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Found 3 results

  1. I am tinkering with the idea of running a Fallout/The Morrow Project type of game for my group. It looks like I have a 6 months to a year, so no pressure in designing it. I have heard of The Morrow Project and just bought it to mine some ideas. Additionally, I have played through about 3/4 of the Fallout 4 video game. One of the main ideas/missions in Fallout 4 is the creation, building, upkeep, defense, and/or subjugation of settlements. I was wondering how to represent a settlement other than the classic size of town/base/camp, types of inhabitants, and special features/loot/weapons.
  2. I'm always coming up with game ideas, most of them go nowhere, but I had a weird one this morning that I thought I'd share. HERO System Kingdom rules. Each "Kingdom" is a Directorate in a Soviet-style government on a fictional recent-past (c.1956) Earthlike world. Each player is a Director of one of these Directorates. Directors almost always rise to the position of Supreme Director of the Red Star Republic (Soviet Union, right?). Very few Supreme Directors were military heroes or the like. Opposing the Red Star Republic is the People's Democratic Alliance (China) and Federated State
  3. Version 1.0

    128 downloads

    This spreadsheet (Excel) provides a GM a way to manage the creation of kingdoms and areas in their campaign world. It is a simple tool to help organize and manage the GMs thoughts while building a campaign world.
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