Jump to content

Search the Community

Showing results for tags 'Hero Central'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Store Item News
  • HERO System News
  • Conventions

Product Groups

  • Converted Subscriptions
  • HERO System 6th Edition
    • Hero System (General)
    • Champions
    • Dark Champions
    • Fantasy Hero
    • Monster Hunter International
    • Pulp Hero
    • Star Hero
    • Steampunk
    • Western Hero
    • Champions LARP
  • HERO System 5th Edition
    • Hero System (General)
    • Champions
    • Dark Champions
    • Fantasy Hero
    • Ninja Hero
    • Pulp Hero
    • Star Hero
  • HERO System 4th Edition
    • HERO System (General)
    • Champions
    • Dark Champions
    • Fantasy Hero
    • Horror Hero
    • Ninja Hero
    • Star Hero
    • Western Hero
    • Cyber Hero
  • HERO System 3rd Edition
    • Champions
    • Danger International
    • Fantasy Hero
    • Justice Inc
    • Star Hero
  • HERO System 2nd Edition
    • Champions
    • Espionage!
  • HERO System 1st Edition
    • Champions
    • Dark Champions
    • Espionage!
  • Champions Now
  • HERO System Software
  • HERO System Dice
  • Hero System Magazines
    • Digital Hero
    • Adventurers Club
    • Haymaker Archives
  • HERO System Freebies

Forums

  • Support
    • Company Questions
    • Site Questions
    • HERO Games Product Line
    • HERO Designer
    • HERO Combat Manager
  • HERO System
    • HERO System 6th Edition Rules Questions
    • HERO System Discussion
    • Conventions
    • Kickstarter Projects
  • Genres
    • Champions
    • Dark Champions
    • Fantasy Hero
    • Monster Hunter International
    • Pulp Hero
    • Star Hero
    • Other Genres
  • Gaming
    • Player Finder
    • General Roleplaying
  • Other Forums
    • Other Software & Online Resources
    • Non-Gaming Discussion
  • Champions High Universe RPG's TEAM ALPHA
  • Champions High Universe RPG's COURT OF DREAMS RPG
  • Star Trek:Perspectives's OOC
  • Babylon City - General Information's Rules, Regulations, and other Info
  • Babylon City - General Information's City Center
  • Babylon City - General Information's Waterfront
  • Babylon City - General Information's Warehouse District
  • Babylon City - General Information's Tenderloin
  • Babylon City - General Information's Downtown
  • Babylon City - General Information's Stadium Center
  • Babylon City - General Information's Elysium
  • Babylon City - General Information's Little Asia
  • Babylon City - General Information's North Town
  • Babylon City - General Information's The Barrios
  • Babylon City - General Information's The Foundry
  • Babylon City - General Information's The Ruins (Greenfield)
  • Babylon City - General Information's Outlying Areas
  • Brideswell's Brideswell Gazette (or Whats New)
  • Brideswell's Non-Prisoner Populous
  • Brideswell's Level 1 (~3DC threats - Low Security)
  • Brideswell's Level 2 (~6 DC threats - high security prisoners)
  • Brideswell's Level 3 (~9DC - Superprison minimal security)
  • Brideswell's Level 4 (~12DC threats)
  • Brideswell's Level 5 (~15DC threats)
  • Brideswell's Level 6 (~18DC threats)
  • Brideswell's Level 7 (~21DC threats)
  • Brideswell's Level 8 (~24DC threats)
  • Brideswell's Level 9 (~27DC threats)
  • Brideswell's Level 10 (~30DC threats)
  • Here There Be Monsters's Topics
  • Junior Justice Foundation Superhero Team's Topics information
  • First Knight Out's Questions players might have about the setting...
  • The Second Junior Justice Foundation Superhero Team's Topics
  • The Adventurers Club's About this club
  • The Adventurers Club's Press, paparazzi, and fan clubs for the heroes
  • The Adventurers Club's Members
  • The Adventurers Club's At The Bar
  • Champions: 5th edition and pre-5th edition's Why not 6th edition?
  • Champions: 5th edition and pre-5th edition's First edition
  • Champions: 5th edition and pre-5th edition's Book in review
  • Champions: 5th edition and pre-5th edition's Enemies
  • The Bat Family's Topics First mission

Categories

  • HERO Designer
    • Export Formats
    • Characters
    • Templates
    • Prefabs
    • Combat Records
  • HERO System 6th Edition Documents
  • HERO System 5th Edition Documents
  • Graphics
  • Maps
  • Miscellaneous
  • Babylon City - General Information's Downloadable Files
  • Here There Be Monsters's Files
  • Junior Justice Foundation Superhero Team's FilesJunior Justice Foundation
  • Junior Justice Foundation Superhero Team's FilesSAn Angelo, California
  • Junior Justice Foundation Superhero Team's FilesTaylor Allderdice High School
  • Junior Justice Foundation Superhero Team's Mickey Mouse Club
  • The Second Junior Justice Foundation Superhero Team's first handout
  • For All Wordscapes Players's Wordscapes Puzzle Answers
  • Get FREE ROBUX's Get FREE ROBUX In Professional Way Learn How
  • Pittsburgh Junior Justice Foundation's Files first handout
  • The Third Junior Justice Foundation campaign's FilesFirst Handout
  • The Third Junior Justice Foundation campaign's FilesJunior Justice Foundation rewrite
  • The Third Junior Justice Foundation campaign's Juan Madera High School
  • The Outsiders's Filesfirst handout
  • Batman, Inc. San Angelo's FilesBatman, Incorportated
  • The Bat Family's Files first handout

Calendars

  • Community Calendar
  • Here There Be Monsters's Events

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests


Biography


Occupation

Found 5 results

  1. Hero Central: Justice League Earth http://www.herocentral.net/campaignInformation.htm?newCampaignId=1209409 Cougar Player: Eddie Val Char Cost 25 STR15 26 DEX48 23 CON26 15 BODY10 23 INT13 11 EGO2 25 PRE15 20 COM5 12/18 PD7 12/18 ED7 6 SPD24 10 REC0 46 END0 40 STUN0 10" RUN0 2" SWIM0 10" LEAP0 Characteristics Cost: 172 Cost Power END Intensive Training 4 1) Parkour Expert: Clinging (normal STR) (10 Active Points); Not on Smooth Surfaces (-1/2), Costs Endurance (-1/2), Cannot Resist Knockback (-1/4) 1 5 2) Parkour Expert: Leaping +5" (10" forward, 5" upward) 1 8 3) Parkour Expert: Running +4" (10" total) 1 Mutant Enhanced Physiology 6 1) Healing Factor: Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Always On (-1/2), Self Only (-1/2) 0 Protective Costume, all slots OIF (-1/2) 12 1) Body Armor: Armor (6 PD/6 ED) (18 Active Points); OIF (-1/2) 0 4 2) Biosteel Costume: Damage Resistance (6 PD/6 ED) (6 Active Points); OIF (-1/2) 0 3 3) Low Light Lenses: Nightvision (5 Active Points); OIF (-1/2) 0 3 4) Audial Damping: Hearing Group Flash Defense (5 points) (5 Active Points); OIF (-1/2) 0 3 5) Polarized Lenses: Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2) 0 Powers Cost: 48 Cost Martial Arts Maneuver Intensive Combat Training 4 1) Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 10d6 Strike 4 2) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 3) Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 50 STR to Disarm 4 4) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 3 5) Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 50 STR for holding on 12 6) +3 HTH Damage Class(es) Martial Arts Cost: 31 Cost Skill 3 Acrobatics 14- 3 Acting 14- 1 AK: Campaign City (Everyman Skill) 14- 3 Breakfall 14- 3 Bureaucratics 14- 3 Climbing 14- 4 +4 with Sweep Combat Maneuver 3 Concealment 14- 3 Conversation 14- 3 Deduction 14- 10 Defense Maneuver I-IV [Notes: No attacker is considered to be attacking "from behind". Eliminates Multiple Attackers Bonuses for attackers. Take no time to use, and makes any Combat Skill Levels that improve the character's DCV persistent for this purpose.] 3 High Society 14- 3 Jack of All Trades 2 1) PS: Actor (3 Active Points) 14- 2 2) PS: Circus Performer (3 Active Points) 14- 2 3) PS: Dancer (3 Active Points) 14- 2 4) PS: Model (3 Active Points) 14- 1 5) PS: Public Relations (Everyman Skill) 14- 2 6) PS: Singer (3 Active Points) 14- 0 Language: English (idiomatic; literate) (5 Active Points) 3 Oratory 14- 0 Paramedics 8- 3 Persuasion 14- 5 Rapid Attack (HTH) 3 Scholar 1 1) KS: Criminal Law & Procedures (2 Active Points) 11- 2 2) KS: Current Events (3 Active Points) 14- 2 3) KS: The Criminal Underworld (3 Active Points) 14- 2 4) KS: The Entertainment World (3 Active Points) 14- 1 5) KS: The Law Enforcement World (2 Active Points) 11- 1 6) KS: The Superhuman World (Everyman Skill) 14- 3 Shadowing 14- 3 Sleight Of Hand 14- 3 Stealth 14- 3 Streetwise 14- 3 Tactics 14- 3 Teamwork 14- 0 TF: Common Motorized Ground Vehicles, Everyman Skill 0 WF: Clubs, Fist-Loads, Thrown Rocks, Unarmed Combat Skills Cost: 97 Cost Perk 2 Reputation: Celebrity Superhero! (A medium-sized group) 11-, +2/+2d6 Perks Cost: 2 Total Character Cost: 350 Val Disadvantages 5 Dependent NPC: Tamara McKenna, Sister 11- (Slightly Less Powerful than the PC; Useful Noncombat Position or Skills) 15 Distinctive Features: Mutant (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Enraged: When Innocents Hurt (Takes BODY) (Uncommon), go 11-, recover 11- 15 Hunted: Green Dragon 11- (As Pow; Harshly Punish) 10 Hunted: Law Enforcement Agency 8- (Mo Pow; NCI; Watching) 5 Hunted: Mainstream Media 11- (Less Pow; NCI; Watching) 20 Hunted: VIPER 8- (Mo Pow; NCI; Harshly Punish) 15 Psychological Limitation: Altruistic (Common; Strong) 10 Psychological Limitation: Code vs Murder (Uncommon; Strong) 10 Psychological Limitation: Concerned With Welfare Of Poor And Disadvantaged (Common; Moderate) 15 Psychological Limitation: Protective of Innocents (Common; Strong) 15 Social Limitation: Public ID (Frequently; Major) Disadvantage Points: 150 Base Points: 200 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Alexander McKenna http://www.comicvine.com/images/1300-398021 Cougar http://www.comicvine.com/images/1300-2851806
  2. Champions: Agents of UNTIL - North American West Coast Region (NAWCR or "Knockers") Mike "Adept" Marris (by Storyteller) - Matt "Archon" Black (by Allan) - Dwayne "Tower" Hightower (by The Hawk God) - Samuel "Hardcase" Soledad (by Kraven Jor) - Samuel "MPH" ??? (by Blackjack21) - Caitlin "Silk Detective" Ravenwood (by Beastttt) - Devon "Scarlet" Alexander (by Kirby) - Cheers QM
  3. Greetings Programs, I have been feeling the itch to Game Master a Champions Campaign on Hero Central. I am looking for help and advice.
  4. Support Your Local Geek Squad "Big Bang Theory meets Supernatural" Looking for interested players for a little different kind of Monster Hunter International game on www.herocentral.net http://www.herocentral.net/campaignInformation.htm?newCampaignId=1202992 Face to face role-playing gamers become involved in events way beyond their experience and competency level when they encounter real-life monsters and learn they can get paid for killing them, which is the only way for them to survive the encounters anyway! Low powered, Hero System 6th edition as described in the licensed, "Monster Hunter International" rule and setting book. NOTE: CHARACTERS MAY DIE! "Low Powered" means teamwork will be essential, and just getting unlucky could result in a "party wipe out", so please don't play if having a character die would traumatize you irreparably. Character Creation: Starting characters to be built on fifteen character(15) points, total. All fifteen character points (15) must be matched by Complications. I. Things not allowed (or not included) in the MHI rulebook: Combat Luck, Missile Deflection, etc. II. Things imposed as Campaign "House Rules": Characteristics are Base 8 and Max 13 with x2 cost per point over 13; CV's base 3 with x2 cost over 4; Speed base 2 with x2 cost over 2; PD & ED base 2 w x2 cost over 3; Talents and Perks and Skills x2 cost after first 3 points. Characters are unemployed and geeks (pick an area of specialization: board games (includes strategy games), card games (includes deck based, i.e. "Magic" ), comic books, computer games, movies (Action, Fantasy, Horror, SciFi, etc), Role Playing games, video games, etc). Player characters must be human with no magic spells or previous knowledge about the real world of monsters and magic Campaign disadvantages that all characters must take for no points: Wealth: poor Social Limitation: negative 3d6/-3 modifier to PRE-based rolls (special effect can vary from geek to geek) Distinctive Features: Geek Clique (Easily Concealed; Noticed and Recognizable) Hunted: Geek Clique character belongs to 11- (As Pow, NCI, Watching) Rivalry: Geek Clique character belongs to 11- (As Pow, NCI, Watching) Additionally, each character must have a Complication that keeps them from being on the actual, MHI team, something that either got them "washed out" of training or kept them from being invited at all, either Physical or Psychological or something else we collaborate on (it can be a "mystery complication" that the PC isn't aware of too). Each character needs to have an area of "Geek specialization" which represents a useless area of expertise. Examples: "Civil War Re-enactment", "Superheroes", "Star Wars", "Prime Numbers", etc. Characters will get six (6) free points of Knowledge Skills in this area of expertise, but they must be useless and impractical. If interested, please apply through the www.herocentral.net site.
×
×
  • Create New...