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Found 5 results

  1. I am opening a new thread as things are progressing at a decent rate on this project now. This is a continuation of an old mostly unnecessary to read threat: http://www.herogames.com/forums/topic/86228-cross-secret-agents-of-the-vatican-source-book/ I hear the book has changed names. You heard right, it is called Secret Agents of CROSS and it now has a logo so there is no going back. What is Secret Agents of CROSS, you ask? Here is the shortest possible description: Secret Agents of CROSS is a tabletop RPG where agents are tasked to stop terrorists, ancient evils and recover dangerous artifacts. Besides the logo is there any other interesting news? Sure. We have also taken on a regular artist and a second writer to help me move things forward. One new facet of the project is that my new writer writes a lot of material in Savage Worlds so we will be creating two separate editions of CROSS with one still being HERO System and the other being Savage Worlds. Is that it? Goodness no, but a good spy has to have patience. Stay tuned for the next .communiqué. --end transmission--
  2. In my Ravenna game (that takes place in a hidden city "inside" Ravenna, Italy) there are magical books from the past and from other realms (i.e., my other HERO campaigns). Here are a few. There is evidence of house rules (like allowing wizards to use Multipowers, the inclusion of Detects in MPs, etc. I humbly beg indulgence... and if you use them, please make them match your own house rule situation. Ravanna Grimoires.pdf
  3. I admit it. This isn't much of a plotline as obscure social satire. It's a reason for PCs to go blow up some cultists. Oh, and there are not-so-subtle parody elements to it. I know I'm gonna take heat for even writing this, but it's lunchtime in Indy, and I was bored. As some background, Ravenna is the name of my Urban Fantasy campaign, which features modern elements and crossworld fantasy tropes. Evil things lurk in both the city streets and the shadows of astral space. The Yigothu are a race of astral slavers I nicked from GURPS Cabal. Dark Dungeons: a Ravenna plotline Marcie “Black Leaf” Anderson was a typical gamer girl. Her GM, Ms. Vandela Frost, is an evil, Yigothu-worhipping dark priestess. She is luring the kids in her group to the Yigothu via a game called Dark Dungeons. Recently, her lead gamer/acolyte, Debbie “Elfstar” Morgan, has shown promise as a spellcaster. She plans on handing Debbie over to the astral-travelling, magic-hungry monsters as soon as the girl increases her power a bit further. The Yigothu prefer developed spell-casters over mere “promising” students of the Arts. During the games, the players are exposed to minor occult secrets and strange astral energy. Playing the game is addicting as a result. When Marcie blows a roll, Frost uses the event as an excuse to drive Marcie away, no need to waste dice of Mind Control on girls who won't ever be proper slaves to the Yigothu. A friend of Marcie’s notices a change in her after she is ejected from Ms. Frost’s group, perhaps alerting the PCs at this point. Alternatively, the PCs can be alerted after Marcie’s suicide. The PCs can track Marcie down, learn of Ms. Frost’s misdeeds and would have to face not only a powerful cult leader, but the rest of the Dark Dungeon players. If the PCs are particularly potent, the cultists might summon a Yigothu to deal with the pesky player characters. Timeline: Marcie is ejected from the game after failing a poison save. Debbie treats her cruelly during the debacle. Elfstar is initiated into the Yigothu cult, her powers grow rapidly. Marcie becomes depressed, an effect of the withdrawal of the Yigothu emanations that took place during the game and her outcast status among her former “friends.” She hangs herself in her room from a particularly sturdy light fixture. Elfstar freaks out and encounters the PCs. Players lock and load. They interrupt game night in spectacular fashion. How they deal with the authorities investigating a shoot-out in a high class neighborhood is their problem.
  4. Version 1

    181 downloads

    I worked up some of the old World of Darkness stuff that I owned into Hero terms. My plan was to allow players of my High Fantasy Hero game the opportunity to play those "races" if they wanted to; plus I knew it would be an excellent opportunity to cut my teeth on 6E Hero, which is different enough I felt the need to practice. Unfortunately, the thread I made to discuss this Package Deal did not survive the forum migration. I think this is a pretty elegant conversion, and welcome feedback.
  5. Version 1

    140 downloads

    As mentioned in this thread, I worked up some of the old World of Darkness stuff that I owned into Hero terms. My plan was to allow players of my High Fantasy Hero game the opportunity to play those "races" if they wanted to; plus I knew it would be an excellent opportunity to cut my teeth on 6E Hero, which is different enough I felt the need to practice. Werewolves are extremely interesting from a mechanical standpoint. The obvious power for them is Multiform, but after playing with the numbers for a while, it occurred to me that they're really only changing Characteristics around in the different forms. I tried it as a Multipower, and if fit a whole lot better.
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