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Showing results for tags 'Star Hero'.
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Reticulax Repulsoids The Reticulax Repulsoids have only cartilage analogs and hate holding them together. Morphologically similar to armored 4-armed snakes, they are actually a form of evolved spite. They care for nothing and no one. They are immune to pain. I had dealings with a group of Repulsoids while working at Research-o-Rama. The Bloody Moon sect had informed me of a cache of "scientific equipment" stored in a disused shuttle bay in the jungles of Praxima II. Quickly assembling a crack team from the University Inebriax Burger Bar and Gyration Dome, we set out to recov
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During the discussion on the thread, The Turakian Age is Seriously Underrated, it was brought to my attention that not only were many folks unfamiliar with that fantasy setting published by Hero Games, but the degree to which other books in the Fantasy Hero line were directly connected to it, providing supporting elaboration for various facets of its world. It occurred to me that Hero's signature sci-fi setting might also suffer from a similar misconception. Just as with the Turakian Age, most of Hero's science-fiction books use the Terran Empire as their default reference, in some cases even
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Robot Warriors Vehicle Weapons for Hero 6.0 View File This is a list of vehicle weapons for a Robot Warriors campaign ran via Hero 6.0. Let me know what you think. Submitter Gauntlet Submitted 08/08/2019 Category Prefabs Rules Version HERO System 6th Edition
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Version 1
68 downloads
On the Star Hero boards, crayadder asked about vehicular combat, and I took the opportunity to create a vehicle-based martial art -- it's as if the pilot/driver is the martial artist, and the vehicle is the weapon. It's not appropriate for all genres and all playstyles, but for certain vehicle-heavy games it might do the trick. For a pdf of the martial art in standard Hero format, click this Dropbox link.- 1 comment
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Note: I use "simplified" perhaps incorrectly here.... This was brought up in / by the "Balanced Starships" thread. For my Star HERO campaign, I was trying to make somewhat simplified rules for doing ship-to-ship combat with minimal use of minis or maps, since weapon and engagement ranges in my setting can range from a few hundred meters out to several light-seconds (or, more, using guided missiles or munitions - if you don't mind waiting a few days for results :D) I had the idea to adapt the very simplified Air-to-air chase / follow rules, from the 6E APG p
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Norfressa For Wizards View File 4 page Template for Fantasy Hero 5th edition. Based on the default template. Designed for two-sided printing. Prints the real costs for items in a VPP, so that spell casters can immediately see what real points each slot is using. Includes point totals for each section in the header and Total Equipment costs in SP Includes a PSL section in the combat summary Pg1 Characteristics/combat tables Pg2 Skills/Powers Pg3 Martial Arts/Perks/Talents Pg4 Disads/Equipment NOTE: use t
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- hero system 6th edition
- hero system 5th edition
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I'm working on a premise for a Star Hero campaign, and is crossed my mind that Star Hero Complete would make a nice addition to the Complete product line. The idea has bounced around in my head for a few days now, so I thought I'd leave it here to get some feedback. If such a product were in the works, what unique elements would you like it to contain that would differentiate it from Champions and Fantasy Hero Complete? For example, Fantasy Hero Complete differentiated itself by including Ranged Martial Arts, and Talents drawn from Fantasy Hero (such as Turn Undead), but excluding mod
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So, I've had an internal debate about starting this thread since the original was destroyed years ago when the HERO forums rebooted. Finally, I decided that I will restart the TGU thread from days of old. Mostly, because I miss the conversations and insight of you all here at HERO. I received some of the best ideas and most pertinent help right here. So, call me selfish. I'm starting over. I hope that there are a few things you can find here that are amusing or interesting and that our conversations can be helpful to everyone... Welcome to the EPIC UNIVERSE! As some of you may know, I
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This February, the Wachowskis are poised to set trends once again with their first Space Opera epic; Jupiter Ascending. It looks fantastic. 3 trailers have been released so far. Check them out. It releases February 6th. I plan to catch this one at the theaters. I saw trailer #3 in front of The Battle of Five Armies and it was the most impressive thing I've seen on the big screen in a long time. (visually) On a side note: The Wachowskis are delving into subjects that drive conspiracy nuts crazy. With The Matrix it was about the nature of reality and humanities place in it.
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- Space Opera
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I am running a fantasy/star hero crossover game based on the old TSR Spelljammer setting and have some questions about Vehicles. 1) on a traditional style open deck sailing ship, do I need to take in account for the volume total the ship's masts, sails and rigging? 2) combat movement, is there a chart for limited maneuverability in a secondary book like the equipment guide? I an hoping for an expanded chart of some sort over what is in volume 2, the source material has maneuverability class A to G for the ships. 3) has anyone made an excel based vehicle record sheet? The PC ar
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In generating a planet using the Star Hero published rules I have run into a snag. I don't see any rules for generating the age of the planet but the Life determination section needs the age of the planet to decide what life is present. Any ideas on how to generate the age of a planet? I'm leaning towards Age of the Star - (2D6 * 10,000,000) Did I miss something in the rules? Anyone else solve for this problem already? Thanks in advance for any help.
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- Star Hero
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So, back in the day I did up 5E versions of Warhammer 40K Space Marine power armor, based on an article that examined them in a "historical" context. That article is long vanished from the Internet, and there've been new editions of both WH40K and Hero System since then, to say nothing about a Space Marine RPG (Deathwatch, from Fantasy Flight Games). I dug out the old prefab I did and took a look. Yeesh! I've refined my conversion capabilities since then, I think! I've completely redone the power armor (or "armour," since the game is British and uses the English 1.0 versions of words) and
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In the grimdark future of the Warhammer 40K universe space marines battle the enemies of Mankind, usually xenos or the minions of the Ruinous Powers, in a never-ending religious crusade based on their faith in the Emperor of Mankind. Divided into Chapters, these genetically-engineered supermen develop from the gene-seed of their Chapter Primarchs. Each space marine is the epitome of the human warrior, but this package deal forms the basis of their abilities. It is derived from the description of General Space Marine abilities in the Deathwatch RPG, as well as close reading of the Codex. It is
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I had some time and went ahead and converted the Warhammer 40K Space Marine Terminator armor to Hero System 6E as well as the regular suit. Again, I made an effort to abide by the fluff text in the Codex and the Deathwatch RPG. The prefab file can be found here, and again there's an armor card. Warhammer 40K Hero - Space Marine Power Armor (Terminator).pdf
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Version 2
208 downloads
In the grimdark future of the Warhammer 40K universe space marines wear incredibly advanced power armour (the developers are British, so I have retained their proper spelling). The heaviest suits of power armor are the Tactical Dreadnought suits, essentially mounting vehicle weaponry on a man-portable platform. They also bear the Crux Terminatus, a powerful relic and award which wards the wearer from harm. The Deathwatch rulebook contains additional options which have been converted as well. This package contains the prefab, and an armor card.-
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Version 3
170 downloads
In the grimdark future of the Warhammer 40K universe space marines wear incredibly advanced power armour (the developers are British, so I have retained their proper spelling). These are precious, specially-fitted devices that are practically an extension of the marine himself -- the Black Carapace organ, when implanted, provides a neural link with the "machine spirit" of the armour, making it an extension of the wearer. The Deathwatch rulebook contains additional options which have been converted as well. This package contains the prefab, and an armor card.-
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A while back I worked up a prefab file in Hero Designer for the implants a Space Marine undergoes in the Warhammer 40K universe. I tried working backward from the description of the effects in this article. I did it for 5th edition Hero System, and then never ended up using the prefab -- the campaign for which I made it never got off the ground. Then I ran into a user on RPG.net asking about Warhammer Space Marines in Hero System 6E. I dusted off the file, updated it, and uploaded it to the repository. You can find the package here; it contains the prefab and a printout of the package deal
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Version 2
187 downloads
In the grimdark future of the Warhammer 40K universe space marines are subjected to an intense series of modifications to make them into the premiere "human" warriors. These modifications include the implantation of genetically-engineered organs to give them superhuman abilities. This package includes a prefab file and a version in standard "package deal" format.-
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Version 2
628 downloads
The ultimate expression of personal defense in the Third Imperium setting of the Traveller Hero game is battle dress -- powered armor suits. This file describes several suits at different Tech Levels, and for varying functions, from the rudimentary (but still more advanced than the modern day) TL10 Battlesuit to the TL15 Imperial Marine Assault Battle Dress. In addition, there are a suite of options for all of the suits. I also included individual suit cards so that you can track the power left for each suit. The suit cards are 5.5" x 8.5" to print two-to-a-page on US letter paper. -
Version HDv6
231 downloads
This is a Prefab of Cybernetic Implants we used for a 6e Star Hero game. I think every implant or enhancement is based on one found in Kazei 5, some may include modified Limitations or Advantages. It includes Cyberears, Cybereyes, Bodyware, Cyberweapons (melee and ranged), Auto-injectors, Filtration Systems, as well as items like a Vehicle Control Link and Encrypted Transmitter. -
This is a game concept that I had come up with a year or so ago and figured it was past time I put it up here for people to contribute and share. The name of the campaign I was using was: The premise is that a NASA probe to the red planet discovers a derelict ship and the probes notes the language on the control surfaces is in Sanskrit. NASA sets up a small base on Mars and eventually reverse engineers the craft's FTL drive. Because of a reference to a threat found in the time degraded data archives, they send a military team to a set of coordinates based on data in the archives. They arriv
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Some time ago I was looking through the Dark Champions book at the modern profession Package Deals, and noticed a glaring omission -- the Astronaut. I thought this was a really interesting career choice for player characters, that could provide a cross-over possibility with Star Hero plots. I did research on Wikipedia and the NASA website, and came up with my own Package Deal. I just noticed it went down with the Vault, and re-uploaded it. Astronaut Package Deal
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- Dark Champions
- Star Hero
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Some time ago I was looking through the Dark Champions book at the modern profession Package Deals, and noticed a glaring omission -- the Astronaut. I thought this was a really interesting career choice for player characters, that could provide a cross-over possibility with Star Hero plots. I did research on Wikipedia and the NASA website, and came up with my own Package Deal. I just noticed it went down with the Vault, and re-uploaded it. Astronaut Package Deal
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- Dark Champions
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Version 1
108 downloads
Some time ago, I was looking through the list of Dark Champions professional package deals, and realized one very interesting option was missing -- Astronauts. I did research on astronaut training and found quite a lot of detail online. Putting it together, I worked up the package deal and this is the result.-
- Dark Champions
- Star Hero
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