Edition  
  17. Version 5.0.1

    20 downloads

    4 page Template for Fantasy Hero 5th edition. Based on the default template. Designed for two-sided printing. Prints the real costs for items in a VPP, so that spell casters can immediately see what real points each slot is using. Includes point totals for each section in the header and Total Equipment costs in SP Includes a PSL section in the combat summary Pg1 Characteristics/combat tables Pg2 Skills/Powers Pg3 Martial Arts/Perks/Talents Pg4 Disads/Equipment NOTE: use the first 2 lines of skills for PSL or leave them blank! The template will print the first two skills as PSL's
  18. 58 downloads

    A clear and thorough PDF reference guide to the setting detailed in Hero Games' Tuala Morn fantasy world setting source book, combining the functions of index and glossary. Previously offered for free on the HG website.
  19. Version 1

    69 downloads

    This is for campaigns where the point cost of the spell to the character is not the "correct" real cost. Example: The actual real cost of a spell is 30 real point (100 active cost). If, in the campaign, all spells cost 3 characters points then when the character buys this new spell then the spell from this prefab is added to the regular character sheet to reflect/track the expenditure of 3 character points. A second character sheet/HD file is used to track the actual spell and mechanical information (power, limitations, advantages, etc) plus END cost. Designed for 5e and 6e, This is a list of the spells names from the Hero System Grimoire I. They have been converted to 3 point Custom Powers and POWER skills for campaigns that treat spells as either individual skills or charge a fixed cost for each spell. These default to treat all spells skills as INT based and all CUSTOM POWER spells as 3 point spells. Instructions are included that hopefully make it easy to change the skill base characteristics and point costs in mass. You will still need the Hero Designer Grimoire I HD pack and/or Grimoire I book for the mechanics/descriptions of the spells.
  20. Version 1.2

    53 downloads

    I could not find a Prefab for Fantasy Hero money, so I decided to create one for my Hyborian Era campaign. I found a table online listing different currencies for the Hyborian Kingdoms, so I made some modifications and created this Prefab. So far, the Prefab has currencies for Aquilonia, Corinthia, Argos, and Stygia. Listed for each coin: Official Name, Common Name, Conversion Value to Silver Pieces, and Engraving. Weights are included in the statistics. I will be uploading future versions which will include currencies for additional Kingdoms. Feel free to modify this for your own campaign.
  21. Version 1

    90 downloads

    A black/white world map - this is as high a resolution as I have. I have been working on overlaying the colour versions of the map but the scales are different - perhaps the source files will be able to allow someone to do this - I don't have Adobe Illustrator nor Photoshop.
  22. Version 1

    67 downloads

    This is a zip of the TIF files used in the book itself.
  23. 137 downloads

    This file contains the conversion I did of Skyrim's spells into Hero 6th edition. Included is the Hero Designer files for each level of mastery for the spells.
  24. Version 1.3

    101 downloads

    This Export Formats should be used to create output similar to the Summary Format from Legendsmiths's Narosia: Sea of Tears game. The export places Sensory Powers, Attack Powers, and Defense Powers in the appropriate categories, but then repeats them in the Additional Powers and Addtional Equipment section — you will need to edit/delete the duplicates. The format does recognized "CARRIED" items and will only list carried items in the Sensory, Offense, or Defense sections. I've uploaded 2 sample files. The first is the raw output. There are always some things that you will want to clean up, or rearrange. This can be accomplished quickly, and you can see that even 30 seconds of rearranging can get you to the layout you want. Especially with multipowers, VPPs, equipment, etc, there just is no right way to automatically arrange all the things. HD's handling of images limits support of images to JPEGs. Additionally, image size definition from HD is in pixels while RTF requires twips and there is no way that I have discovered to perform the necessary x15 conversion to get the dimensions right. However, the image is output onto a single page for various reasons and as part of the post output touch-up can simply be resized. Pages 1-2 actually work well as a vertical "tent" of sorts. If printed double-sided, fold it in half and place the image side towards the other players. That leaves pages 3-4 as the character reference sheet and puts the character's Complications front and center. Shields, and multipowers in general, are impossible to put into the proper categories. I probably spent way too much time fiddling with REGEX to try and get the Shield to fall under Defenses on its own and I just can't do it reliably. Only those Powers not listed elsewhere (PERCEPTION, MOVEMENT, DEFENSE, OFFENSE) are listed here. For Narosia, this works out pretty well and keeps the sheet clean. Equipment is listed in a summary and a complete format. Delete the one you don't want. Weapons and Armor should show up under Offense and Defense, as well as magic items related to Senses and Movement. The complete Shield output in MP style is included as well so you can just copy/past it under Defense (the only solution I could come up with). Skill levels are another tricky beast that I decided it wasn't worth the potential errors in logic to try and solve. Combat-related levels show up under offense but then get duplicated under Skills. Delete as you like. This format does work in LibreOffice (pretty well)with the exception of font specification. MS Word and LO handle font tags slightly differently and do not agree that Lithos Pro Bold and Lithos Pro (Bold) are the same font. If you don't have Lithos Pro, it should use Arial instead.
  25. Version 1

    262 downloads

    The 1992 computer game Darklands had an interesting alchemy system. This prefab replicates that system tor Fantasy Hero, using the Alternate Enchanted Item Creation Rules from page 320 of the Fantasy Hero 6E book. The package contains the prefab file, an alchemy document (giving real point costs, Alchemy Skill roll modifications, and Long Term END costs for all of the formulas) and a potions document (giving the effects of each potion, price and weight). In a game adhering closely to Darklands, only one or two potions should be for sale in any given city.
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