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  1. I was looking for a simple export format for prefabs (to use in another document), but I couldn't find any in the downloads area. Have I simply overlooked them?
  2. Version 1.0.0

    62 downloads

    This is a template for Shrinking, Growth, and Density Increase. It includes Powers and Complications. It is for Hero 6th Edition.
  3. Size - 6e.hdp View File This is a template for Shrinking, Growth, and Density Increase. It includes Powers and Complications. It is for Hero 6th Edition. Submitter Gauntlet Submitted 04/06/2020 Category Prefabs Rules Version HERO System 6th Edition
  4. Norfressa For Wizards View File 4 page Template for Fantasy Hero 5th edition. Based on the default template. Designed for two-sided printing. Prints the real costs for items in a VPP, so that spell casters can immediately see what real points each slot is using. Includes point totals for each section in the header and Total Equipment costs in SP Includes a PSL section in the combat summary Pg1 Characteristics/combat tables Pg2 Skills/Powers Pg3 Martial Arts/Perks/Talents Pg4 Disads/Equipment NOTE: use the first 2 lines of skills for PSL or leave them blank! The template will print the first two skills as PSL's Submitter dlapine Submitted 06/04/2018 Category Export Formats Output Format HTML (Browser) Rules Version HERO System 5th Edition
  5. Version 5.0.1

    35 downloads

    4 page Template for Fantasy Hero 5th edition. Based on the default template. Designed for two-sided printing. Prints the real costs for items in a VPP, so that spell casters can immediately see what real points each slot is using. Includes point totals for each section in the header and Total Equipment costs in SP Includes a PSL section in the combat summary Pg1 Characteristics/combat tables Pg2 Skills/Powers Pg3 Martial Arts/Perks/Talents Pg4 Disads/Equipment NOTE: use the first 2 lines of skills for PSL or leave them blank! The template will print the first two skills as PSL's
  6. Version 1.2

    69 downloads

    I could not find a Prefab for Fantasy Hero money, so I decided to create one for my Hyborian Era campaign. I found a table online listing different currencies for the Hyborian Kingdoms, so I made some modifications and created this Prefab. So far, the Prefab has currencies for Aquilonia, Corinthia, Argos, and Stygia. Listed for each coin: Official Name, Common Name, Conversion Value to Silver Pieces, and Engraving. Weights are included in the statistics. I will be uploading future versions which will include currencies for additional Kingdoms. Feel free to modify this for your own campaign.
  7. So, way back in the day (1992, to be exact), there was a computer game called Darklands, and it was the first (and, IMO, the best) open-world sandbox computer game ever developed. In Darklands, the player created a party of adventurers who wandered around medieval Germany in the 1400s. There was a meta-plot, but for the most part you journeyed around, getting quests from merchants, saving caravans from bandits, and destroying robber barons preying on the citizenry. It was a blast. Anyway, the character creation options were strict. You basically chose careers, each career giving you some skills but also advancing your character's age -- go too far and aging starts to take its toll on your stats, end too early and your character is woefully incompetent and likely to die. There was no real "magic" in the game, per the standards of ordinary fantasy. Instead, people could call upon saints for aid at certain times (not reliable, but of definite help when the circumstances called for it). And instead of wizards, alchemists would brew potions you could throw to cause an explosion, a cloud of smoke or gas, or improve your stats for a time. I always liked the alchemy system in the game. You weren't limited by "power points" -- instead, you had to pick up alchemical ingredients in the markets, and then spend an evening making what you wanted. Having a good alchemist in your party is a key part of winning the game, since a bad one will ruin components and potentially cause expensive messes at the inns where your party stays. A while back, I adapted the alchemy system for my 5E fantasy game. When 6E came around, I wasn't running fantasy anymore so I left it unconverted. Since I'm putting all of my stuff on the website, I figured I'd polish off the prefab file and post it. The system works in two parts. On the Equipment tab are the actual potions, some of which are really potent. In order to avoid legal issues, I give only a brief one-sentence description of the potion's effect, although it should be obvious what it does from the power block. On the Powers tab are the alchemical formulas. These are what the alchemist character actually buys with points. Once he has a formula in his repertoire, the alchemist must purchase the necessary ingredients (given in the formula description) and then find a nice, quiet place in which to do alchemy; inns will do, although if the roll is failed for a Medium or High Risk potion, it is likely damage will result, always including exposure to the effects of the potion itself. All alchemical operations carry some risk, although Low Risk formulas are unlikely to cause harm to passers-by. The alchemy roll is made at -1 per 5 Active Points, as all potions are tricky to create. The END cost for the formula is in Long Term END. The Extra Time modifier has been applied to each formula, reducing the time increment from 1 Day per 10 Active Points, to 1 Hour per 5 Active Points, essentially making it the same as the penalty to the Alchemy Skill roll -- in the game, alchemists can make one attempt per night. In a game adhering closely to the computer game, the GM should allow the player to try to make more than 1 potion of any given kind per night (but only one Alchemy attempt per night), at a penalty. I'd use the Charges chart on 6E1 368, and for each step down I'd modify the Alchemist's skill roll penalty by -2, so an alchemist attempting to make 6 potions at once would be at -8. This prefab makes use of the "Alternate Enchanted Item Creation Rules" on page 320 of the Fantasy Hero 6E book. The package includes the prefab file, an alchemy document (giving real point costs, Alchemy Skill roll modifications, and Long Term END costs for all of the formulas) and a potions document (giving the effects of each potion, price and weight). The package can be found here.
  8. A while back I worked up a prefab file in Hero Designer for the implants a Space Marine undergoes in the Warhammer 40K universe. I tried working backward from the description of the effects in this article. I did it for 5th edition Hero System, and then never ended up using the prefab -- the campaign for which I made it never got off the ground. Then I ran into a user on RPG.net asking about Warhammer Space Marines in Hero System 6E. I dusted off the file, updated it, and uploaded it to the repository. You can find the package here; it contains the prefab and a printout of the package deal in the old Hero 5E text box format. I also did up the Space Marine Power Armors (or is that Armours?) the same way, trying to reason backward from the descriptions. I'll have to find the file and update it as well.
  9. Version 2

    207 downloads

    In the grimdark future of the Warhammer 40K universe space marines are subjected to an intense series of modifications to make them into the premiere "human" warriors. These modifications include the implantation of genetically-engineered organs to give them superhuman abilities. This package includes a prefab file and a version in standard "package deal" format.
  10. Version 1

    87 downloads

    Talislanta is a fantasy setting by Stephen Michael Sechi, which eschews vanilla generic fantasy tropes in favor of the exotic. This prefab contains some weapons specific to the setting, such as the Thrall garde and Kasmiran blade-staff.
  11. Version 3

    50 downloads

    In the brawls that spring up in the yard over the lunch money each kid brings to school, it is the girl who fights with the most savagery, the most viciousness, who wins. The little girls, who have practiced their craft, develop the maneuvers and techniques that make up the essence of this art. They tend to be the ones walking away with a jingling purse while their opponents lie bleeding and unconscious on the asphalt behind them. You can see this martial art at Surbrook's Stuff. For a pdf of the martial art in standard Hero format, click on the Dropbox link.
  12. Version 2

    17 downloads

    This is a prefab file for the Martin Jetpack, a prototype personal flight system that is projected to be fully operational in mid-2014. The stats are based on the characteristics of the experimental prototype.
  13. Version v1

    108 downloads

    Bestiary - Sewer Beast HERO System Sixth Edition Genre: Bestiary Sometimes a creature is found dwelling in the sewers. Downloads: 54
  14. Version v1

    134 downloads

    SH - Traveller - Battle Dress HERO System Sixth Edition Genre: Star Hero My version of Battle Dress (Power Armor) for Traveller Hero. See the thread here: http://www.herogames.com/forums/showthread.php/90041-Traveller-Hero-Battle-Dress-(Power-Armor) Downloads: 62
  15. Version v1

    177 downloads

    SH - Scifi Medical Drugs HERO System Sixth Edition Genre: Star Hero This package was detailed out by my lovely wife Cherylyn who is the C.M.O aboard the ship. She wrote down the main drugs in her supply and I added the rules to them. I wish you to enjoy as we have more to upload for Sci-Fi packages. Downloads: 80
  16. Version v1

    283 downloads

    SH - Sci-Fi Power Armor HERO System Sixth Edition Genre: Star Hero A set of 3 types of Sci-Fi power armor. Includes standard combat armor, heavy combat armor, and stealth armor. Downloads: 354
  17. Spence

    SH - Phasors

    Version v1

    147 downloads

    SH - Phasors HERO System Sixth Edition Genre: Star Hero A phasor pistol and a phasor rifle, with stun and kill modes. The rifle has a 3-round burst, in addition. Downloads: 197
  18. Version v1

    94 downloads

    SH - Leadership HERO System Sixth Edition Genre: Star Hero A "Leadership" multipower that grants various advantages to friendlies. Downloads: 229
  19. Version v1

    70 downloads

    SH - Cataian Thief belt HERO System Sixth Edition Genre: Star Hero This Item was designed because my players caught on board their ship a cat burglar ( catatian , quite literally) and i needed to design what was in her Thieves belt. I hope you enjoy this Thief utility belt for the future Downloads: 22
  20. Version v1

    51 downloads

    Ninja - Martial Arts - Vehicular Combat HERO System Sixth Edition Genre: Ninja Hero A bare-bones Martial Art designed for use with a vehicle of some kind (e.g., a car, motorcycle, space transport, etc.) Downloads: 94
  21. Version v1

    45 downloads

    Ninja - Lunch Money Martial Art HERO System Sixth Edition Genre: Ninja Hero A martial art style for preteen schoolgirls duking it out over lunch money in the playground during recess. I have no idea what genre it's appropriate for, but here you go. Don't say I never gave you guys nothin'. Version 3. Downloads: 112
  22. Version v1

    77 downloads

    HOR - Left 4 Evil Equipment HERO System Sixth Edition Genre: Horror Hero Equipment for a Left 4 Dead campaign. Includes the "herbs" elements of Resident Evil. Downloads: 88
  23. Version v1

    123 downloads

    FH - Talislanta Hero - Weapons HERO System Sixth Edition Genre: Fantasy Hero A few weapons from Talislanta, to go along with the Martial Arts in this thread. Downloads: 146
  24. Version v1

    110 downloads

    FH - Talislanta Hero - Martial Arts HERO System Sixth Edition Genre: Fantasy Hero Martial arts styles from the fantasy setting of Talislanta, discussed briefly here. Potentially suitable for several Pulp or Historical Hero games as well. Downloads: 153
  25. Spence

    FH - Shields

    Version v1

    305 downloads

    FH - Shields HERO System Sixth Edition Genre: Fantasy Hero Shields from the Fantasy Hero supplement. Downloads: 462
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