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Found 10 results

  1. Logic and causality no longer hold, and I'm only on the second page of the finals I'm grading.
  2. My school is doing a Spirit Week this week. Today's topic is "Wizards vs. Jedi". So, which do you prefer?
  3. Deathstroke Tryouts "Relax, bro, it's going to work this time, I mean, who protects Minneapolis?" Frost told his brother. "Even this city has superheroes," Requiem snarled, "And after that incident in Vegas…" "Yeah, half the 'supervillains' who showed up where in drag, the other were Elvis impersonators," Frost exaggerated, but not by much, "Then the Saints come up and kick all their asses and we barely escape. You know, we should put those guys on 'the List'." 'The List' was getting pretty long over the years, and Requiem would love nothing better than to make each and every person on it pay, but right now? He'd settle for four or five members to finally help he and his brother restore Deathstroke to its former glory, or better! They had had an uncharacteristic bit of luck of late. About a week ago, the two had been walking in street clothes with hoodies trying to figure out how to get supervillains to show up for membership. Hotel fees and transportation could be a bear, and as Frost pointed out, they really should have some brewskis nearby. That's when Foxbat, of all people, had landed near them, handed them a duffle bag, and said "You look like honest faces. Here, hold onto this. It's all part of my…dare I say it, Master Plan." And fled. Shortly there after some superheroine using very unlady like language flew overhead looking for the nutbar. Inside the duffle bag? One Million dollars! Unmarked. Requiem knew what he had to do. Before his brother could lose it at a card game or on floozies, Requiem made two investments. One to pay for his membership drive? The other? Well, that one was a gamble too. He had gotten mystical help to make sure this time, this time the recruitment well. The thing was a cube, six sides and all. Odd Runes on it that said stuff that made no sense, like Def, Ocv, and one side that had the letters COM crossed out. The mystic he had brought it from told him it would give him advise from 'those beyond' in making his selection. Could have been bunk, but the mystic had a good rep for being relatively honest, and Requiem figured it couldn't hurt. "Hey, there are some hot chicks out there," Frost said noticing the crowd of applicants that had gathered (Most lured by free room and board for the week), "Let's get one of those." "We're assembling Deathstroke, not a Harem," Requiem snorted, "We're going for whoever will work best with us, and this time? I even have an edge. Now, be cool, and follow me," the leader of the team of two moved out to greet the others. "I'm always cool," Frost muttered, and slipped out with him. "Okay, if I can have your attention?" Requiem said, "You're here because you know there's strength in numbers. And whatever else you might have heard about Deathstroke, we once held the power of destruction on a city wide scale in our hands. What you've been sent to show here is just a taste of what we'll be earning through our crimes." "How did you get the money anyway?" One guy asked. "Talent, planning, dedication, and perseverance," Requiem lied smoothly, not about to mention that a lunatic had handed it in their laps, "Now, we need a strong guy…" "Hey" One female voice spoke up. "Or Girl," he corrected. "Hey!" Another female voice. "Or woman" he corrected trying not to roll his eyes. "Ahem," came a nebously gendered voice. "God, I miss the 20th century," Frost muttered. Requiem ignored that ahem. This was a villain gathering, damn it, not a college campus, and went on, "Someone tough, strong, or to put in common terms- a Brick. Now, we run into a lot of so called 'heroes' who are way beyond bullet proof either thanks to ultra tough skin, forcefields, or whatever. So we also want someone with unusual attacks. Be it mystical, mental, or some kind of life draining thing- barring that, maybe something that slows folks down. Lastly, we'd like someone with a bit of mobility, someone who can keep up with all those damn speedsters and kung fu types. So I've sectioned you off into different niches, and using this mystic cube which will give me the wisdom of those beyond the invisible wall" He held up the cube, "I will then select." "Where did you get the cube?" One guy asked. "A creepy mystic guy with a solid rep," Requiem said. "The one in Toledo?" "No, Des Moines" "Oh, he is good, I hear," One other applicant opined. "So glad you approve, so, get into your group, step forward, and let's hear your pitch on who you are and why you deserve to be part of what will be the greatest supervillain team ever." OOC: That's right. It's a poll. Each candidate for each group. You may break the fourth wall and 'advise' Requiem of who he should take by casting your vote. There will be what is said and what Requiem notices, and there will be spoilers of hidden problems Requiem doesn't know about. Note, there nothing saying those beyond the wall have to HELP them. Suggest who you want to suggest to mess them up if you prefer that to aiding them. Please read the next three sections and see which ones you like as you play the helpful or not so helpful adviser from beyond
  4. Okay, I'm sorting through a few ideas for my table top group, which we'll probably never have time to play anyway, but I wanted some opinions on if any of these appealed to folks in general. So, in a 'shared origin' selection for a Champions game, which of these would appeal most to you? (Yes, there will be a poll) Each has some inspiration from one source (or many sources) or another. I'm sure you'll recognize a few The Baddest Blood- (Teen Champions) Some say Project Good Apple should never have gotten approval. Supervillains rarely make good parents, but that doesn’t' stop them from procreating. Rather than immediately transfer the children of supervillains to the foster system and wait for them to possibly inherit powers and become villains themselves, some Smartguy in Primus had the idea of letting a select few agents raise the very young ones as their own through adoption. At the least, it was a hope that the kids would have a better chance to grow up right than usual. At the best, some hoped it would lead to a new generation of registered superheroes that were a lot more willing to work with the government than many of the maverick teams of the time. Budget cuts happen, former agents start to become true parents who aren't as crazy about their kids being fast tracked to a life of violence even for a fed job, and somehow, Good Apple and its kids got lost in the shuffle. You're in your early teens, and you and your fellow PCs are about to learn they aren't just gifted, they get those gifts from the baddest blood. The Color of Survival- (Champions) When a modern day terrorist cell discovers notes on something that killed with light and has a maybe twelve percent survival rate, they figure it's radioactive or something, and that's fine with them. They set the bomb to go off during a concert, and it does, in a cascade of lights of all the colors of the rainbow. The terrorists have unwittingly used a device meat to grant powers not kill. Fashioned by the villain Prism, it was how he made his supervillain Spectrum (See the Excellent Champions Presents #1). That was the 80s. Prism now serves four consecutive life sentences in Stronghold along with most of his buddies. However, few can survive the effects of it, and few did. Out of a nearly hundred people there, only a dozen survived. The survivors were also transformed forever. Some more obviously than others, but each gained powers along with a tendency towards a particular hue. For those who are not too badly deformed, it might be a dream come true- Except, of course, for the ugly fact any family and friends they came with likely died horrible deaths while they didn't. Some of the NPCs may become villains yet, others may just want to pick up what they can of their lives and grieve. The PCs? There are terrorists out there to capture, victims to avenge. Justice first, grief after, and a whole lot of survivor's guilt in between Iconic Man checked the Donor Box- (Champions) You've been on the waiting list for an organ transplant for a while. Truth to tell, you were getting worried. Then, in anbotherwise dark time (One of the cities most beloved superheroes had died) you got the go ahead. A man had passed away, and his organs were going out. Maybe you got a kidney, a lung, or even a heart? The important thing is, you had a new chance at health! The transplant was surprisingly smooth, recovery time was swift. And then? Then you began to develop superpowers! You see, Iconic Man was one of those shapeshifting super strong telepaths with freaky supervision you hear about. You have just one of those aspects. But the other organ recipients? They've gotten his other powers, and, you appear to be able to talk to each other in your heads through a funky mind link. None of you are as powerful as Iconic Man was, but when the city still faces his old foes? Maybe you owe it to the man who saved your lives to work together, as a team? Terra Force Reunited- (Champions) During the 80s, there was horrible and cheesy attempt to make a Superhero themed TV show. With outdated special effects, cheesy lines, and let's be honest, not the greatest acting, it was a modest success and ran for two years. The actors split up after the show, and while one or two went on to bigger things, most of them had to settle for weaker and weaker parts, and some just quit show biz entirely. Meanwhile, in a highly advanced planet, the lessons of Terra Force, about truth, honor, justice and the Terran way have become a part of their culture mainstay! It has revolutionized their planet over the last two years. It took a while for the signals to reach. Space probes were sent out to find out what happened to their heroes, only to learn the horrible truth. This, Terra Force, practically, a religion to the aliens now, was based on mere pretense? Did this mean their ethics were now a lie? No! said one brave scientist of that world. There was a way to make it right, to make it true! The Actors were found, and 'borrowed' for a time, when they woke up, each one of them was young again, with the same powers they had on the show, and released back onto Earth! With rediscovered youth, super powers, and warp bypass transmission devices implanted in their brains, a group of very confused actors can only wonder what happened and what will they do now? Meanwhile, the Aliens in question have no idea they have just exchanged a Cheesy early 80s show for a new Reality one. All involved are in for quite the learning process. Each Player plays a character who was a former actor, and they can talk it over with the others which ones are still loved by obscure fandoms, moved on to 'real roles', or just shucked it all to help sell used cars back in their home town.
  5. I'm contemplating an online campaign set in the past. I know when I'd like to set the campaign in, but I'm curious about what the general Champions population thinks. Rather than breaking it down by the Ages of Comics, I've instead separated the choices into decades as I think each has its own distinctive flavor. My take in brief on each decade: The 40s - Obviously dominated by World War II, a straight Golden Age campaign with heroes vs. Nazis, with a wealth of new info thanks to the outstanding Golden Age Champions The 50s - The birth of Rock n Roll and television, the heightening of the Cold War, McCarthyism, great black and white sci-fi films...the interregnum between the Golden Age and the Silver Age in the early part of the decade, the onset of the Silver in the later. The 60s - Baby boomers come of age, the height of the Cold War, counterculters emerge, Rock n' Roll evolves, the height of the Silver Age The 70s - Watergate, the Energy Crisis, disco emerges...as does heavy metal, arguably the greatest era of filmmaking, Viet Nam, the Bronze Age starts here The 80s - Ronald Reagan, MTV, yuppies, 'greed is good', the onset of the personal computing age, the Bronze Age gives way to the Iron Age late in the decade...laden with spikes, an overabundance of pouches and misspelled codenames So I'm curious, what decade would you like to play in? Thanks in advance.
  6. Okay, here is the poll to determine the participants in the Tournament of Heroes Under 21 Classification! There were a total of thirty-six young heroes who were nominated and seconded for the Tournament. Twenty-four of them will be selected to compete. The purpose of this thread is twofold. First, this is the Poll where we will determine the participants.Second, this is a place for you to stump for your favorite heroes and heroines! Your votes will determine who participates! I will open voting on this pool for approximately one week; plan on voting no later than 11:59 p.m. EST on Friday, January 27th. I will have a Moderator close the poll at that time. (You know who you are.) I've arranged the candidates in alphabetical order in two lists (due to the limitations of the software). Vote for as many or as few as you deem worthy on each list. Vote "Nobody on this list" if that's the case. The top 24 overall will be invited to the tournament and will be seeded according to your votes. Ties will be broken by a formula of my own devising. So, what are you waiting for? Let the voting begin!
  7. As a writer of game supplements and adventures I'm always looking for feedback on what sort of products people want, and this one is about fantasy hero adventure "modules"
  8. What kind of fantasy adventures do you like to play or run? If you had control over what was produced for Fantasy Hero what would you like to see published?
  9. I'm thinking of starting a new campaign for some friends. One aspect that is appealing is a city with no apparent superhero heritage at all. Yes, that can restrict the players a bit in the legacy department (Though they can still play an ex side kick now finding a city of his own or some such) but I was thinking it might be cool to have the public of the city being relatively unjaded when it came to meeting people with true superpowers. Or maybe said public is used to it, but only from villainous sorts and thus alturistic empowered types will confuse them ("Here's my wallet..wait, you're helping me??"). Some ideas that come to mind: 1) Boom Town- The city is a modern day boom town, having gone from small city (or smaller) to sizable draw for one reason or anothe very recently and very rapidly. Maybe it's become the next silicon valley, maybe a natural resource was found nearby and its almost a modern day 'gold rush'. Maybe it's just where the jobs are in a time of economic trouble elsewhere. With this sudden growth, there is also new crimes, with the sudden wealth, there are people wanting to steal that wealth and take it for themselves. Enter the need for superheroes to settle. Maybe they're natives who have had origins there and realize their city needs them to stick around instead of heading to NYC or the other 'usual hero grounds'. Maybe the city government has put out word that any super team moving in would have the mayor's support. The Locals might feel superheroes really put them on the map like they deserve, or they might mutter 'There goes the neighborhood". If supervillains arrive first, then the heroes probably can't show up quickly enough in the mind of some here. 2) The Deal Undone- I should add this idea is totally stolen from a great guy name of Winterhawk. He used the concept for Vegas very well. The idea is that sometime in the city's past, an odd 'no mask' agreement came up between various powers that be. Any supervillains OR Superheroes seemed to be sublty, and covertly redirected or even encouraged to go elsewhere. Organzied crime groups agreed not to hire nor try to create powered types with each other. The government might have decided heroes would break that odd 'no paranormals' peace. Maybe some old superheroes themselves helped set it up for reasons unknown. Now, however, the deal is broken, the genie is out of the bottle...etc. With the status quo gone, it might be interesting to see if EVERY crime group decided it wanted to get the jump on its rivals by hiring their super powered muscle...but how do you keep the guys loyal? 3) The Device Broken- Up to now, this city has had a few 'masked men' in its history but none exhibited true super powers. The reason? Powers just didn't work here. Supers, good and bad, found their powers rapidly weakening within a few days of coming into the city. Maybe it even affected magic and tech of a certain level. The town might have become something of a hidey hole for non powered individuals who had made enemies of supers elsewhere. Now, however, the McGuffin has been broken (Or turned off, or stolen, or whatever) and superpowers are possible. Indeed, depending on the nature of the device and how it worked, it's possible orgins will be happening all over the place as the "Dam has broken" allowing a flood of origin causing energies have quite the excess to clear out. However colorful they are, the criminals of the city find themselves now facing folks with REAL powers. However smug the police department was, they find themselves unprepared for supervillains who have enough raw power to give the likes of PRIMUS trouble. The McGuffin could be forgotten after this, or could become a recurring plot seed. After all, some folks are going to miss 'the good ole days' and if they can fix the device...dot dot dot. 4) Forgotten History - The city actually DID have superheroes (and supervillains) at one time. A golden (or dark) age of wonder (or terror). Too bad no one knows about it. They've been erased from thie history books. Folks who should be old enough to remember, don't. Should superheroes appear, folks will act like it's a brand new experience for them though other than that, it may vary "About time" or "What are THEY doing here?". Is magic at work? Some alien device? Is it a grand conspiracy by the government, villains, or the heroes themselves? Regardless, eventually the PCs may find signs that there were once heroes here who fought for right, bleed for others, and maybe even died protecting a city that no longer knows they ever where. In a way, this city violates some of the basic premise as it DID have heroes, but it still might give a similar vibe at first. 5) Instant City - The city has never had superheroes because the city has only recently appeared. Perhaps, in 2012 when folks were waiting to see if the Mayans were right, a complete modern city with almost everything you could want just appeared... but it had NO people: None, nada, zip. Maybe an old superhero with vast powers and resources decided it was time to leave the planet (or maybe he only had a month to live, whatever) and assembled a city with a speed that would be impossible for just about anyone else leaving it as a gift to the country (Or as a way to thumb his nose at the government which had told him to stop upsetting the status quo). Then said hero left. However it got here, there is now a perfectly usuable city and while authorities might have tried to keep people out, lawsuits and persistence would eventually have a population playing 'Sooner' and moving in period. And they're coming in by the thousands! In the chaos of the rush, superheroes are going to be needed, because some villains plan to be preying on these modern pioneers. The idea of a city coming out of nowhere has been mentioned on these very boards, but I don't recall the name to give credit to (Very sorry). One advantage to this is it allows me as a GM to put almost any type of population I want if I can even remotely rationalize it. Maybe a large chunk of the town will be third world refugees, another a company trying to get a monopoly on the city, and then we throw in a think tank of scientists to study the city in question. 6) Villain Ville - The city in question has had people with powers, high tech, and colorful costumes for a long time now. Unfortunately, about 90% of them have been supervillains. Maybe a big hitter on par with Dr. Destroyer took over it decades ago, opened it to other criminals, and the government and heroes alike failed to stop it again and again. Maybe the villains just showed an uncanny knack for organizing? Maybe Corrupt politicians were heavily invested in supporting the villains covertly and made laws that made it almost impossible to be a superpowered vigilante? Maybe the villains weren't obvious about owning the town. Regardless, just a few months ago, a great coalition of superheroes from over a dozen super teams stormed the city, took out the bad guys, and cleared the place up. Both authorities and superheroes alike know that it won't last. Someone always tries to fill a power vacuum. The only solution? A group of heroes needs to stick around and make what was a villain haven a place where justice can continue to prevail. ------------ And there are possibly others I didn't think of , feel free to share. And just because I can, I'm putting up a poll asking folks which city without superheroes idea they'd like to play in.
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