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  1. I Used to Be an Adventurer Like You Val Char Cost Roll Notes 18 STR 0 13- Lift 303.1kg; 3 ½d6 10 DEX 0 11- OCV: 5/DCV: 5 13 CON 3 12- 10 INT 0 11- PER Roll 11-/16- 10 EGO 0 11- ECV: 3 - 3 15 PRE 0 12- PRE Attack: 3d6 5 OCV 10 5 DCV 10 3 OMCV 0 3 DMCV 0 3 SPD 10 Phases: 4, 8, 12 8 PD 3 Total: 8 PD (3 rPD) 8 ED 3 Total: 8 ED (3 rED) 4 REC 0 20 END 0 10 BODY 0 20 STUN 0 Total Characteristic Cost: 29 Movement: Running: 5m/8m/10m/16m Leaping: 0m/4m/0m/8m Swimming: 2m/4m Skills 0 I used to be an adventurer like you 2 1) WF: Common Melee Weapons 3 2) Riding 11- 8 3) +1 with HTH Combat 2 Only burglars and vampires creep around after dark. So which are you?: Interrogation 10- 2 Try to hide it all you want. I know you're in the Thieve's Guild... and so do the other guards.: Streetwise 10- 3 Let me guess....someone stole your sweetroll: Deduction 11- 2 Hands to yourself, sneak thief: +2 with Deduction (4 Active Points); Limited Power Only to surmise things abou a person based on their equipment, appearance, and behavior (-1) 0 I have a lot of respect for the Restoration School. Skyrim could use more healers: First Aid (Paramedics) 8- 1 Everything's in order: Bureaucratics 8- 1 Vampire! Burn it!: Tactics 8- 2 Favor the bow eh? I'm a sword man myself.: +1 with any sword 2 Don't think you can barter with me like I'm one of those damn shopkeepers: Trading 10- 2 I'd be a lot warmer and a lot happier with a bellyfull of mead: Conversation 10- 2 I need to ask you to stop. That...shouting...is making peopel nervous: Persuasion 10- 3 Then pay with your blood: Fast Draw: Swords 11- 3 Jack of All Trades 1 1) I mostly deal with petty thievery and drunken brawls: PS: Guardsman (2 Active Points) 11- 1 2) I used to be an adventurer like you: PS: Adventurer (2 Active Points) 11- 1 3) Need a blade?,,,,,Need supplies?.....Thinking of settling in?There's a home for sale...: PS: Tout/Pitchman/Referall Agent (2 Active Points) 11- 3 Scholar 1 1) (Too many qutoes to pick one): KS: Local news and rumors (2 Active Points) 11- 1 2) Aye, now that's some fine armor: KS: Armor (2 Active Points) 11- 1 3) Go cast your fancy magic somewhere else: KS: Magic (2 Active Points) 11- 1 4) Good choice for slashing or stabbing: KS: Weapons (2 Active Points) 11- 1 5) Why that's Aegisbane, heirloom of Clan Shatter-Shield!: KS: Legendary Items (2 Active Points) 11- 1 6) Your shield....Dwarf make is it not?: KS: Shields (2 Active Points) 11- Talents 6 Fear not. Come dragon or giant we'll be ready: Combat Luck (3 PD/3 ED) 1 Wait - I know you: Eidetic Memory (5 Active Points); Requires A Roll (8- roll; Jammed; -1 ¾), Limited Power Only to recognize people (-1) Cost Powers END 2 Then I took an arrow to the knee: (Total: 6 Active Cost, 2 Real Cost) Running +3m (5m/8m total) (3 Active Points); Requires A Roll (14- roll; Jammed, Must be made each Phase/use; -¾), Side Effects (Fall down, stunned for a phase; -½) (Real Cost: 1) plus Leaping +4m (0m/4m forward, 0m/2m upward), Reduced Endurance (0 END; +½) (3 Active Points); Requires A Roll (14- roll; Jammed, Must be made each Phase/use; -¾), Side Effects (Fall down, stunned for a phase; -½) (Real Cost: 1) 1 1 Gotta keep my eyes open. Damn dragons could swoop down at any time.: +1 PER with Sight Group (2 Active Points); Limited Power Only to spot dragons (-1 ½) 0 3 Watch the skies, traveler: +1 versus Range Modifier for Sight Group 0 1 You hear that? I swear there's something out there. In the dark. : +1 PER with Hearing Group (2 Active Points); Concentration, Must Concentrate throughout use of Constant Power (½ DCV; -½), Conditional Power Power Only Works at night (-¼) 0 9 Whoa, whoa, whoa, watch the magic!: Detect A Large Class Of Things: Magic and Enchanted Items 11-/16- (Sight Group) 0 1 Who did you have to kill to get that blade?: +3 PER with Detect A Large Class Of Things: Magic and Enchanted Items (3 Active Points); Limited Power Only for magical items (-1) 0 1 Uch. Been tending your hounds? You smell like a wet dog.: Detect Lycanthropy 11-/16- (Smell/Taste Group) (3 Active Points); No Conscious Control (-2) 0 Notes: "No Conscious Control" because the character doesn' t know what the odor is. 1 Don't like those eyes you've got. They've got a bad hunger to them: Detect Vampirism 11-/16- (Sight Group) (2 Active Points); No Conscious Control (-2) 0 Notes: "No Conscious Control" because the character doesn' t know what the hunger is. 5 So you can cast a few spells. Am I supposed to be impressed?: +5 PRE 12 Takes a fair bit of strength to carry a greatsword like that. But can you use it?: +8 STR, Costs Endurance Only To Activate (+¼) (12 Active Points) (Modifiers affect Base Characteristic) 1 16 To arms! To arms!: Summon 2 175-point Guards, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; +¼), Loyal (+½) (70 Active Points); 3 Charges (-1 ¼), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -¾), Arrives Under Own Power (-½), Summoned Being Must Inhabit Locale (-½), Costs Half Endurance (-¼) 3 2 Could sure use a warm bed right about now.....: Regeneration (1 BODY per 6 Hours) (6 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; Character is totally unaware of nearby events; -1 ½), 1 Continuing Charge lasting 6 Hours which Recovers every 1 Week (-½) [1 cc] 22 Got to thinking.....maybe I'm the Dragonborn and I just don't know it yet?: UNSPENT POINTS for customization (22 Active Points) You come up to me, fists raised? You looking for a beating? Maneuver OCV DCV Notes 5 Ain't no matter to me what I kill. Let them come. +1 +3 Weapon Strike 4 Guard might get nervous, a man approaches with his weapon drawn -- +5 Dodge, Affects All Attacks, Abort 4 Guard might get nervous, a woman approaches with her weapon drawn +2 +2 Block, Abort 0 Weapon Element: Default Element: Swords Total Powers & Skill Cost: 146 Total Cost: 175 175+ Matching Complications 125 Base Points 10 Rivalry: Professional (My cousin is out fighting dragons and what do I get? Guard duty.; Rival is More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 10 Psychological Complication: I fear the night. Because the vampires and werewolves don't. (Common; Moderate) 10 Social Complication (dangerous secret - on the take): I can make all your problems with the guards go away. But it'll cost you. Infrequently, Major 10 It's bad luck to talk about that plac.e. Unluck: 2d6 10 Social Complication: Subject to orders, rules, regulations, etc. Frequently, Minor Total Complications Points: 175 Background/History: "I used to be an adventurer like you. But then I took an arrow to the knee." Personality/Motivation: "Just a few more hours and I can crawl under some furs." "Done. Now move along, before you get me in trouble." Quote: " Dragons breathing fire in the sky. Vampires brazenly attacking people on the street. It's the end of the world I tell you. " Powers/Tactics: "I mostly deal with petty thievery and drunken brawls. Been too long since we've had a good bandit raid." "Brigands I can handle, but this talk of dragons? World's gone mad I say." Campaign Use: "My cousin's out fighting dragons and what do I get? Guard duty." "This town's under my protection. You watch yourself now." Lucius Alexander The palindromedary says Lucius Alexander doesn't even PLAY Skyrim!
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