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Version 1
1,368 downloads
This is a GM screen I created using a combination of tables from Champions Complete (mostly), and Hero System 6E Volume 2. I made minor tweaks to some tables because of spacing needs, but otherwise the tables are straight from those sources. The pages are laid out to use in a landscape 11" x 8 1/2" format. I use a four panel vinyl landscape 11" x 8 1/2" screen I bought online. Of course you can also use the tables on a laptop during play. Enjoy! -
Version 1.0.0
120 downloads
This spreadsheet is my attempt to make a workable 'Rule of X' for my own personal campaign use (and personal edification). I'm sharing it for others to use (or not use) as they see fit. The 'Rule of X' basically states that given a set of input parameters (OCV, Damage Dice, etc.) you should be able to calculate some number to represent a character's combat effectiveness. Read HS62.282 for a more in depth explanation. Personally, I found the official rules vague and hand-wavy so I thought this would be a fun project to take on and see if I could make something interesting. This i -
So, I'm looking at possibly running a Supers game starting up this fall. And even though I'm working on another RPG that (should hopefully) provide robust support for the genre, I'd like to run this game in Hero. Mainly because: The project I'm working on isn't done yet I like Hero At least one of my potential players is super into Hero People have been playing Supers games in Hero for years - there's a lot of wheels I don't have to invent So, Hero. Specifically, Champions Complete. Hooray! Problem: I'm having serous anxiety about running HERO. My GM'ing style is highly improvisati
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So! This came up in my "what is HERO combat like" thread, and I wanted to expound upon it further. So game aides! Physical tools and peripherals. Some of us use them, some of us don't, but I imagine there's a range. What I want to know is, what kinds of tools do people use? Christopher Taylor made an awesome sheet regarding different options in combat, and the situations they apply to. In my brief experience, I used one of those big chessex roll-up hex mats; which kind of to my surprise, was super-useful. I'm thinking of making a SPD chart printout, for ease of tracking who's going w
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So there is a location in my campaign world, that I expect the players will one day visit. It is a place where the god who is known as the benign god of magic, shadow, mysteries, and dreams. I would like the experience to be altering for the characters and players. The world is a high fantasy world - magic is known and has an impact on people's lives; there are magical creatures of various types; and the campaign world is 'gray morally'. A game mechanic for magic in my campaign is that magical ability comes in two flavors. One is a learned skill that allows anyone to learn a spell or t
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- Magic
- Magic Location
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For years, I didn’t have monsters in Caleon. I had Demons, Trolls and Ogres, but no monsters. Bandits, Brigands, evil Mercenaries and awful people of all races and temperaments. No Monsters. They don’t make sense. Maybe it’s that they don’t make sense in Caleon. Perhaps they make sense in your world. If they do, cool. This article is for you. I wrote this a long time ago, using various resources and games.. Traveller.. a lot of HERO Products, and my own research into how life changes over time. I updated it yesterday and thought I'd share. It's not really a bestiary, but it could be us
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Ok so everyone i live with has convinced me to run a Hero system 6th edition campaign. Its based off x-men and a few other things i like all rolled into one. My biggest issue is i really am bad at math, rolling dice, an have NO freaking clue what i should be reading, or doing from the book perspective. Can someone simplify things out for this first time GM? I need a dummies book on this but i dont think those exist... i really want to get this going Dec 3rd an have been writing dialogue and ideas and havin gthem create their characters for over a month now. Ive got the 5th ed resou
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story and combat is what make a table top the story is something I got but being new to champions I need a little help with the combat part -like creation cap for characteristic and powers (like dice pool, flash attack and mental attacks); there characters will be between 300-400 point superheroes 6 edition this is an example of the average boss I plan for them to face that I got from the villains volume one p. 107 (not a solo boss, but one with minions at play point level) avar-7 (will mod hit a bit to fit the story) 820 points paired with 2 400 point allies for a four man or
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- gm
- character creation
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You've all been there. Your hero has the defenses to take a punch from the big bad and stay on his/her feet but the dice and your CON conspire against you. You've been CON stunned. As a GM, especially since I tend to play with people unfamiliar to the game, I try my best to narrate the shenanigans and goings-on using as little game talk as possible. Some things are easier than others to do this with. One aspect of Hero System gaming that is easy to describe in game mechanical terms but not so easy in plain english is being stunned. Let's put on our GM caps (I know you have one) and di