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Showing results for tags 'Takes No STUN'.
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Hi all, relatively new lurker, I think first-time poster, and relatively new Heroes 6E GM (6E is the first edition I've played, we've played 3 campaigns in it, 1 for over a year). If there's a better section for this kind of thing, let me know (I have more questions about the why of certain rules). Anyways, I have a question about Takes No STUN. As is often said, complete immunity is not something that HERO is set up for, and so things like Life Support and Takes no STUN are nice big wrenches in the system. Still, I want to understand why Takes No STUN triples the cost of Defen
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Hi all, relatively new lurker, I think first-time poster, and new Heroes 6E GM (6E is the first edition I've played, we've played 3 campaigns in it, 1 for over a year). If there's a better section for this kind of thing, let me know (I have more questions about the why of certain rules). Anyways, I have a question about Takes No STUN. As is often said, complete immunity is not something that HERO is set up for, and so things like Life Support and Takes no STUN are nice big wrenches in the system. Still, I want to understand why Takes No STUN triples the cost of Defensive Powers