Search the Community
Showing results for tags 'Time Limit'.
Wanting to make a Lasting Impression, my character buys the Uncontrolled Advantage for PRE. Now any targets losing a half phase for example will keep losing half phases until the END pool runs out or the defined termination condition is met. 1. There are circumstances, such as being at a disadvantage, where I won't be able to use full PRE. If for example I make a PRE attack at a -2d6 penalty and use Uncontrolled, can I, next phase, roll and add in those "lost dice" or am I stuck with the original PRE attack? 2. Conversely, there are ways to get bonus dice on a PRE attack such as making an Oratory roll, violent action, etc. If I start off strong do I have to subtract dice and use only the dice of my basic PRE on subsequent phases, or do I get to keep what I rolled the first time? 3. Do the answers change if, instead of Uncontrolled, I used Time Limit? Lucius Alexander Uncontrolled Palindromedary
Just looking for a discussion around this one. Here is the only text I found referencing the combination in 6e, p 346 So in this case, I would be the GM, but I would like the things I am creating to be generally acceptable to the community, understanding that individuals can always adjust to taste. The effect I am after here is an aid that does one of two things: 1. Raises some characteristic(s) for a period (may or may not tick down some, depending on how the return rate is bought) and then suddenly goes away after a fix period. 2. Raises some characteristic for a set period (may or may not tick down some, depending on how the return rate is bought) and then suddenly goes away inside of some window (based on skill roll, random dice roll or other determining factor). In case 1 the expiration is generally a known quantity to the player (I can make you stronger, but it will gradually weaken and then wear off in exactly 20 minutes). In case two the player is dealing with some amount of unknown, from fixed plus random to completely random (The Gods will grant you the strength of 3 men.... but I don't know how long their favor will last). Notes: These generally come in the form of spells or granted abilities from some patron so the GM can easily control which (if any) of them are offered. And is in control of creating or modifying them as needed. Now, after all that, my question. Would you say that Time Limit should be used at it's published values or modified to be off less value? If the latter, what are your thoughts on how and why to adjust? - E