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Showing results for tags 'How To'.
Trying to figure out how to build a power that only fires if a hit is guaranteed ... essentially, you'd roll to hit, and if you failed, nothing would happen. No charge expended, no END spent, and so forth. Could also be used for those times when you have to be exceptionally accurate to hit one target and not anything nearby. I'd like to avoid doing this with a Summon, if at all possible.
The big question after watching the Phantom Blood section of the first season of JoJo's Bizarre Adventure is this: how would you write up the Harmon abilitys? Their seems to be two rules about them. One: the user must be able to breathe to use them. Two: the user's blood must be able to flow freely inside the user's body. What I seen the Harmon do? From memory, have the power to destroy vampires and 'zombies' (lesser vampires created by Dio), able to split a rock without harming the frog which sat upon it, heal a broken arm, walk slowly on water, able to dislocate the user's shoulder - punch - then relocate said shoulder without (much) pain, send a tremor up a shear cliff to bring a young boy off said cliff (safely even), give the remaining amount of Harmon to another while the user dies (slowly from being cut in half from a chain), and keep from laughing the user's ass off with all the music puns floating around (last one I made up).