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Showing results for tags 'Gods'.
So there is a location in my campaign world, that I expect the players will one day visit. It is a place where the god who is known as the benign god of magic, shadow, mysteries, and dreams. I would like the experience to be altering for the characters and players. The world is a high fantasy world - magic is known and has an impact on people's lives; there are magical creatures of various types; and the campaign world is 'gray morally'. A game mechanic for magic in my campaign is that magical ability comes in two flavors. One is a learned skill that allows anyone to learn a spell or two. They might be pretty good with that spell but they tend to lack the versatility and power of someone who was born with a talent for magic. Those with the talent for magic have a VPP. Those without a talent do not have a VPP (or any other framework). Here are some ideas I have: Mages with a VPP and have the xp can increase their VPP power and control pools. Mages without a VPP can increase the maximum active points of one spell by up to 2x, again they have to have the xp to do this. Potential raw and special components that could have value to a mage Allow the temporary enchantment of a single item Ideas, comments, criticisms....