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Found 1 result

  1. Long story short, I'm thinking of letting Players use Improvised Magic in my Urban Fantasy game, Ravenna! They can improvise up to their magic skill x 5 AP. As can be seen below, the Skill Roll modifier and Side Effects (which I am still developing) should control the Players a bit. The Verb/Noun construction comes largely from GURPS Magic. Talked to the wife about this. She thinks the limit should be the Character's Multipower Active Points. I like that better. Improvisation Improvisation is the act of manipulating magic on the fly, without knowing a spell or reading from a tome. It involves some risk, but it is often better than nothing. It is dangerous and taxing, requiring total concentration and prodigious skill. It makes archmages feel like tyros. The effects are never subtle, they move blocks, shatter windows and employ brute force in the vast majority of examples. Improvisation Ethics Improvised magic (for they cannot be called Spells) are no more good or evil than most other magic arcana. What sets Improvisation apart ethically is the danger to the caster and his companions presented by such hasty casting. “It’s not evil, it’s stupid.” they say. But who listens to them anyway? Creating Improvised Magic The ability to Improvise is bought as a Variable Magic Pool with the following limitations: • Costs Endurance (where applicable, varies) • Gestures (-¼) • Incantations (-¼) • Increased Endurance Cost (x4 END; -1 ½) • OAF (Magical Focus; -1) • Requires A Roll (Skill roll, -1 per 5 Active Points modifier; Jammed; -1 ½) • Side Effects (Side Effect always occurs whenever the character fails the Magic Roll; -¼) • Signature (-¼) The Improviser must choose a Verb and a Noun to form the magic around. This will suggest which Powers and Targets the improvised magic will employs. Verb Suggested Powers Communicate Mind Link, Radio Perception/Transmission Telepathy, Images, Mental Illusions Heal Heal, Aid Sense Detect, various Enhanced Senses Conceal Invisibility, Levels in Steal or Concealment Strengthen Aid Repair Heal vs Inanimate Object BODY Protect Resistant Protection, Aid to PD/ED, Warn Triggered Detect with Transmit Create Object Creation (APG) Control Mind Control, Telekinesis Transform Transform Move Teleport, Telekinesis Example: Nathaniel “Oracle” Wakefield happens across a cargo vessel in a cornfield in Owen County, Indiana. Since this is not a naturally occurring event, Oracle cannot let it be discovered. He sends out an improvised message, hoping a nearby Wizard will hear and attend to the weird happening. Quick Missive: Mental Group Images, +/-3 to PER Rolls, AoE (5m Radius; +½), MegaScale (1m = 10 km; +1 ¼) (38 Active Points); Requires A Roll (Skill roll, -1 per 5 Active Points modifier; Jammed; -1 ½), Increased Endurance Cost (x4 END; -1 ½), OAF (-1), Concentration (½ DCV; Character is totally unaware of nearby events; -½), Side Effects (Side Effect always occurs whenever the character fails the Magic Roll; -¼), Incantations (-¼), Gestures (-¼) Oracle needs to hide the cargo ship. He does not have a spell in his arsenal capable of hiding something this size. He whips up Hide Cargo Vessel and begins concentrating. Hide Cargo Vessel: Invisibility to Sight Group , No Fringe, AoE (25m Radius; +1), Usable As Attack (x2 maximum weight per inanimate target; +1 ½) (105 Active Points); Requires A Roll (Skill roll, -1 per 5 Active Points modifier; Jammed; -1 ½), Increased Endurance Cost (x4 END; -1 ½), OAF (-1), Costs END To Maintain (Full END Cost; -½), Concentration (½ DCV; Character is totally unaware of nearby events; -½), Incantations (-¼), Gestures (-¼), Side Effects (Side Effect always occurs whenever the character fails the Magic Roll; -¼) A group of Player Characters responds to the call, and venture inside after an amusing, if heated, exchange involving clenched teeth and some sausages. When the survivors emerge, he has to drop it in the nearest ocean, as while Cagles Mill Lake is big enough and relatively close, it is little better than a cornfield. Someone would notice, and they’d start making phone calls. If he could do it, the Improvised effect would look like this: Move Cargo Vessel: Teleportation 11m, x32,768 Increased Mass, MegaScale (1m = 10 km; +1 ¼), MegaScale (1m = 100 km; +1 ½) (322 Active Points); Requires A Roll (Skill roll, -1 per 5 Active Points modifier; Jammed; -1 ½), Increased Endurance Cost (x4 END; -1 ½), OAF (-1), Concentration (½ DCV; Character is totally unaware of nearby events; -½), Side Effects (Side Effect always occurs whenever the character fails the Magic Roll; -¼), Incantations (-¼), Gestures (-¼) He can’t do it. The modifier on the magic roll is -40! It is literally impossible. Perhaps there is another way to move the boat?
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